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Documentation for v0.2a completed.
This commit is contained in:
parent
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Docs/README.txt
264
Docs/README.txt
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@ -1,9 +1,3 @@
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TODO: Proof source code
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TODO: if Nik adds MSVC project files, mention that first in compiling section
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TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
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TODO: input stuff to be written in section 12
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TODO: final proof read, then convert all tabs to spaces
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TODO: don't forget to add date to revision history!
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#### ### ###
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@ -373,9 +367,9 @@ configuration file, described elsewhere in this document.
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Please keep in mind that MPEG music emulation is preliminary and the decoder is
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buggy. Periodic squeaks and pops occur on many music tracks. The Sega Custom
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Sound Processor (SCSP) emulator, used for sound emulation, is an older version
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of ElSemi's code and also quite buggy. Sound glitches are known to occur now
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and then, and many sounds and tunes do not sound quite correct yet.
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Sound Processor (SCSP) emulator, used for sound emulation, is also still quite
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buggy. Sound glitches are known to occur now and then, and many sounds and
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tunes do not sound quite correct yet.
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===============
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@ -559,60 +553,61 @@ Troubleshooting
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Common input-related problems are discussed below.
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Problem:
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No response while configuring inputs.
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Solution:
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Make sure the main window is top window, especially with the SDL input
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system.
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Problem:
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No response while configuring inputs.
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Solution:
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Make sure the main window is top window, especially with the SDL input
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system.
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---------
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Problem:
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An attached controller is not recognized at all.
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Solution:
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- On the input configuration screen, press 'I' to see information about
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the input system and check that the required controller is in the
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list.
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- If it is not in the list, check that it is plugged in and visible in
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the operating system. If a controller is plugged in while Supermodel
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is running, Supermodel will need to be restarted in order for it to
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recognize the new controller.
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- On Windows, if after checking the above points the controller is
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still not in the list, try running Supermodel with the SDL input
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system by specifying '-input-system=sdl' on the command line.
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---------
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---------
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Problem:
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An attached controller is not recognized at all.
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Solution:
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- On the input configuration screen, press 'I' to see information about
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the input system and check that the required controller is in the
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list.
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- If it is not in the list, check that it is plugged in and visible in
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the operating system. If a controller is plugged in while Supermodel
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is running, Supermodel will need to be restarted in order for it to
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recognize the new controller.
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- On Windows, if after checking the above points the controller is
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still not in the list, try running Supermodel with the SDL input
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system by specifying '-input-system=sdl' on the command line.
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---------
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Problem:
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Unable to select a particular joysick axis when configuring a mapping.
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Problem:
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Unable to select a particular joysick axis when configuring a mapping.
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Solution:
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- This may mean that the joystick axis needs calibrating. This can be done by pressing
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'b' on the configuration screen and following the instructions.
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Solution:
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This may mean that the joystick axis needs calibrating. This can be
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done by pressing 'b' on the configuration screen and following the
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instructions.
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---------
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Problem:
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Steering wheel pedals are not being recognized.
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---------
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Problem:
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Steering wheel pedals are not being recognized.
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Solution:
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For some steering wheels where the pedals have been configured in a
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'split axis' mode (ie. not sharing a combined axis), the values that
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the pedals send are inverted. This means that without configuration
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Supermodel will be unable to recognize them. To fix this, they should
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be calibrated on the calibration screen in the same way as above.
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Solution:
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For some steering wheels where the pedals have been configured in a
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'split axis' mode (ie. not sharing a combined axis), the values that
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the pedals send are inverted. This means that without configuration,
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Supermodel will be unable to recognize them. To fix this, they should
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be calibrated on the calibration screen in the same way as above.
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---------
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Problem:
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XBox 360 controller trigger buttons cannot be triggered simultaneously
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or no rumble effects.
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Solution:
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On Windows, make sure that you specify '-input-system=xinput'.
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---------
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Problem:
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XBox 360 controller trigger buttons cannot be triggered simultaneously
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or no rumble effects.
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Solution:
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On Windows, make sure that you specify '-input-system=xinput'.
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=====================
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@ -867,11 +862,12 @@ names and their arguments are case sensitive. They take the form:
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Only one setting per line is allowed. Only two types of arguments are allowed:
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integers and strings. The choice of which to use is determined by the setting.
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Integers are unsigned and begin at 0. Strings can contain any characters and
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are enclosed by double quotes. Examples:
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Integers can be negative. Strings can contain any characters and are enclosed
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by double quotes. Examples:
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IntegerSetting1 = 0
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IntegerSetting2 = 65536
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IntegerSetting3 = -32768
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StringSetting1 = "This is a string."
