Added new UI input to break execution and enter debugger (default mapping Alt+B)

This commit is contained in:
Nik Henson 2011-06-27 23:04:34 +00:00
parent efefc65ecf
commit 7f53bd4816
2 changed files with 6 additions and 0 deletions

View file

@ -19,6 +19,9 @@ CInputs::CInputs(CInputSystem *system) : m_system(system)
uiClearNVRAM = AddSwitchInput("UIClearNVRAM", "Clear NVRAM", GAME_INPUT_UI, "KEY_ALT+KEY_N");
uiToggleCursor = AddSwitchInput("UIToggleCursor", "Toggle Cursor", GAME_INPUT_UI, "KEY_ALT+KEY_I");
uiToggleFrLimit = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
#ifdef SUPERMODEL_DEBUGGER
uiEnterDebugger = AddSwitchInput("UIEnterDebugger", "Enter Debugger", GAME_INPUT_UI, "KEY_ALT+KEY_B");
#endif
// Common Controls
start[0] = AddSwitchInput("Start1", "P1 Start", GAME_INPUT_COMMON, "KEY_1,JOY1_BUTTON9");

View file

@ -74,6 +74,9 @@ public:
CSwitchInput *uiClearNVRAM;
CSwitchInput *uiToggleCursor;
CSwitchInput *uiToggleFrLimit;
#ifdef SUPERMODEL_DEBUGGER
CSwitchInput *uiEnterDebugger;
#endif
// Common controls between all games
CSwitchInput *coin[2];