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- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
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@ -565,7 +565,7 @@ struct VBORef *CRender3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
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Poly P; // current polygon
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GLfloat mag;
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GLfloat uvScale;
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int texFormat, texWidth, texHeight, texPage, texBaseX, texBaseY;
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int texEnable, texFormat, texWidth, texHeight, texPage, texBaseX, texBaseY;
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unsigned i, j, vmask;
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UINT32 ix, iy, iz, it;
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