Remove fixed shading check from specular.

This commit is contained in:
Ian Curtis 2017-10-07 12:39:30 +00:00
parent 4d685e0750
commit 7f6df0cc84

View file

@ -232,7 +232,7 @@ void main()
finalData.rgb *= lightIntensity;
// for now assume fixed shading doesn't work with specular
if (specularEnabled && !fixedShading) {
if (specularEnabled) {
float exponent, NdotL, specularFactor;
vec4 biasIndex, expIndex, multIndex;