From 783446fca2187513eeac399b2d8962bf8b30ea34 Mon Sep 17 00:00:00 2001 From: Bart Trzynadlowski Date: Sun, 24 Apr 2011 01:19:40 +0000 Subject: [PATCH] Fixing import mistake: moving source code to trunk/Src. --- BlockFile.cpp => Src/BlockFile.cpp | 0 BlockFile.h => Src/BlockFile.h | 0 {CPU => Src/CPU}/68K/Make68K.c | 0 {CPU => Src/CPU}/68K/README.TXT | 0 {CPU => Src/CPU}/68K/Turbo68K.h | 0 {CPU => Src/CPU}/PowerPC/PPCDisasm.cpp | 0 {CPU => Src/CPU}/PowerPC/PPCDisasm.h | 0 {CPU => Src/CPU}/PowerPC/ppc.cpp | 0 {CPU => Src/CPU}/PowerPC/ppc.h | 0 {CPU => Src/CPU}/PowerPC/ppc603.c | 0 {CPU => Src/CPU}/PowerPC/ppc_ops.c | 0 {CPU => Src/CPU}/PowerPC/ppc_ops.h | 0 Games.cpp => Src/Games.cpp | 0 Games.h => Src/Games.h | 0 {Graphics => Src/Graphics}/Error.cpp | 0 {Graphics => Src/Graphics}/Models.cpp | 0 {Graphics => Src/Graphics}/Render.h | 0 {Graphics => Src/Graphics}/Render2D.cpp | 0 {Graphics => Src/Graphics}/Render2D.h | 0 {Graphics => Src/Graphics}/Render3D.cpp | 0 {Graphics => Src/Graphics}/Render3D.h | 0 {Graphics => Src/Graphics}/Shader.cpp | 0 {Graphics => Src/Graphics}/Shader.h | 0 {Graphics => Src/Graphics}/Shaders/DIR.txt | 0 {Graphics => Src/Graphics}/Shaders/Fragment.glsl | 0 {Graphics => Src/Graphics}/Shaders/Fragment2D.glsl | 0 {Graphics => Src/Graphics}/Shaders/Fragment_Flat.glsl | 0 {Graphics => Src/Graphics}/Shaders/Fragment_NoSpotlight.glsl | 0 {Graphics => Src/Graphics}/Shaders/Vertex.glsl | 0 {Graphics => Src/Graphics}/Shaders/Vertex2D.glsl | 0 {Graphics => Src/Graphics}/Shaders2D.h | 0 {Graphics => Src/Graphics}/Shaders3D.h | 0 INIFile.cpp => Src/INIFile.cpp | 0 INIFile.h => Src/INIFile.h | 0 {Inputs => Src/Inputs}/Input.cpp | 0 {Inputs => Src/Inputs}/Input.h | 0 {Inputs => Src/Inputs}/InputSource.cpp | 0 {Inputs => Src/Inputs}/InputSource.h | 0 {Inputs => Src/Inputs}/InputSystem.cpp | 0 {Inputs => Src/Inputs}/InputSystem.h | 0 {Inputs => Src/Inputs}/InputTypes.cpp | 0 {Inputs => Src/Inputs}/InputTypes.h | 0 {Inputs => Src/Inputs}/Inputs.cpp | 0 {Inputs => Src/Inputs}/Inputs.h | 0 {Inputs => Src/Inputs}/MultiInputSource.cpp | 0 {Inputs => Src/Inputs}/MultiInputSource.h | 0 {Model3 => Src/Model3}/53C810.cpp | 0 {Model3 => Src/Model3}/53C810.h | 0 {Model3 => Src/Model3}/53C810Disasm.cpp | 0 {Model3 => Src/Model3}/93C46.cpp | 0 {Model3 => Src/Model3}/93C46.h | 0 {Model3 => Src/Model3}/Bus.h | 0 {Model3 => Src/Model3}/IRQ.cpp | 0 {Model3 => Src/Model3}/IRQ.h | 0 {Model3 => Src/Model3}/MPC10x.cpp | 0 {Model3 => Src/Model3}/MPC10x.h | 0 {Model3 => Src/Model3}/Model3.cpp | 0 {Model3 => Src/Model3}/Model3.h | 0 {Model3 => Src/Model3}/PCI.cpp | 0 {Model3 => Src/Model3}/PCI.h | 0 {Model3 => Src/Model3}/RTC72421.cpp | 0 {Model3 => Src/Model3}/RTC72421.h | 0 {Model3 => Src/Model3}/Real3D.cpp | 0 {Model3 => Src/Model3}/Real3D.h | 0 {Model3 => Src/Model3}/SoundBoard.cpp | 0 {Model3 => Src/Model3}/SoundBoard.h | 0 {Model3 => Src/Model3}/TileGen.cpp | 0 {Model3 => Src/Model3}/TileGen.h | 0 {OSD => Src/OSD}/SDL/Main.cpp | 0 {OSD => Src/OSD}/SDL/SDLInputSystem.cpp | 0 {OSD => Src/OSD}/SDL/SDLInputSystem.h | 0 {OSD => Src/OSD}/SDL/SDLMain_tmpl.h | 0 {OSD => Src/OSD}/SDL/SDLMain_tmpl.m | 0 {OSD => Src/OSD}/SDL/Types.h | 0 {OSD => Src/OSD}/Windows/DirectInputSystem.cpp | 0 {OSD => Src/OSD}/Windows/DirectInputSystem.h | 0 {Pkgs => Src/Pkgs}/glew.c | 0 {Pkgs => Src/Pkgs}/glew.h | 0 {Pkgs => Src/Pkgs}/glxew.h | 0 {Pkgs => Src/Pkgs}/ioapi.c | 0 {Pkgs => Src/Pkgs}/ioapi.h | 0 {Pkgs => Src/Pkgs}/unzip.c | 0 {Pkgs => Src/Pkgs}/unzip.h | 0 {Pkgs => Src/Pkgs}/wglew.h | 0 ROMLoad.cpp => Src/ROMLoad.cpp | 0 ROMLoad.h => Src/ROMLoad.h | 0 {Sound => Src/Sound}/SCSP.cpp | 0 {Sound => Src/Sound}/SCSP.h | 0 {Sound => Src/Sound}/SCSPDSP.cpp | 0 {Sound => Src/Sound}/SCSPDSP.h | 0 {Sound => Src/Sound}/SCSPLFO.cpp | 0 Supermodel.h => Src/Supermodel.h | 0 92 files changed, 0 insertions(+), 0 deletions(-) rename BlockFile.cpp => Src/BlockFile.cpp (100%) rename BlockFile.h => Src/BlockFile.h (100%) rename {CPU => Src/CPU}/68K/Make68K.c (100%) rename {CPU => Src/CPU}/68K/README.TXT (100%) rename {CPU => Src/CPU}/68K/Turbo68K.h (100%) rename {CPU => Src/CPU}/PowerPC/PPCDisasm.cpp (100%) rename {CPU => Src/CPU}/PowerPC/PPCDisasm.h (100%) rename {CPU => Src/CPU}/PowerPC/ppc.cpp (100%) rename {CPU => Src/CPU}/PowerPC/ppc.h (100%) rename {CPU => Src/CPU}/PowerPC/ppc603.c (100%) rename {CPU => Src/CPU}/PowerPC/ppc_ops.c (100%) rename {CPU => Src/CPU}/PowerPC/ppc_ops.h (100%) rename Games.cpp => Src/Games.cpp (100%) rename Games.h => Src/Games.h (100%) rename {Graphics => Src/Graphics}/Error.cpp (100%) rename {Graphics => Src/Graphics}/Models.cpp (100%) rename {Graphics => Src/Graphics}/Render.h (100%) rename {Graphics => Src/Graphics}/Render2D.cpp (100%) rename {Graphics => Src/Graphics}/Render2D.h (100%) rename {Graphics => Src/Graphics}/Render3D.cpp (100%) rename {Graphics => Src/Graphics}/Render3D.h (100%) rename {Graphics => Src/Graphics}/Shader.cpp (100%) rename {Graphics => Src/Graphics}/Shader.h (100%) rename {Graphics => Src/Graphics}/Shaders/DIR.txt (100%) rename {Graphics => Src/Graphics}/Shaders/Fragment.glsl (100%) rename {Graphics => Src/Graphics}/Shaders/Fragment2D.glsl (100%) rename {Graphics => Src/Graphics}/Shaders/Fragment_Flat.glsl (100%) rename {Graphics => Src/Graphics}/Shaders/Fragment_NoSpotlight.glsl (100%) rename {Graphics => Src/Graphics}/Shaders/Vertex.glsl (100%) rename {Graphics => Src/Graphics}/Shaders/Vertex2D.glsl (100%) rename {Graphics => Src/Graphics}/Shaders2D.h (100%) rename {Graphics => Src/Graphics}/Shaders3D.h (100%) rename INIFile.cpp => Src/INIFile.cpp (100%) rename INIFile.h => Src/INIFile.h (100%) rename {Inputs => Src/Inputs}/Input.cpp (100%) rename {Inputs => Src/Inputs}/Input.h (100%) rename {Inputs => Src/Inputs}/InputSource.cpp (100%) rename {Inputs => Src/Inputs}/InputSource.h (100%) rename {Inputs => Src/Inputs}/InputSystem.cpp (100%) rename {Inputs => Src/Inputs}/InputSystem.h (100%) rename {Inputs => Src/Inputs}/InputTypes.cpp (100%) rename {Inputs => Src/Inputs}/InputTypes.h (100%) rename {Inputs => Src/Inputs}/Inputs.cpp (100%) rename {Inputs => Src/Inputs}/Inputs.h (100%) rename {Inputs => Src/Inputs}/MultiInputSource.cpp (100%) rename {Inputs => Src/Inputs}/MultiInputSource.h (100%) rename {Model3 => Src/Model3}/53C810.cpp (100%) rename {Model3 => Src/Model3}/53C810.h (100%) rename {Model3 => Src/Model3}/53C810Disasm.cpp (100%) rename {Model3 => Src/Model3}/93C46.cpp (100%) rename {Model3 => Src/Model3}/93C46.h (100%) rename {Model3 => Src/Model3}/Bus.h (100%) rename {Model3 => Src/Model3}/IRQ.cpp (100%) rename {Model3 => Src/Model3}/IRQ.h (100%) rename {Model3 => Src/Model3}/MPC10x.cpp (100%) rename {Model3 => Src/Model3}/MPC10x.h (100%) rename {Model3 => Src/Model3}/Model3.cpp (100%) rename {Model3 => Src/Model3}/Model3.h (100%) rename {Model3 => Src/Model3}/PCI.cpp (100%) rename {Model3 => Src/Model3}/PCI.h (100%) rename {Model3 => Src/Model3}/RTC72421.cpp (100%) rename {Model3 => Src/Model3}/RTC72421.h (100%) rename {Model3 => Src/Model3}/Real3D.cpp (100%) rename {Model3 => Src/Model3}/Real3D.h (100%) rename {Model3 => Src/Model3}/SoundBoard.cpp (100%) rename {Model3 => Src/Model3}/SoundBoard.h (100%) rename {Model3 => Src/Model3}/TileGen.cpp (100%) rename {Model3 => Src/Model3}/TileGen.h (100%) rename {OSD => Src/OSD}/SDL/Main.cpp (100%) rename {OSD => Src/OSD}/SDL/SDLInputSystem.cpp (100%) rename {OSD => Src/OSD}/SDL/SDLInputSystem.h (100%) rename {OSD => Src/OSD}/SDL/SDLMain_tmpl.h (100%) rename {OSD => Src/OSD}/SDL/SDLMain_tmpl.m (100%) rename {OSD => Src/OSD}/SDL/Types.h (100%) rename {OSD => Src/OSD}/Windows/DirectInputSystem.cpp (100%) rename {OSD => Src/OSD}/Windows/DirectInputSystem.h (100%) rename {Pkgs => Src/Pkgs}/glew.c (100%) rename {Pkgs => Src/Pkgs}/glew.h (100%) rename {Pkgs => Src/Pkgs}/glxew.h (100%) rename {Pkgs => Src/Pkgs}/ioapi.c (100%) rename {Pkgs => Src/Pkgs}/ioapi.h (100%) rename {Pkgs => Src/Pkgs}/unzip.c (100%) rename {Pkgs => Src/Pkgs}/unzip.h (100%) rename {Pkgs => Src/Pkgs}/wglew.h (100%) rename ROMLoad.cpp => Src/ROMLoad.cpp (100%) rename ROMLoad.h => Src/ROMLoad.h (100%) rename {Sound => Src/Sound}/SCSP.cpp (100%) rename {Sound => Src/Sound}/SCSP.h (100%) rename {Sound => Src/Sound}/SCSPDSP.cpp (100%) rename {Sound => Src/Sound}/SCSPDSP.h (100%) rename {Sound => Src/Sound}/SCSPLFO.cpp (100%) rename Supermodel.h => Src/Supermodel.h (100%) diff --git a/BlockFile.cpp b/Src/BlockFile.cpp similarity index 100% rename from BlockFile.cpp rename to Src/BlockFile.cpp diff --git a/BlockFile.h b/Src/BlockFile.h similarity index 100% rename from BlockFile.h rename to Src/BlockFile.h diff --git a/CPU/68K/Make68K.c b/Src/CPU/68K/Make68K.c similarity index 100% rename from CPU/68K/Make68K.c rename to Src/CPU/68K/Make68K.c diff --git a/CPU/68K/README.TXT b/Src/CPU/68K/README.TXT similarity index 100% rename from CPU/68K/README.TXT rename to Src/CPU/68K/README.TXT diff --git a/CPU/68K/Turbo68K.h b/Src/CPU/68K/Turbo68K.h similarity index 100% rename from CPU/68K/Turbo68K.h rename to Src/CPU/68K/Turbo68K.h diff --git a/CPU/PowerPC/PPCDisasm.cpp b/Src/CPU/PowerPC/PPCDisasm.cpp similarity index 100% rename from CPU/PowerPC/PPCDisasm.cpp rename to Src/CPU/PowerPC/PPCDisasm.cpp diff --git a/CPU/PowerPC/PPCDisasm.h b/Src/CPU/PowerPC/PPCDisasm.h similarity index 100% rename from CPU/PowerPC/PPCDisasm.h rename to Src/CPU/PowerPC/PPCDisasm.h diff --git a/CPU/PowerPC/ppc.cpp b/Src/CPU/PowerPC/ppc.cpp similarity index 100% rename from CPU/PowerPC/ppc.cpp rename to Src/CPU/PowerPC/ppc.cpp diff --git a/CPU/PowerPC/ppc.h b/Src/CPU/PowerPC/ppc.h similarity index 100% rename from CPU/PowerPC/ppc.h rename to Src/CPU/PowerPC/ppc.h diff --git a/CPU/PowerPC/ppc603.c b/Src/CPU/PowerPC/ppc603.c similarity index 100% rename from CPU/PowerPC/ppc603.c rename to Src/CPU/PowerPC/ppc603.c diff --git a/CPU/PowerPC/ppc_ops.c b/Src/CPU/PowerPC/ppc_ops.c similarity index 100% rename from CPU/PowerPC/ppc_ops.c rename to Src/CPU/PowerPC/ppc_ops.c diff --git a/CPU/PowerPC/ppc_ops.h b/Src/CPU/PowerPC/ppc_ops.h similarity index 100% rename from CPU/PowerPC/ppc_ops.h rename to Src/CPU/PowerPC/ppc_ops.h diff --git a/Games.cpp b/Src/Games.cpp similarity index 100% rename from Games.cpp rename to Src/Games.cpp diff --git a/Games.h b/Src/Games.h similarity index 100% rename from Games.h rename to Src/Games.h diff --git a/Graphics/Error.cpp b/Src/Graphics/Error.cpp similarity index 100% rename from Graphics/Error.cpp rename to Src/Graphics/Error.cpp diff --git a/Graphics/Models.cpp b/Src/Graphics/Models.cpp similarity index 100% rename from Graphics/Models.cpp rename to Src/Graphics/Models.cpp diff --git a/Graphics/Render.h b/Src/Graphics/Render.h similarity index 100% rename from Graphics/Render.h rename to Src/Graphics/Render.h diff --git a/Graphics/Render2D.cpp b/Src/Graphics/Render2D.cpp