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https://github.com/RetroDECK/Supermodel.git
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Added new UI input to break execution and enter debugger (default mapping Alt+B)
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@ -19,6 +19,9 @@ CInputs::CInputs(CInputSystem *system) : m_system(system)
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uiClearNVRAM = AddSwitchInput("UIClearNVRAM", "Clear NVRAM", GAME_INPUT_UI, "KEY_ALT+KEY_N");
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uiToggleCursor = AddSwitchInput("UIToggleCursor", "Toggle Cursor", GAME_INPUT_UI, "KEY_ALT+KEY_I");
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uiToggleFrLimit = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
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#ifdef SUPERMODEL_DEBUGGER
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uiEnterDebugger = AddSwitchInput("UIEnterDebugger", "Enter Debugger", GAME_INPUT_UI, "KEY_ALT+KEY_B");
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#endif
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// Common Controls
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start[0] = AddSwitchInput("Start1", "P1 Start", GAME_INPUT_COMMON, "KEY_1,JOY1_BUTTON9");
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@ -74,6 +74,9 @@ public:
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CSwitchInput *uiClearNVRAM;
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CSwitchInput *uiToggleCursor;
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CSwitchInput *uiToggleFrLimit;
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#ifdef SUPERMODEL_DEBUGGER
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CSwitchInput *uiEnterDebugger;
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#endif
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// Common controls between all games
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CSwitchInput *coin[2];
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