mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Documentation for v0.2a completed.
This commit is contained in:
parent
d2b381ce8b
commit
63a791df76
246
Docs/README.txt
246
Docs/README.txt
|
@ -1,9 +1,3 @@
|
|||
TODO: Proof source code
|
||||
TODO: if Nik adds MSVC project files, mention that first in compiling section
|
||||
TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
|
||||
TODO: input stuff to be written in section 12
|
||||
TODO: final proof read, then convert all tabs to spaces
|
||||
TODO: don't forget to add date to revision history!
|
||||
|
||||
|
||||
#### ### ###
|
||||
|
@ -373,9 +367,9 @@ configuration file, described elsewhere in this document.
|
|||
|
||||
Please keep in mind that MPEG music emulation is preliminary and the decoder is
|
||||
buggy. Periodic squeaks and pops occur on many music tracks. The Sega Custom
|
||||
Sound Processor (SCSP) emulator, used for sound emulation, is an older version
|
||||
of ElSemi's code and also quite buggy. Sound glitches are known to occur now
|
||||
and then, and many sounds and tunes do not sound quite correct yet.
|
||||
Sound Processor (SCSP) emulator, used for sound emulation, is also still quite
|
||||
buggy. Sound glitches are known to occur now and then, and many sounds and
|
||||
tunes do not sound quite correct yet.
|
||||
|
||||
|
||||
===============
|
||||
|
@ -560,59 +554,60 @@ Troubleshooting
|
|||
Common input-related problems are discussed below.
|
||||
|
||||
|
||||
Problem:
|
||||
No response while configuring inputs.
|
||||
Problem:
|
||||
No response while configuring inputs.
|
||||
|
||||
Solution:
|
||||
Make sure the main window is top window, especially with the SDL input
|
||||
system.
|
||||
Solution:
|
||||
Make sure the main window is top window, especially with the SDL input
|
||||
system.
|
||||
|
||||
---------
|
||||
---------
|
||||
|
||||
Problem:
|
||||
An attached controller is not recognized at all.
|
||||
Problem:
|
||||
An attached controller is not recognized at all.
|
||||
|
||||
Solution:
|
||||
- On the input configuration screen, press 'I' to see information about
|
||||
the input system and check that the required controller is in the
|
||||
list.
|
||||
- If it is not in the list, check that it is plugged in and visible in
|
||||
the operating system. If a controller is plugged in while Supermodel
|
||||
is running, Supermodel will need to be restarted in order for it to
|
||||
recognize the new controller.
|
||||
- On Windows, if after checking the above points the controller is
|
||||
still not in the list, try running Supermodel with the SDL input
|
||||
system by specifying '-input-system=sdl' on the command line.
|
||||
Solution:
|
||||
- On the input configuration screen, press 'I' to see information about
|
||||
the input system and check that the required controller is in the
|
||||
list.
|
||||
- If it is not in the list, check that it is plugged in and visible in
|
||||
the operating system. If a controller is plugged in while Supermodel
|
||||
is running, Supermodel will need to be restarted in order for it to
|
||||
recognize the new controller.
|
||||
- On Windows, if after checking the above points the controller is
|
||||
still not in the list, try running Supermodel with the SDL input
|
||||
system by specifying '-input-system=sdl' on the command line.
|
||||
|
||||
---------
|
||||
---------
|
||||
|
||||
Problem:
|
||||
Unable to select a particular joysick axis when configuring a mapping.
|
||||
Problem:
|
||||
Unable to select a particular joysick axis when configuring a mapping.
|
||||
|
||||
Solution:
|
||||
- This may mean that the joystick axis needs calibrating. This can be done by pressing
|
||||
'b' on the configuration screen and following the instructions.
|
||||
Solution:
|
||||
This may mean that the joystick axis needs calibrating. This can be
|
||||
done by pressing 'b' on the configuration screen and following the
|
||||
instructions.
|
||||
|
||||
---------
|
||||
---------
|
||||
|
||||
Problem:
|
||||
Steering wheel pedals are not being recognized.
|
||||
Problem:
|
||||
Steering wheel pedals are not being recognized.