similarity index 100% rename from Graphics/Render2D.cpp rename to Src/Graphics/Render2D.cpp diff --git a/Graphics/Render2D.h b/Src/Graphics/Render2D.h similarity index 100% rename from Graphics/Render2D.h rename to Src/Graphics/Render2D.h diff --git a/Graphics/Render3D.cpp b/Src/Graphics/Render3D.cpp similarity index 100% rename from Graphics/Render3D.cpp rename to Src/Graphics/Render3D.cpp diff --git a/Graphics/Render3D.h b/Src/Graphics/Render3D.h similarity index 100% rename from Graphics/Render3D.h rename to Src/Graphics/Render3D.h diff --git a/Graphics/Shader.cpp b/Src/Graphics/Shader.cpp similarity index 100% rename from Graphics/Shader.cpp rename to Src/Graphics/Shader.cpp diff --git a/Graphics/Shader.h b/Src/Graphics/Shader.h similarity index 100% rename from Graphics/Shader.h rename to Src/Graphics/Shader.h diff --git a/Graphics/Shaders/DIR.txt b/Src/Graphics/Shaders/DIR.txt similarity index 100% rename from Graphics/Shaders/DIR.txt rename to Src/Graphics/Shaders/DIR.txt diff --git a/Graphics/Shaders/Fragment.glsl b/Src/Graphics/Shaders/Fragment.glsl similarity index 100% rename from Graphics/Shaders/Fragment.glsl rename to Src/Graphics/Shaders/Fragment.glsl diff --git a/Graphics/Shaders/Fragment2D.glsl b/Src/Graphics/Shaders/Fragment2D.glsl similarity index 100% rename from Graphics/Shaders/Fragment2D.glsl rename to Src/Graphics/Shaders/Fragment2D.glsl diff --git a/Graphics/Shaders/Fragment_Flat.glsl b/Src/Graphics/Shaders/Fragment_Flat.glsl similarity index 100% rename from Graphics/Shaders/Fragment_Flat.glsl rename to Src/Graphics/Shaders/Fragment_Flat.glsl diff --git a/Graphics/Shaders/Fragment_NoSpotlight.glsl b/Src/Graphics/Shaders/Fragment_NoSpotlight.glsl similarity index 100% rename from Graphics/Shaders/Fragment_NoSpotlight.glsl rename to Src/Graphics/Shaders/Fragment_NoSpotlight.glsl diff --git a/Graphics/Shaders/Vertex.glsl b/Src/Graphics/Shaders/Vertex.glsl similarity index 100% rename from Graphics/Shaders/Vertex.glsl rename to Src/Graphics/Shaders/Vertex.glsl diff --git a/Graphics/Shaders/Vertex2D.glsl b/Src/Graphics/Shaders/Vertex2D.glsl similarity index 100% rename from Graphics/Shaders/Vertex2D.glsl rename to Src/Graphics/Shaders/Vertex2D.glsl diff --git a/Graphics/Shaders2D.h b/Src/Graphics/Shaders2D.h similarity index 100% rename from Graphics/Shaders2D.h rename to Src/Graphics/Shaders2D.h diff --git a/Graphics/Shaders3D.h b/Src/Graphics/Shaders3D.h similarity index 100% rename from Graphics/Shaders3D.h rename to Src/Graphics/Shaders3D.h diff --git a/INIFile.cpp b/Src/INIFile.cpp similarity index 100% rename from INIFile.cpp rename to Src/INIFile.cpp diff --git a/INIFile.h b/Src/INIFile.h similarity index 100% rename from