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Added ValueAsBool(), ValueAsBoolWithDefault(), and ValueAsUnsignedWithDefault()
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f4311a0ab2
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@ -80,6 +80,23 @@ namespace Util
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{
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Node Node::s_empty_node;
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bool Node::ValueAsBool() const
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{
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const char *value = m_value.c_str();
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if (!value || !stricmp(value, "false") || !stricmp(value, "off") || !stricmp(value, "no"))
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return false;
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else if (!stricmp(value, "true") || !stricmp(value, "on") || !stricmp(value, "yes"))
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return true;
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return bool(ValueAsUnsigned());
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}
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bool Node::ValueAsBoolWithDefault(bool default_value) const
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{
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if (this == &s_empty_node)
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return default_value;
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return ValueAsBool();
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}
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uint64_t Node::ValueAsUnsigned() const
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{
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if (m_value.find("0x") == 0 || m_value.find("0X") == 0)
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@ -87,6 +104,13 @@ namespace Util
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return strtoull(m_value.c_str(), 0, 10);
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}
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uint64_t Node::ValueAsUnsignedWithDefault(uint64_t default_value) const
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{
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if (this == &s_empty_node)
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return default_value;
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return ValueAsUnsigned();
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}
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const Node &Node::operator[](const std::string &path) const
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{
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const Node *e = this;
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@ -161,7 +161,10 @@ namespace Util
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return m_value;
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}
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bool ValueAsBool() const;
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bool ValueAsBoolWithDefault(bool default_value) const;
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uint64_t ValueAsUnsigned() const;
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uint64_t ValueAsUnsignedWithDefault(uint64_t default_value) const;
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inline void SetValue(const std::string &value)
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{
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