|
||||
|
||||
Solution:
|
||||
For some steering wheels where the pedals have been configured in a
|
||||
'split axis' mode (ie. not sharing a combined axis), the values that
|
||||
the pedals send are inverted. This means that without configuration
|
||||
Supermodel will be unable to recognize them. To fix this, they should
|
||||
be calibrated on the calibration screen in the same way as above.
|
||||
Solution:
|
||||
For some steering wheels where the pedals have been configured in a
|
||||
'split axis' mode (ie. not sharing a combined axis), the values that
|
||||
the pedals send are inverted. This means that without configuration,
|
||||
Supermodel will be unable to recognize them. To fix this, they should
|
||||
be calibrated on the calibration screen in the same way as above.
|
||||
|
||||
---------
|
||||
---------
|
||||
|
||||
Problem:
|
||||
XBox 360 controller trigger buttons cannot be triggered simultaneously
|
||||
or no rumble effects.
|
||||
Problem:
|
||||
XBox 360 controller trigger buttons cannot be triggered simultaneously
|
||||
or no rumble effects.
|
||||
|
||||
Solution:
|
||||
On Windows, make sure that you specify '-input-system=xinput'.
|
||||
Solution:
|
||||
On Windows, make sure that you specify '-input-system=xinput'.
|
||||
|
||||
|
||||
=====================
|
||||
|
@ -867,11 +862,12 @@ names and their arguments are case sensitive. They take the form:
|
|||
|
||||
Only one setting per line is allowed. Only two types of arguments are allowed:
|
||||
integers and strings. The choice of which to use is determined by the setting.
|
||||
Integers are unsigned and begin at 0. Strings can contain any characters and
|
||||
are enclosed by double quotes. Examples:
|
||||
Integers can be negative. Strings can contain any characters and are enclosed
|
||||
by double quotes. Examples:
|
||||
|
||||
IntegerSetting1 = 0
|
||||
IntegerSetting2 = 65536
|
||||
IntegerSetting3 = -32768
|
||||
StringSetting1 = "This is a string."
|
||||
StringSetting2 = "123"
|
||||
StringSetting3 = "1+1, abc, these are all valid characters!"
|
||||
|
@ -945,14 +941,14 @@ They may only be specified in the 'Global' section and are ignored elsewhere.
|
|||
|
||||
A mapping may be specified in one of the following three ways:
|
||||
|
||||
KEY_XXX For a key XXX on a keyboard (eg. KEY_A, KEY_SPACE, KEY_ALT).
|
||||
KEY_XXX For a key XXX on a keyboard (eg. KEY_A, KEY_SPACE, KEY_ALT).
|
||||
|
||||
MOUSE_XXX For a mouse axis (X or Y), wheel, or button (1-5) (eg.
|
||||
MOUSE_XAXIS, MOUSE_WHEEL_UP, MOUSE_BUTTON3).
|
||||
MOUSE_XXX For a mouse axis (X or Y), wheel, or button (1-5) (eg.
|
||||
MOUSE_XAXIS, MOUSE_WHEEL_UP, MOUSE_BUTTON3).
|
||||
|
||||
JOY1_XXX For a joystick axis (X, Y, Z, RX, RY, RZ), POV controller
|
||||
JOY2_XXX (1-4), or button (1-12) (e.g. JOY1_XAXIS, JOY3_POV2_UP,
|
||||
... JOY2_BUTTON4).
|
||||
JOY1_XXX For a joystick axis (X, Y, Z, RX, RY, RZ), POV controller
|
||||
JOY2_XXX (1-4), or button (1-12) (e.g. JOY1_XAXIS, JOY3_POV2_UP,
|
||||
... JOY2_BUTTON4).
|
||||
|
||||
Joysticks, including game pads and steering wheels, are numbered from 1 on up.
|
||||
Their ordering is system dependent and if controllers are swapped between
|
||||
|
@ -983,10 +979,10 @@ joystick 1 must be pushed left (negative direction) in order to activate the
|
|||
input. Additionally, the following shortcuts are provided for some common
|
||||
joystick axis directions:
|
||||
|
||||
JOY1_LEFT is the same as JOY1_XAXIS_NEG
|
||||
JOY1_RIGHT is the same as JOY1_XAXIS_POS
|
||||
JOY1_UP is the same as JOY1_YAXIS_NEG
|
||||
JOY1_DOWN is the same as JOY1_YAXIS_POS
|
||||
JOY1_LEFT is the same as JOY1_XAXIS_NEG
|
||||
JOY1_RIGHT is the same as JOY1_XAXIS_POS
|
||||
JOY1_UP is the same as JOY1_YAXIS_NEG
|
||||
JOY1_DOWN is the same as JOY1_YAXIS_POS
|
||||
|
||||
Another axis manipulator is _INV. This inverts an axis when it is mapped to an
|
||||
analog input. JOY1_YAXIS_INV could be used for example to invert the y-axis
|
||||
|
@ -994,22 +990,22 @@ of joystick 1 in Star Wars Trilogy so that it acts like a plane's yoke.
