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https://github.com/RetroDECK/Supermodel.git
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update project
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parent
a246fc1454
commit
74e7ff3d7d
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@ -93,7 +93,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\Src;..\Src\OSD;..\Src\OSD\SDL;..\Src\OSD\Windows;..\Libraries\zlib-1.2.4;..\Libraries\SDL-1.2.14\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC</PreprocessorDefinitions>
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<PreprocessorDefinitions>SUPERMODEL_WIN32;INLINE=static __inline;_MBCS;_CRT_SECURE_NO_WARNINGS;GLEW_STATIC;DEBUG</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -444,6 +444,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Src\Util\BMPFile.cpp" />
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<ClCompile Include="..\Src\Util\Format.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -600,6 +601,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Sound\SCSP.h" />
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<ClInclude Include="..\Src\Sound\SCSPDSP.h" />
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<ClInclude Include="..\Src\Supermodel.h" />
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<ClInclude Include="..\Src\Util\BMPFile.h" />
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<ClInclude Include="..\Src\Util\Format.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -425,6 +425,9 @@
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<ClCompile Include="..\Src\Util\Format.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Util\BMPFile.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -781,6 +784,9 @@
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<ClInclude Include="..\Src\Util\Format.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Util\BMPFile.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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