More updates to README.txt. Almost done.

This commit is contained in:
Bart Trzynadlowski 2011-09-22 08:12:22 +00:00
parent d00b03f65b
commit 813675de38

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@ -1,7 +1,5 @@
TODO supported games, compatibility matrix
TODO: convert all tabs to spaces
TODO: describe auto trigger in config index
TODO: Andy Geezer's region codes
TODO: input stuff to be written in section 12
TODO: final proof read, then convert all tabs to spaces
#### ### ###
@ -53,18 +51,31 @@ still low.
Table of Contents
=====================
-- Introduction
-- Disclaimer
-- Table of Conents
1. Revision History
2. Installing Supermodel
3. Basic Usage
4.
--- Introduction
--- Disclaimer
--- Table of Conents
1. Revision History
2. Installing Supermodel
3. Running Supermodel
4. Game Compatibility
5. Video Settings
6. Audio Settings
7. Controls
8. Force Feedback
9. Save States and NVRAM
10. Game-Specific Comments and Tips
11. Merging Split ROM Sets
12. The Configuration File
13. Index of Command Line Options
14. Index of Configuration File Settings
15. Compiling the Source Code
16. Contact Information
17. Acknowledgments
====================
Revision History
====================
=======================
1. Revision History
=======================
Version 0.2a (September ?, 2011)
- New, fully customizable input system. Supports any combination of
@ -118,9 +129,9 @@ still low.
- Initial public alpha release.
=========================
Installing Supermodel
=========================
============================
2. Installing Supermodel
============================
To install Supermodel on Windows, extract the ZIP archive containing the
Supermodel executable to a folder of your choice. The following files and
@ -145,35 +156,9 @@ As of this version, Linux and Mac OS X binaries are not provided. Users must
compile their own.
=============================
Compiling the Source Code
=============================
First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is now
included in the source tree and should not need to be installed separately.
Next, extract the Supermodel source code and copy the appropriate Makefile
from the Makefiles/ directory to the base directory (that is, the one above
Src/ and Makefiles/). Makefiles for 32-bit Windows (Microsoft Visual C++
2008), Linux/UNIX (GCC), and Mac OS X (GCC) are provided, all requiring GNU
Make. For Windows developers, MinGW (http://www.mingw.org) provides GNU Make.
Alternatively, you can write a Makefile compatible with Microsoft Nmake and
submit it to me for inclusion in the next release. ;) Consult the Visual
Studio documentation to learn how to configure the Microsoft compiler for
command line operation.
Edit SDL_LIBPATH and SDL_INCLUDEPATH to reflect the location of the SDL
development library and header files. This should only be necessary for
Windows. The UNIX and Mac OS X Makefiles should be able to automatically
locate SDL if it was installed properly.
Finally, run 'make'. If all goes well it should produce a Supermodel binary.
======================
Running Supermodel
======================
=========================
3. Running Supermodel
=========================
For now, Supermodel does not include a proper user interface. It is operated
entirely from the command line. Run 'supermodel' without any command line
@ -195,44 +180,13 @@ Note that there is no user interface and all messages are printed to the
command prompt. In full screen mode, they will not be visible.
==========================
Merging Split ROM Sets
==========================
ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
files from the parent set that have the same IC numbers (usually the file
extension but sometimes the number in the file name itself) as child ROMs
should be deleted, otherwise Supermodel may choose to load the parent game.
For example, 'Scud Race Plus' is normally distributed containing only the
following files:
epr-20092a.17
epr-20093a.18
epr-20094a.19
epr-20095a.20
epr-20096a.21
mpr-20097.13
mpr-20098.14
mpr-20099.15
mpr-20100.16
mpr-20101.24
To merge with the parent ROM set, copy over all files from 'Scud Race' except
those with extension numbers 17-21, 13-16, and 24. Some 'Scud Race Plus' ROM
sets may have 'mpr-20101.23' instead of 'mpr-20101.24'. They are the same file
and in both cases should replace the file with extension 24 from 'Scud Race'
('mpr-19671.24').
======================
Game Compatibility
======================
=========================
4. Game Compatibility
=========================
Supermodel recognizes all known Model 3 ROM sets but not all of them are
playable. Below is a compatibility matrix. The most obvious problem with each
ROM set is stated.