|
|||
|
||||
Examples:
|
||||
|
||||
1. InputLeft = "KEY_LEFT,JOY1_LEFT"
|
||||
1. InputLeft = "KEY_LEFT,JOY1_LEFT"
|
||||
|
||||
Digital input InputLeft will be triggered whenever the left arrow key
|
||||
is pressed or joystick 1 is pushed left.
|
||||
Digital input InputLeft will be triggered whenever the left arrow key
|
||||
is pressed or joystick 1 is pushed left.
|
||||
|
||||
2. InputStart1 = "KEY_ALT+KEY_S"
|
||||
2. InputStart1 = "KEY_ALT+KEY_S"
|
||||
|
||||
Both Alt and S must be pressed at the same time in order to trigger the
|
||||
digital input InputStart1 (player 1 Start button).
|
||||
Both Alt and S must be pressed at the same time in order to trigger the
|
||||
digital input InputStart1 (player 1 Start button).
|
||||
|
||||
3. InputSteering = "JOY1_XAXIS,MOUSE_XAXIS"
|
||||
3. InputSteering = "JOY1_XAXIS,MOUSE_XAXIS"
|
||||
|
||||
Analog steering can be controlled with either the joystick or by moving
|
||||
the mouse. Due to the ordering used, the joystick will take preference
|
||||
and so the mouse can only control the steering when the joystick is
|
||||
released.
|
||||
Analog steering can be controlled with either the joystick or by moving
|
||||
the mouse. Due to the ordering used, the joystick will take preference
|
||||
and so the mouse can only control the steering when the joystick is
|
||||
released.
|
||||
|
||||
The complete list of input mappings can be found in the settings index below or
|
||||
by generating a configuration file using '-config-inputs'.
|
||||
|
@ -1062,7 +1058,7 @@ their perfect center when released. The dead zone is expressed as a percentage
|
|||
|
||||
InputJoy**Saturation: The saturation of a joystick axis is the point at which
|
||||
the axis is considered to be at its most extreme position. It can be thought
|
||||
of as a measure of the sensivity of the axis. Like the deadzone, it is
|
||||
of as a measure of the sensivity of the axis. Like the dead zone, it is
|
||||
expressed as a percentage of the axis range but its value may be larger than
|
||||
100, up to a maximum of 200. A value of 50 means that the joystick only needs
|
||||
to be moved halfway in order for Supermodel to see it as fully extended.
|
||||
|
@ -1190,8 +1186,8 @@ not. All options are case sensitive.
|
|||
Option: -res=<x>,<y>
|
||||
|
||||
Description: Resolution of the display in pixels, with <x> being width
|
||||
and <y> being height. The default is 496x384, the Model
|
||||
3's native resolution.
|
||||
and <y> being height. The default is 496x384, the Model
|
||||
3's native resolution.
|
||||
|
||||
----------------
|
||||
|
||||
|
@ -1766,6 +1762,90 @@ All settings are case sensitive.