INIFile.h rename to Src/INIFile.h diff --git a/Inputs/Input.cpp b/Src/Inputs/Input.cpp similarity index 100% rename from Inputs/Input.cpp rename to Src/Inputs/Input.cpp diff --git a/Inputs/Input.h b/Src/Inputs/Input.h similarity index 100% rename from Inputs/Input.h rename to Src/Inputs/Input.h diff --git a/Inputs/InputSource.cpp b/Src/Inputs/InputSource.cpp similarity index 100% rename from Inputs/InputSource.cpp rename to Src/Inputs/InputSource.cpp diff --git a/Inputs/InputSource.h b/Src/Inputs/InputSource.h similarity index 100% rename from Inputs/InputSource.h rename to Src/Inputs/InputSource.h diff --git a/Inputs/InputSystem.cpp b/Src/Inputs/InputSystem.cpp similarity index 100% rename from Inputs/InputSystem.cpp rename to Src/Inputs/InputSystem.cpp diff --git a/Inputs/InputSystem.h b/Src/Inputs/InputSystem.h similarity index 100% rename from Inputs/InputSystem.h rename to Src/Inputs/InputSystem.h diff --git a/Inputs/InputTypes.cpp b/Src/Inputs/InputTypes.cpp similarity index 100% rename from Inputs/InputTypes.cpp rename to Src/Inputs/InputTypes.cpp diff --git a/Inputs/InputTypes.h b/Src/Inputs/InputTypes.h similarity index 100% rename from Inputs/InputTypes.h rename to Src/Inputs/InputTypes.h diff --git a/Inputs/Inputs.cpp b/Src/Inputs/Inputs.cpp similarity index 100% rename from Inputs/Inputs.cpp rename to Src/Inputs/Inputs.cpp diff --git a/Inputs/Inputs.h b/Src/Inputs/Inputs.h similarity index 100% rename from Inputs/Inputs.h rename to Src/Inputs/Inputs.h diff --git a/Inputs/MultiInputSource.cpp b/Src/Inputs/MultiInputSource.cpp similarity index 100% rename from Inputs/MultiInputSource.cpp rename to Src/Inputs/MultiInputSource.cpp diff --git a/Inputs/MultiInputSource.h b/Src/Inputs/MultiInputSource.h similarity index 100% rename from Inputs/MultiInputSource.h rename to Src/Inputs/MultiInputSource.h diff --git a/Model3/53C810.cpp b/Src/Model3/53C810.cpp similarity index 100% rename from Model3/53C810.cpp rename to Src/Model3/53C810.cpp diff --git a/Model3/53C810.h b/Src/Model3/53C810.h similarity index 100% rename from Model3/53C810.h rename to Src/Model3/53C810.h diff --git a/Model3/53C810Disasm.cpp b/Src/Model3/53C810Disasm.cpp similarity index 100% rename from Model3/53C810Disasm.cpp rename to Src/Model3/53C810Disasm.cpp diff --git a/Model3/93C46.cpp b/Src/Model3/93C46.cpp similarity index 100% rename from Model3/93C46.cpp rename to Src/Model3/93C46.cpp diff --git a/Model3/93C46.h b/Src/Model3/93C46.h similarity index 100% rename from Model3/93C46.h rename to Src/Model3/93C46.h diff --git a/Model3/Bus.h b/Src/Model3/Bus.h similarity index 100% rename from Model3/Bus.h rename to Src/Model3/Bus.h diff --git a/Model3/IRQ.cpp b/Src/Model3/IRQ.cpp