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https://github.com/RetroDECK/Supermodel.git
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update visual studio project
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parent
43cf6b3bbf
commit
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@ -373,12 +373,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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</ExceptionHandling>
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</ExceptionHandling>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Src\ROMSet.cpp" />
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<ClCompile Include="..\Src\ROMSet.cpp" />
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<ClCompile Include="..\Src\Sound\MPEG\audio.cpp">
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<ClCompile Include="..\Src\Sound\MPEG\amp_audio.cpp" />
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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</ClCompile>
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<ClCompile Include="..\Src\Sound\MPEG\dump.cpp">
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<ClCompile Include="..\Src\Sound\MPEG\dump.cpp">
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)amp_%(Filename).obj</ObjectFileName>
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@ -592,7 +587,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Pkgs\wglew.h" />
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<ClInclude Include="..\Src\Pkgs\wglew.h" />
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<ClInclude Include="..\Src\ROMSet.h" />
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<ClInclude Include="..\Src\ROMSet.h" />
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<ClInclude Include="..\Src\Sound\MPEG\amp.h" />
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<ClInclude Include="..\Src\Sound\MPEG\amp.h" />
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<ClInclude Include="..\Src\Sound\MPEG\audio.h" />
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<ClInclude Include="..\Src\Sound\MPEG\amp_audio.h" />
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<ClInclude Include="..\Src\Sound\MPEG\config.h" />
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<ClInclude Include="..\Src\Sound\MPEG\config.h" />
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<ClInclude Include="..\Src\Sound\MPEG\dump.h" />
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<ClInclude Include="..\Src\Sound\MPEG\dump.h" />
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<ClInclude Include="..\Src\Sound\MPEG\formats.h" />
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<ClInclude Include="..\Src\Sound\MPEG\formats.h" />
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@ -275,9 +275,6 @@
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<ClCompile Include="..\Src\Sound\SCSPLFO.cpp">
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<ClCompile Include="..\Src\Sound\SCSPLFO.cpp">
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<Filter>Source Files\Sound</Filter>
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<Filter>Source Files\Sound</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Src\Sound\MPEG\audio.cpp">
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<Filter>Source Files\Sound\MPEG</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Sound\MPEG\dump.cpp">
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<ClCompile Include="..\Src\Sound\MPEG\dump.cpp">
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<Filter>Source Files\Sound\MPEG</Filter>
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<Filter>Source Files\Sound\MPEG</Filter>
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</ClCompile>
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</ClCompile>
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@ -446,6 +443,9 @@
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<ClCompile Include="..\Src\Model3\JTAG.cpp">
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<ClCompile Include="..\Src\Model3\JTAG.cpp">
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<Filter>Source Files\Model3</Filter>
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<Filter>Source Files\Model3</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Src\Sound\MPEG\amp_audio.cpp">
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<Filter>Source Files\Sound\MPEG</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -634,9 +634,6 @@
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<ClInclude Include="..\Src\Sound\MPEG\amp.h">
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<ClInclude Include="..\Src\Sound\MPEG\amp.h">
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<Filter>Header Files\Sound\MPEG</Filter>
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<Filter>Header Files\Sound\MPEG</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\Src\Sound\MPEG\audio.h">
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<Filter>Header Files\Sound\MPEG</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Sound\MPEG\config.h">
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<ClInclude Include="..\Src\Sound\MPEG\config.h">
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<Filter>Header Files\Sound\MPEG</Filter>
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<Filter>Header Files\Sound\MPEG</Filter>
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</ClInclude>
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</ClInclude>
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@ -829,6 +826,9 @@
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<ClInclude Include="..\Src\Util\BitRegister.h">
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<ClInclude Include="..\Src\Util\BitRegister.h">
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<Filter>Header Files\Util</Filter>
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\Src\Sound\MPEG\amp_audio.h">
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<Filter>Header Files\Sound\MPEG</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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