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skip invalid culling nodes
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17f4103123
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@ -489,6 +489,8 @@ bool CNew3D::DrawModel(UINT32 modelAddr)
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// Descends into a 10-word culling node
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void CNew3D::DescendCullingNode(UINT32 addr)
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{
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enum class NodeType { undefined = -1, viewport = 0, rootNode = 1, cullingNode = 2 };
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const UINT32 *node, *lodTable;
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UINT32 matrixOffset, child1Ptr, sibling2Ptr;
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BBox bbox;
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@ -497,6 +499,7 @@ void CNew3D::DescendCullingNode(UINT32 addr)
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UINT16 uBlendRadius;
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float fBlendRadius;
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UINT8 lodTablePointer;
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NodeType nodeType;
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if (m_nodeAttribs.StackLimit()) {
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return;
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@ -509,11 +512,17 @@ void CNew3D::DescendCullingNode(UINT32 addr)
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}
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// Extract known fields
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nodeType = (NodeType)(node[0x00] & 3);
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child1Ptr = node[0x07 - m_offset] & 0x7FFFFFF; // mask colour table bits
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sibling2Ptr = node[0x08 - m_offset] & 0x1FFFFFF; // mask colour table bits
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matrixOffset = node[0x03 - m_offset] & 0xFFF;
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lodTablePointer = (node[0x03 - m_offset] >> 12) & 0x7F;
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// check our node type
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if (nodeType == NodeType::viewport) {
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return; // viewport nodes aren't rendered
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}
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// parse siblings
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if ((node[0x00] & 0x07) != 0x06) { // colour table seems to indicate no siblings
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if (!(sibling2Ptr & 0x1000000) && sibling2Ptr) {
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