similarity index 100% rename from Model3/IRQ.cpp rename to Src/Model3/IRQ.cpp diff --git a/Model3/IRQ.h b/Src/Model3/IRQ.h similarity index 100% rename from Model3/IRQ.h rename to Src/Model3/IRQ.h diff --git a/Model3/MPC10x.cpp b/Src/Model3/MPC10x.cpp similarity index 100% rename from Model3/MPC10x.cpp rename to Src/Model3/MPC10x.cpp diff --git a/Model3/MPC10x.h b/Src/Model3/MPC10x.h similarity index 100% rename from Model3/MPC10x.h rename to Src/Model3/MPC10x.h diff --git a/Model3/Model3.cpp b/Src/Model3/Model3.cpp similarity index 100% rename from Model3/Model3.cpp rename to Src/Model3/Model3.cpp diff --git a/Model3/Model3.h b/Src/Model3/Model3.h similarity index 100% rename from Model3/Model3.h rename to Src/Model3/Model3.h diff --git a/Model3/PCI.cpp b/Src/Model3/PCI.cpp similarity index 100% rename from Model3/PCI.cpp rename to Src/Model3/PCI.cpp diff --git a/Model3/PCI.h b/Src/Model3/PCI.h similarity index 100% rename from Model3/PCI.h rename to Src/Model3/PCI.h diff --git a/Model3/RTC72421.cpp b/Src/Model3/RTC72421.cpp similarity index 100% rename from Model3/RTC72421.cpp rename to Src/Model3/RTC72421.cpp diff --git a/Model3/RTC72421.h b/Src/Model3/RTC72421.h similarity index 100% rename from Model3/RTC72421.h rename to Src/Model3/RTC72421.h diff --git a/Model3/Real3D.cpp b/Src/Model3/Real3D.cpp similarity index 100% rename from Model3/Real3D.cpp rename to Src/Model3/Real3D.cpp diff --git a/Model3/Real3D.h b/Src/Model3/Real3D.h similarity index 100% rename from Model3/Real3D.h rename to Src/Model3/Real3D.h diff --git a/Model3/SoundBoard.cpp b/Src/Model3/SoundBoard.cpp similarity index 100% rename from Model3/SoundBoard.cpp rename to Src/Model3/SoundBoard.cpp diff --git a/Model3/SoundBoard.h b/Src/Model3/SoundBoard.h similarity index 100% rename from Model3/SoundBoard.h rename to Src/Model3/SoundBoard.h diff --git a/Model3/TileGen.cpp b/Src/Model3/TileGen.cpp similarity index 100% rename from Model3/TileGen.cpp rename to Src/Model3/TileGen.cpp diff --git a/Model3/TileGen.h b/Src/Model3/TileGen.h similarity index 100% rename from Model3/TileGen.h rename to Src/Model3/TileGen.h diff --git a/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp similarity index 100% rename from OSD/SDL/Main.cpp rename to Src/OSD/SDL/Main.cpp diff --git a/OSD/SDL/SDLInputSystem.cpp b/Src/OSD/SDL/SDLInputSystem.cpp similarity index 100% rename from OSD/SDL/SDLInputSystem.cpp rename to Src/OSD/SDL/SDLInputSystem.cpp diff --git a/OSD/SDL/SDLInputSystem.h b/Src/OSD/SDL/SDLInputSystem.h similarity index 100% rename from OSD/SDL/SDLInputSystem.h rename to Src/OSD/SDL/SDLInputSystem.h diff --git a/OSD/SDL/SDLMain_tmpl.h b/Src/OSD/SDL/SDLMain_tmpl.h similarity index 