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StringSetting2 = "123"
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StringSetting3 = "1+1, abc, these are all valid characters!"
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@ -945,14 +941,14 @@ They may only be specified in the 'Global' section and are ignored elsewhere.
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A mapping may be specified in one of the following three ways:
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KEY_XXX For a key XXX on a keyboard (eg. KEY_A, KEY_SPACE, KEY_ALT).
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KEY_XXX For a key XXX on a keyboard (eg. KEY_A, KEY_SPACE, KEY_ALT).
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MOUSE_XXX For a mouse axis (X or Y), wheel, or button (1-5) (eg.
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MOUSE_XAXIS, MOUSE_WHEEL_UP, MOUSE_BUTTON3).
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MOUSE_XXX For a mouse axis (X or Y), wheel, or button (1-5) (eg.
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MOUSE_XAXIS, MOUSE_WHEEL_UP, MOUSE_BUTTON3).
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JOY1_XXX For a joystick axis (X, Y, Z, RX, RY, RZ), POV controller
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JOY2_XXX (1-4), or button (1-12) (e.g. JOY1_XAXIS, JOY3_POV2_UP,
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... JOY2_BUTTON4).
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JOY1_XXX For a joystick axis (X, Y, Z, RX, RY, RZ), POV controller
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JOY2_XXX (1-4), or button (1-12) (e.g. JOY1_XAXIS, JOY3_POV2_UP,
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... JOY2_BUTTON4).
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Joysticks, including game pads and steering wheels, are numbered from 1 on up.
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Their ordering is system dependent and if controllers are swapped between
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@ -983,10 +979,10 @@ joystick 1 must be pushed left (negative direction) in order to activate the
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input. Additionally, the following shortcuts are provided for some common
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joystick axis directions:
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JOY1_LEFT is the same as JOY1_XAXIS_NEG
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JOY1_RIGHT is the same as JOY1_XAXIS_POS
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JOY1_UP is the same as JOY1_YAXIS_NEG
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JOY1_DOWN is the same as JOY1_YAXIS_POS
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JOY1_LEFT is the same as JOY1_XAXIS_NEG
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JOY1_RIGHT is the same as JOY1_XAXIS_POS
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JOY1_UP is the same as JOY1_YAXIS_NEG
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JOY1_DOWN is the same as JOY1_YAXIS_POS
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Another axis manipulator is _INV. This inverts an axis when it is mapped to an
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analog input. JOY1_YAXIS_INV could be used for example to invert the y-axis
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@ -994,22 +990,22 @@ of joystick 1 in Star Wars Trilogy so that it acts like a plane's yoke.
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Examples:
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1. InputLeft = "KEY_LEFT,JOY1_LEFT"
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1. InputLeft = "KEY_LEFT,JOY1_LEFT"
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Digital input InputLeft will be triggered whenever the left arrow key
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is pressed or joystick 1 is pushed left.
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Digital input InputLeft will be triggered whenever the left arrow key
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is pressed or joystick 1 is pushed left.
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2. InputStart1 = "KEY_ALT+KEY_S"
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2. InputStart1 = "KEY_ALT+KEY_S"
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Both Alt and S must be pressed at the same time in order to trigger the
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digital input InputStart1 (player 1 Start button).
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Both Alt and S must be pressed at the same time in order to trigger the
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digital input InputStart1 (player 1 Start button).
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3. InputSteering = "JOY1_XAXIS,MOUSE_XAXIS"
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3. InputSteering = "JOY1_XAXIS,MOUSE_XAXIS"
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Analog steering can be controlled with either the joystick or by moving
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the mouse. Due to the ordering used, the joystick will take preference
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and so the mouse can only control the steering when the joystick is
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released.
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Analog steering can be controlled with either the joystick or by moving
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the mouse. Due to the ordering used, the joystick will take preference
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and so the mouse can only control the steering when the joystick is
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released.
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The complete list of input mappings can be found in the settings index below or
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by generating a configuration file using '-config-inputs'.
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InputJoy**Saturation: The saturation of a joystick axis is the point at which
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the axis is considered to be at its most extreme position. It can be thought
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of as a measure of the sensivity of the axis. Like the deadzone, it is
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of as a measure of the sensivity of the axis. Like the dead zone, it is
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expressed as a percentage of the axis range but its value may be larger than
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100, up to a maximum of 200. A value of 50 means that the joystick only needs
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to be moved halfway in order for Supermodel to see it as fully extended.
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@ -1190,8 +1186,8 @@ not. All options are case sensitive.