|
|||
automatically reload (no need to pull the trigger). Can
|
||||
only be set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputKeySensitivity
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: The rate at which analog control values increase/decrease
|
||||
when controlled by a key. Valid range is 1-100, with 1
|
||||
being the least sensitive (slowest response). The default
|
||||
is 25. Can only be set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputKeyDecaySpeed
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: The rate at which analog control values return to their
|
||||
rest or 'off' position after a key has been released. The
|
||||
value is expressed as a percentage of the attack speed,
|
||||
ranging from 1-200. The default is 50, meaning analog
|
||||
controls take twice as long to return to their rest state
|
||||
as they do to reach their minimum/maximum values. Can only
|
||||
be set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputMouseXDeadZone
|
||||
InputMouseYDeadZone
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: Specifies a rectangular region in the center of the display
|
||||
within which the mouse is considered inactive. Expressed
|
||||
as percentages, from 0-99, of the width and height of the
|
||||
display. The default values are 0, which disable this
|
||||
option. Can only be set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputJoy**DeadZone
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
|
||||
etc.). If the joystick number is omitted, the setting will
|
||||
apply to all joysticks. Specifies the dead zone as a
|
||||
percentage, 0-99, of the total range of the axis. Within
|
||||
the dead zone, the joystick is inactive. This is useful
|
||||
for joysticks that are 'noisy' when at rest. Can only be
|
||||
set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputJoy**Saturation
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
|
||||
etc.). If the joystick number is omitted, the setting will
|
||||
apply to all joysticks. Specifies the saturation, the
|
||||
position at which the joystick is interpreted as being in
|
||||
its most extreme position, as a percentage of the total
|
||||
range of the axis, from 0-200. Values exceeding 100% mean
|
||||
the axis will not use its full range. A value of 200 means
|
||||
that the range will be halved (fully pressed will only
|
||||
register as 50%). The default is 100, a 1-to-1 mapping.
|
||||
Can only be set in the 'Global' section.
|
||||
|
||||
----------------
|
||||
|
||||
Name: InputJoy**MinVal
|
||||
InputJoy**MaxVal
|
||||
InputJoy**OffVal
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
|
||||
etc.). If the joystick number is omitted, the setting will
|
||||
apply to all joysticks. Specifies the maximum, minimum, or
|
||||
offset value of an axis. The range is -32768 to 32768. By
|
||||
default, MinVal is -32768, OffVal is 0, and MaxVal is
|
||||
32767. Can only be set in the 'Global' section.
|
||||
|
||||
|
||||
=================================
|
||||
15. Compiling the Source Code
|
||||
|
@ -1813,13 +1893,13 @@ Questions? Comments? Contributions? Your feedback is welcome! A discussion
|
|||
forum is available at the web site and the primary author, Bart Trzynadlowski,
|
||||
can be reached by email at:
|
||||
|
||||
supermodel.emu@gmail.com
|
||||
supermodel.emu@gmail.com
|
||||
|
||||
We ask that you remain mindful of the following courtesies:
|
||||
|
||||
- Do NOT ask about ROMs.
|
||||
- Do NOT request features.
|
||||
- Do NOT ask about release dates of future versions.
|
||||
- Do NOT ask about ROMs.
|
||||
- Do NOT request features.
|
||||
- Do NOT ask about release dates of future versions.
|
||||
|
||||
|
||||
=======================
|
||||
|
@ -1833,8 +1913,9 @@ we would like to thank:
|
|||
- Ville Linde, original Supermodel team member and MAMEDev extraordinaire
|
||||
- Stefano Teso, original Supermodel team member
|
||||
- ElSemi, for all sorts of technical information and insight
|
||||
- R. Belmont, for DSB code and modified Amp library from his music player,
|
||||
M1, and the Mac OS X port
|
||||
- Naibo Zhang, for his work on Model 3 graphics
|
||||
- R. Belmont, for all sorts of help and the Mac OS X port
|
||||
- krom, for adding in the remaining ROM sets
|
||||
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
|
||||
providing region codes
|
||||
|
@ -1846,16 +1927,15 @@ we would like to thank:
|
|||
thorough play-testers
|
||||
- Charles MacDonald, for his helpful description of the System 24 tile
|
||||
generator
|
||||
- And of course, my sister Nicole, for help with web site images
|
||||
|
||||
Supermodel includes code from the following projects:
|
||||
|
||||
- zlib: http://zlib.net
|
||||
- minizip: http://www.winimage.com/zLibDll/minizip.html
|
||||
- YAZE-AG: http://www.mathematik.uni-ulm.de/users/ag/yaze/
|
||||
- YAZE-AG: http://www.mathematik.uni-ulm.de/users/ag/yaze/
|
||||
- Amp by Tomislav Uzalec
|
||||
- The OpenGL Extension Wrangler Library (GLEW):
|
||||
http://glew.sourceforge.net
|
||||
http://glew.sourceforge.net
|
||||
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
|
|
Loading…
Reference in a new issue