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-wide-bg option to stretch the background tile layer when wide-screen mode is enabled - Daro Land
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@ -540,13 +540,17 @@ void CRender2D::Setup2D(bool isBottom)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glViewport(0, 0, m_totalXPixels, m_totalYPixels);
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glDisable(GL_SCISSOR_TEST); // scissor is enabled to fix the 2d/3d miss match problem
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glDisable(GL_SCISSOR_TEST); // scissor is enabled to fix the 2d/3d miss match problem
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glClear(GL_COLOR_BUFFER_BIT); // we want to clear outside the scissored areas so must disable it
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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}
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// Set up the viewport and orthogonal projection
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glViewport(m_xOffset - m_correction, m_yOffset + m_correction, m_xPixels, m_yPixels);
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bool stretchBottom = m_config["WideBackground"].ValueAs<bool>() && isBottom;
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if (!stretchBottom)
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{
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glViewport(m_xOffset - m_correction, m_yOffset + m_correction, m_xPixels, m_yPixels); //Preserve aspect ratio of tile layer by constraining and centering viewport
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 1.0, 0.0, 1.0, -1.0);
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@ -1398,6 +1398,7 @@ static Util::Config::Node DefaultConfig()
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config.Set("FullScreen", false);
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config.Set("WideScreen", false);
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config.Set("Stretch", false);
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config.Set("WideBackground", false);
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config.Set("VSync", true);
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config.Set("Throttle", true);
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config.Set("ShowFrameRate", false);
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@ -1468,6 +1469,8 @@ static void Help(void)
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puts(" -window Windowed mode [Default]");
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puts(" -fullscreen Full screen mode");
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puts(" -wide-screen Expand 3D field of view to screen width");
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puts(" -wide-bg When wide-screen mode is enabled, also expand the 2D");
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puts(" background layer to screen width");
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puts(" -stretch Fit viewport to resolution, ignoring aspect ratio");
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puts(" -no-throttle Disable 60 Hz frame rate lock");
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puts(" -vsync Lock to vertical refresh rate [Default]");
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@ -1582,6 +1585,8 @@ static ParsedCommandLine ParseCommandLine(int argc, char **argv)
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{ "-wide-screen", { "WideScreen", true } },
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{ "-stretch", { "Stretch", true } },
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{ "-no-stretch", { "Stretch", false } },
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{ "-wide-bg", { "WideBackground", true } },
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{ "-no-wide-bg", { "WideBackground", false } },
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{ "-no-multi-texture", { "MultiTexture", false } },
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{ "-multi-texture", { "MultiTexture", true } },
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{ "-throttle", { "Throttle", true } },
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