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Change the duration of constant force effect in SDL2 to correct daytona games
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@ -511,9 +511,9 @@ bool CSDLInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceFeed
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if (ffCmd.force == 0.0f)
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if (ffCmd.force == 0.0f)
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StopConstanteforce(joyNum);
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StopConstanteforce(joyNum);
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else if (ffCmd.force > 0.0f)
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else if (ffCmd.force > 0.0f)
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ConstantForceEffect(ffCmd.force * (float)(sdlConstForceMax / 100.0f), -1, 100, joyNum);
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ConstantForceEffect(ffCmd.force * (float)(sdlConstForceMax / 100.0f), -1, SDL_HAPTIC_INFINITY, joyNum);
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else if (ffCmd.force < 0.0f)
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else if (ffCmd.force < 0.0f)
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ConstantForceEffect(-ffCmd.force * (float)(sdlConstForceMax / 100.0f), 1, 100, joyNum);
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ConstantForceEffect(-ffCmd.force * (float)(sdlConstForceMax / 100.0f), 1, SDL_HAPTIC_INFINITY, joyNum);
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break;
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break;
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case FFSelfCenter:
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case FFSelfCenter:
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