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https://github.com/RetroDECK/Supermodel.git
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fix compilation
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parent
fa65542d76
commit
6d1aa4d527
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@ -949,7 +949,7 @@ struct VBORef *CLegacy3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
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P.Vert[j].n[2] = (GLfloat)(INT8)(iz&0xFF);
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P.Vert[j].u = (GLfloat) ((UINT16)(it>>16)) * uvScale; // TO-DO: might these be signed?
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P.Vert[j].v = (GLfloat) ((UINT16)(it&0xFFFF)) * uvScale;
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P.Vert[j].intensity = GLfloat((ix + 128) & 0xFF) / 255.0; // signed (-0.5 -> black, +0.5 -> white)
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P.Vert[j].intensity = GLfloat((ix + 128) & 0xFF) / 255.0f; // signed (-0.5 -> black, +0.5 -> white)
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//if ((P.header[1] & 0x20) && !(P.header[1] & 0x08))
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// printf("%02x %02x %02x\n", ix&0xff, iy&0xff, iz&0xff);
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data += 4;
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@ -1911,7 +1911,7 @@ void CModel3::LoadState(CBlockFile *SaveState)
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SaveState->Read(&midiCtrlPort, sizeof(midiCtrlPort));
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int32_t securityFirstRead;
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SaveState->Write(&securityFirstRead, sizeof(securityFirstRead));
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m_securityFirstRead = securityFirstRead;
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m_securityFirstRead = securityFirstRead != 0;
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// All devices...
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GPU.LoadState(SaveState);
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@ -74,7 +74,7 @@ namespace Util
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struct RGBA8
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{
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static constexpr const unsigned bytes_per_pixel = 4;
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static const unsigned bytes_per_pixel = 4;
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static inline uint8_t GetRed(const uint8_t *pixel)
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{
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return pixel[0];
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@ -95,7 +95,7 @@ namespace Util
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struct A1RGB5
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{
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static constexpr const unsigned bytes_per_pixel = 2;
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static const unsigned bytes_per_pixel = 2;
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static inline uint8_t GetRed(const uint8_t *pixel)
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{
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return uint8_t((255.0f / 31.0f) * float((*reinterpret_cast<const uint16_t *>(pixel) >> 10) & 0x1f));
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@ -444,7 +444,6 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Src\Util\BMPFile.cpp" />
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<ClCompile Include="..\Src\Util\Format.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -425,9 +425,6 @@
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<ClCompile Include="..\Src\Util\Format.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Util\BMPFile.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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