From 7456aa745c48af33f9fad9be25ad89d687f462c8 Mon Sep 17 00:00:00 2001 From: Bart Trzynadlowski Date: Thu, 28 Apr 2016 13:18:56 +0000 Subject: [PATCH] Luminous bit is now also dumped in polygon header analysis because shading modes may depend on whether or not lighting is enabled --- Src/OSD/SDL/Main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Src/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp index 8d5b2f3..6982032 100644 --- a/Src/OSD/SDL/Main.cpp +++ b/Src/OSD/SDL/Main.cpp @@ -457,7 +457,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu) 0x000000c0, 0x000000a0, 0xffffff60, - 0xff8200ff // not sure about contour and luminous + 0xff0300ff // not sure about contour and luminous }; // Render separate image for each unknown bit g_forceFlushModels = true; @@ -490,7 +490,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu) contents += " var g_unknown_bits = [" + std::string(Util::Format(",").Join(unknownPolyBits)) + "];\n"; contents += s_polyAnalysisHTMLEpilogue; fs << contents; - printf("Produced %s\n", file.c_str()); + printf("Produced: %s\n", file.c_str()); } }