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remove dead code
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@ -215,7 +215,7 @@ UINT32 Texture::UploadTexture(const UINT16* src, UINT8* scratch, int format, boo
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break;
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break;
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//
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//
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// 4 bit texture types - all luminance textures (no alpha), only seem to be enabled when contour is enabled
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// 4 bit texture types - all luminance textures (no alpha), only seem to be enabled when contour is enabled ( white = contour value )
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//
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//
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case 8: // low byte, low nibble
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case 8: // low byte, low nibble
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@ -9,9 +9,6 @@
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namespace New3D {
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namespace New3D {
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#define REAL_SHEET_WIDTH 2048
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#define REAL_SHEET_HEIGHT 2048
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class TextureSheet
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class TextureSheet
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{
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{
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public:
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public:
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