ROM set is reported.
ROM Set Title Playable? Comments
+-----------+-----------------------------------------+-----+-----------------+
@ -347,9 +301,9 @@ playable when in fact many are partially playable. Controls may not be fully
functional, however, and none have been tested thoroughly.
==================
Video Settings
==================
=====================
5. Video Settings
=====================
Supermodel may be run in either windowed (default) or full screen mode. It
automatically adjusts the display area to retain the aspect ratio of the Model
@ -371,9 +325,9 @@ Video settings may also be specified globally or on a per-game basis in the
configuration file, described elsewhere in this document.
==================
Audio Settings
==================
=====================
6. Audio Settings
=====================
All Model 3 games have a sound board that is used for sound effects and, in
some games, background music. A few games use additional Digital Sound Boards
@ -416,9 +370,9 @@ of ElSemi's code and also quite buggy. Sound glitches are known to occur now
and then, and many sounds and tunes do not sound quite correct.
============
Controls
============
===============
7. Controls
===============
Supermodel only supports the keyboard and mouse at present. Emulator functions
are listed below and cannot be changed.
@ -569,15 +523,16 @@ A common mistake is to configure inputs using one system and then launch
Supermodel with another.
==================
Force Feedback
==================
=====================
8. Force Feedback
=====================
Force feedback is presently supported in 'Scud Race' (including 'Scud Race
Plus'), 'Daytona USA 2' (both editions), and 'Sega Rally 2' on Windows only. To
enable it, use the '-force-feedback' option.
Drive board ROMs are required.
Drive board ROMs are required. They first appear in the MAME 0.143u6 ROM
catalog and at the time of this writing, have not yet widely proliferated.
Game Drive Board ROM File Size Checksum (CRC32)
---- -------------------- ---- ----------------
@ -597,7 +552,7 @@ do not support force feedback through DirectInput.
Tuning Force Feedback
=====================
---------------------
Force feedback can be enabled and tuned in the configuration file. Setting
'ForceFeedback' to 1 enables it:
@ -632,9 +587,9 @@ determined by XInputConstForceMax). The default values are shown above and
will require calibration by the user on a game-by-game basis.
=========================
Save States and NVRAM
=========================
============================
9. Save States and NVRAM
============================
Save states are saved and restored by pressing F5 and F7, respectively. Up to
10 different save slots can be selected with F6. All files are written to the
@ -648,9 +603,9 @@ automatically saved each time Supermodel exits and is loaded at start-up. It
can be cleared by deleting the NVRAM files or using Alt-N.
===================================
Game-Specific Comments and Tips
===================================
=======================================
10. Game-Specific Comments and Tips
=======================================
Daytona USA 2 and Daytona USA 2 Power Edition
@ -664,6 +619,10 @@ In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu,
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
Changing the region to USA changes game text to English.
By default, the 'Power Edition' ROM set features remixed music lyrics by
Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
in the Test Menu, under 'Game Assignments'.
Le Mans 24
----------
@ -726,9 +685,40 @@ and, in the 'Game Assignments' menu, performing the following sequence:
3. Press the Service button again one time for about 5 seconds.
==========================
The Configuration File
==========================
==============================
11. Merging Split ROM Sets
==============================
ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
files from the parent set that have the same IC numbers (usually the file
extension but sometimes the number in the file name itself) as child ROMs
should be deleted, otherwise Supermodel may choose to load the parent game.
For example, 'Scud Race Plus' is normally distributed containing only the
following files:
epr-20092a.17
epr-20093a.18
epr-20094a.19
epr-20095a.20
epr-20096a.21
mpr-20097.13
mpr-20098.14
mpr-20099.15
mpr-20100.16
mpr-20101.24
To merge with the parent ROM set, copy over all files from 'Scud Race' except
those with extension numbers 17-21, 13-16, and 24. Some 'Scud Race Plus' ROM
sets may have 'mpr-20101.23' instead of 'mpr-20101.24'. They are the same file
and in both cases should replace the file with extension 24 from 'Scud Race'
('mpr-19671.24').
