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remove 2 dupe function calls, where ProcessLos should actually be rather costly
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@ -369,11 +369,9 @@ void CNew3D::RenderFrame(void)
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SetRenderStates();
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m_r3dShader.DiscardAlpha(true); // discard all translucent pixels in opaque pass
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m_r3dFrameBuffers.SetFBO(Layer::colour);
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bool hasOverlay = RenderScene(pri, renderOverlay, Layer::colour);
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if (!renderOverlay && ProcessLos(pri)) {
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ProcessLos(pri);
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}
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DisableRenderStates();
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