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Option: -res=<x>,<y>
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Description: Resolution of the display in pixels, with <x> being width
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and <y> being height. The default is 496x384, the Model
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3's native resolution.
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and <y> being height. The default is 496x384, the Model
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3's native resolution.
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----------------
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Description: When set to 1, the off-screen button will also
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automatically reload (no need to pull the trigger). Can
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only be set in the 'Global' section.
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----------------
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Name: InputKeySensitivity
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Argument: Integer.
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Description: The rate at which analog control values increase/decrease
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when controlled by a key. Valid range is 1-100, with 1
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being the least sensitive (slowest response). The default
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is 25. Can only be set in the 'Global' section.
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----------------
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Name: InputKeyDecaySpeed
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Argument: Integer.
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Description: The rate at which analog control values return to their
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rest or 'off' position after a key has been released. The
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value is expressed as a percentage of the attack speed,
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ranging from 1-200. The default is 50, meaning analog
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controls take twice as long to return to their rest state
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as they do to reach their minimum/maximum values. Can only
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be set in the 'Global' section.
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----------------
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Name: InputMouseXDeadZone
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InputMouseYDeadZone
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Argument: Integer.
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Description: Specifies a rectangular region in the center of the display
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within which the mouse is considered inactive. Expressed
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as percentages, from 0-99, of the width and height of the
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display. The default values are 0, which disable this
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option. Can only be set in the 'Global' section.
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----------------
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Name: InputJoy**DeadZone
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Argument: Integer.
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Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
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etc.). If the joystick number is omitted, the setting will
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apply to all joysticks. Specifies the dead zone as a
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percentage, 0-99, of the total range of the axis. Within
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the dead zone, the joystick is inactive. This is useful
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for joysticks that are 'noisy' when at rest. Can only be
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set in the 'Global' section.
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----------------
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Name: InputJoy**Saturation
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Argument: Integer.
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Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
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etc.). If the joystick number is omitted, the setting will
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apply to all joysticks. Specifies the saturation, the
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position at which the joystick is interpreted as being in
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its most extreme position, as a percentage of the total
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range of the axis, from 0-200. Values exceeding 100% mean
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the axis will not use its full range. A value of 200 means
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that the range will be halved (fully pressed will only
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register as 50%). The default is 100, a 1-to-1 mapping.
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Can only be set in the 'Global' section.
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----------------
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Name: InputJoy**MinVal
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InputJoy**MaxVal
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InputJoy**OffVal
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Argument: Integer.
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Description: '**' must be the joystick number and axis (eg. '1X', '2RZ',
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etc.). If the joystick number is omitted, the setting will
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apply to all joysticks. Specifies the maximum, minimum, or
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offset value of an axis. The range is -32768 to 32768. By
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default, MinVal is -32768, OffVal is 0, and MaxVal is
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32767. Can only be set in the 'Global' section.
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=================================
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forum is available at the web site and the primary author, Bart Trzynadlowski,
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can be reached by email at:
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supermodel.emu@gmail.com
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supermodel.emu@gmail.com
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We ask that you remain mindful of the following courtesies:
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- Do NOT ask about ROMs.
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- Do NOT request features.
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- Do NOT ask about release dates of future versions.
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- Do NOT ask about ROMs.
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- Do NOT request features.
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- Do NOT ask about release dates of future versions.
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=======================
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@ -1833,8 +1913,9 @@ we would like to thank:
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- Ville Linde, original Supermodel team member and MAMEDev extraordinaire
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- Stefano Teso, original Supermodel team member
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- ElSemi, for all sorts of technical information and insight
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- R. Belmont, for DSB code and modified Amp library from his music player,
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M1, and the Mac OS X port
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- Naibo Zhang, for his work on Model 3 graphics
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- R. Belmont, for all sorts of help and the Mac OS X port
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- krom, for adding in the remaining ROM sets
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- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
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providing region codes
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@ -1846,16 +1927,15 @@ we would like to thank:
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thorough play-testers
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- Charles MacDonald, for his helpful description of the System 24 tile
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generator
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- And of course, my sister Nicole, for help with web site images
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Supermodel includes code from the following projects:
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- zlib: http://zlib.net
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- minizip: http://www.winimage.com/zLibDll/minizip.html
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- YAZE-AG: http://www.mathematik.uni-ulm.de/users/ag/yaze/
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- YAZE-AG: http://www.mathematik.uni-ulm.de/users/ag/yaze/
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- Amp by Tomislav Uzalec
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- The OpenGL Extension Wrangler Library (GLEW):
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http://glew.sourceforge.net
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http://glew.sourceforge.net
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The OpenGL Extension Wrangler Library
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Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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