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	adjust (hopefully correct) fog equation
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				|  | @ -21,7 +21,7 @@ static const char *vertexShaderBasic = | ||||||
| 	"fsViewVertex	= vec3(gl_ModelViewMatrix * gl_Vertex);\n" | 	"fsViewVertex	= vec3(gl_ModelViewMatrix * gl_Vertex);\n" | ||||||
| 	"fsViewNormal	= normalize(gl_NormalMatrix  *gl_Normal);\n" | 	"fsViewNormal	= normalize(gl_NormalMatrix  *gl_Normal);\n" | ||||||
| 	"float z		= length(fsViewVertex);\n" | 	"float z		= length(fsViewVertex);\n" | ||||||
| 	"fsFogFactor	= clamp(fogIntensity*(fogStart + z * fogDensity), 0.0, 1.0);\n" | 	"fsFogFactor	= fogIntensity * clamp((z-fogStart) * fogDensity, 0.0, 1.0);\n" | ||||||
| 
 | 
 | ||||||
| 	"gl_FrontColor	= gl_Color;\n" | 	"gl_FrontColor	= gl_Color;\n" | ||||||
| 	"gl_TexCoord[0]	= gl_MultiTexCoord0;\n" | 	"gl_TexCoord[0]	= gl_MultiTexCoord0;\n" | ||||||
|  |  | ||||||
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	 Ian Curtis
						Ian Curtis