cannot specify explicit initializer for arrays - fix for visual studio

This commit is contained in:
Ian Curtis 2017-09-24 22:03:31 +00:00
parent 55bb02d4e5
commit 7590f50350
2 changed files with 3 additions and 1 deletions

View file

@ -982,6 +982,8 @@ CReal3D::CReal3D(const Util::Config::Node &config)
m_vromTextureFIFO[0] = 0; m_vromTextureFIFO[0] = 0;
m_vromTextureFIFO[1] = 0; m_vromTextureFIFO[1] = 0;
m_vromTextureFIFOIdx = 0; m_vromTextureFIFOIdx = 0;
m_internalRenderConfig[0] = 0;
m_internalRenderConfig[1] = 0;
DebugLog("Built Real3D\n"); DebugLog("Built Real3D\n");
} }

View file

@ -479,7 +479,7 @@ private:
// Internal ASIC state // Internal ASIC state
std::map<ASIC, uint32_t> m_asicID; std::map<ASIC, uint32_t> m_asicID;
uint64_t m_internalRenderConfig[2] = { 0, 0 }; uint64_t m_internalRenderConfig[2];
}; };