100% rename from OSD/SDL/SDLMain_tmpl.h rename to Src/OSD/SDL/SDLMain_tmpl.h diff --git a/OSD/SDL/SDLMain_tmpl.m b/Src/OSD/SDL/SDLMain_tmpl.m similarity index 100% rename from OSD/SDL/SDLMain_tmpl.m rename to Src/OSD/SDL/SDLMain_tmpl.m diff --git a/OSD/SDL/Types.h b/Src/OSD/SDL/Types.h similarity index 100% rename from OSD/SDL/Types.h rename to Src/OSD/SDL/Types.h diff --git a/OSD/Windows/DirectInputSystem.cpp b/Src/OSD/Windows/DirectInputSystem.cpp similarity index 100% rename from OSD/Windows/DirectInputSystem.cpp rename to Src/OSD/Windows/DirectInputSystem.cpp diff --git a/OSD/Windows/DirectInputSystem.h b/Src/OSD/Windows/DirectInputSystem.h similarity index 100% rename from OSD/Windows/DirectInputSystem.h rename to Src/OSD/Windows/DirectInputSystem.h diff --git a/Pkgs/glew.c b/Src/Pkgs/glew.c similarity index 100% rename from Pkgs/glew.c rename to Src/Pkgs/glew.c diff --git a/Pkgs/glew.h b/Src/Pkgs/glew.h similarity index 100% rename from Pkgs/glew.h rename to Src/Pkgs/glew.h diff --git a/Pkgs/glxew.h b/Src/Pkgs/glxew.h similarity index 100% rename from Pkgs/glxew.h rename to Src/Pkgs/glxew.h diff --git a/Pkgs/ioapi.c b/Src/Pkgs/ioapi.c similarity index 100% rename from Pkgs/ioapi.c rename to Src/Pkgs/ioapi.c diff --git a/Pkgs/ioapi.h b/Src/Pkgs/ioapi.h similarity index 100% rename from Pkgs/ioapi.h rename to Src/Pkgs/ioapi.h diff --git a/Pkgs/unzip.c b/Src/Pkgs/unzip.c similarity index 100% rename from Pkgs/unzip.c rename to Src/Pkgs/unzip.c diff --git a/Pkgs/unzip.h b/Src/Pkgs/unzip.h similarity index 100% rename from Pkgs/unzip.h rename to Src/Pkgs/unzip.h diff --git a/Pkgs/wglew.h b/Src/Pkgs/wglew.h similarity index 100% rename from Pkgs/wglew.h rename to Src/Pkgs/wglew.h diff --git a/ROMLoad.cpp b/Src/ROMLoad.cpp similarity index 100% rename from ROMLoad.cpp rename to Src/ROMLoad.cpp diff --git a/ROMLoad.h b/Src/ROMLoad.h similarity index 100% rename from ROMLoad.h rename to Src/ROMLoad.h diff --git a/Sound/SCSP.cpp b/Src/Sound/SCSP.cpp similarity index 100% rename from Sound/SCSP.cpp rename to Src/Sound/SCSP.cpp diff --git a/Sound/SCSP.h b/Src/Sound/SCSP.h similarity index 100% rename from Sound/SCSP.h rename to Src/Sound/SCSP.h diff --git a/Sound/SCSPDSP.cpp b/Src/Sound/SCSPDSP.cpp similarity index 100% rename from Sound/SCSPDSP.cpp rename to Src/Sound/SCSPDSP.cpp diff --git a/Sound/SCSPDSP.h b/Src/Sound/SCSPDSP.h similarity index 100% rename from Sound/SCSPDSP.h rename to Src/Sound/SCSPDSP.h diff --git a/Sound/SCSPLFO.cpp b/Src/Sound/SCSPLFO.cpp similarity index 100% rename from Sound/SCSPLFO.cpp rename to Src/Sound/SCSPLFO.cpp diff --git a/Supermodel.h b/Src/Supermodel.h similarity index 100% rename from Supermodel.h rename to Src/Supermodel.h