- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).

This commit is contained in:
Bart Trzynadlowski 2011-07-22 19:01:45 +00:00
parent d2ecec7997
commit 79e8172340

View file

@ -565,7 +565,7 @@ struct VBORef *CRender3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
Poly P; // current polygon
GLfloat mag;
GLfloat uvScale;
int texFormat, texWidth, texHeight, texPage, texBaseX, texBaseY;
int texEnable, texFormat, texWidth, texHeight, texPage, texBaseX, texBaseY;
unsigned i, j, vmask;
UINT32 ix, iy, iz, it;