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Fix build in vs. Upgrade to c++20?
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parent
309bf9856e
commit
6638c847c6
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@ -74,7 +74,7 @@ static FileContents LoadFile(const std::string &filepath)
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if (!fp)
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if (!fp)
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{
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{
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ErrorLog("Unable to load music track from disk: %s.", filepath.c_str());
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ErrorLog("Unable to load music track from disk: %s.", filepath.c_str());
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return { .bytes = nullptr, .size = 0 };
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return { nullptr, 0 };
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}
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}
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fseek(fp, 0, SEEK_END);
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fseek(fp, 0, SEEK_END);
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long file_size = ftell(fp);
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long file_size = ftell(fp);
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@ -82,7 +82,7 @@ static FileContents LoadFile(const std::string &filepath)
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std::shared_ptr<uint8_t[]> mpeg_data(new uint8_t[file_size], std::default_delete<uint8_t[]>());
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std::shared_ptr<uint8_t[]> mpeg_data(new uint8_t[file_size], std::default_delete<uint8_t[]>());
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fread(mpeg_data.get(), sizeof(uint8_t), file_size, fp);
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fread(mpeg_data.get(), sizeof(uint8_t), file_size, fp);
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fclose(fp);
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fclose(fp);
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return { .bytes = mpeg_data, .size = size_t(file_size) };
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return { mpeg_data, size_t(file_size) };
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}
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}
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void MpegDec::LoadCustomTracks(const std::string &music_filepath, const Game &game)
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void MpegDec::LoadCustomTracks(const std::string &music_filepath, const Game &game)
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