==============================
12. The Configuration File
==============================
Supermodel reads configuration settings from 'Supermodel.ini' located in the
'Config' subdirectory. If Supermodel was installed properly, a default file
@ -789,8 +779,8 @@ Comments begin with a semicolon and extend until the end of the line.
; This is a comment.
The Purpose of Sections
-----------------------
Global and Game-Specific Sections
---------------------------------
Sections determine whether settings are applied globally, to all games, or to
specific games. Game-specific settings will override global settings and can
@ -846,9 +836,9 @@ The complete list of input settings can be found in the settings index below or
by generating a configuration file using '-config-inputs'.
=================================
Index of Command Line Options
=================================
=====================================
13. Index of Command Line Options
=====================================
All valid command line settings are listed here, ordered by category. Defaults
are given under the assumption that they also have not been changed in the
@ -990,7 +980,7 @@ not. All options are case sensitive.
Description: Enables force feedback. Force feedback is only supported
in a few games (see the section on force feedback for more
details).
details). Available only on Windows.
----------------
@ -1014,9 +1004,9 @@ not. All options are case sensitive.
Description: Prints the current input configuration.
========================================
Index of Configuration File Settings
========================================
============================================
14. Index of Configuration File Settings
============================================
All valid configuration file settings are listed here, ordered by category.
Please read the section describing the configuration file for more information.
@ -1150,7 +1140,8 @@ All settings are case sensitive.
Description: If set to 1, enables force feedback emulation; if set to 0,
disables it (the default behavior). Equivalent to the
'-force-feedback' command line option.
'-force-feedback' command line option. Available only on
Windows.
----------------
@ -1164,7 +1155,7 @@ All settings are case sensitive.
Description: Sets strength of the four DirectInput force feedback
effects in percent. Default is 100, indicating full
strength. Values exceeding 100% will distort the effects
and may damage your controller.
and may damage your controller. Available only on Windows.
----------------
@ -1177,7 +1168,7 @@ All settings are case sensitive.
Default is 100, indicating full strength. Values exceeding
100% will distort the effects and may damage your
controller. The constant force effect is simulated using
vibration.
vibration. Available only on Windows.
----------------
@ -1188,7 +1179,8 @@ All settings are case sensitive.
Description: Minimum strength above which a Model 3 constant force
command will be simulated on an XInput device.
XInputConstForceMax determines the vibration strength for
this effect. The default value is 30.
this effect. The default value is 30. Available only on
Windows.
----------------
@ -1499,24 +1491,64 @@ All settings are case sensitive.
only be set in the 'Global' section.
=======================
Contact Information
=======================
=================================
15. Compiling the Source Code
=================================
First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is
included in the source tree and does not need to be installed separately.
Next, extract the Supermodel source code and copy the appropriate Makefile
from the Makefiles/ directory to the base directory (that is, the one above
Src/ and Makefiles/). Makefiles for 32-bit Windows (Microsoft Visual C++
2008), Linux/UNIX (GCC), and Mac OS X (GCC) are provided, all requiring GNU
Make. For Windows developers, MinGW (http://www.mingw.org) provides GNU Make.
Alternatively, you can write a Makefile compatible with Microsoft Nmake and
submit it for inclusion in the next release. ;) Consult the Visual Studio
documentation to learn how to configure the Microsoft compiler for command line
operation.
Edit SDL_LIBPATH and SDL_INCLUDEPATH to reflect the location of the SDL
development library and header files. This should only be necessary for
Windows. The UNIX and Mac OS X Makefiles should be able to automatically
locate SDL if it was installed properly.
On Windows, Supermodel is compiled with the multi-threaded, static version of
the run-time library (/MT option). However, the SDL and zlib development
libraries, and the SDL run-time DLL, are distributed for use with the dynamic
run-time (/MD option). They must all be recompiled using /MT to work with
Supermodel. Alternatively, Supermodel's Makefile can be edited to use the /MD
option.
When everything is ready, rename the appropriate Makefile to 'Makefile' and run
'make'. If all goes well it should produce a Supermodel binary.
===========================
16. Contact Information
===========================
The official Supermodel web site is:
http://www.Supermodel3.com
Questions? Comments? Contributions? Your feedback is welcome! We only ask that
you refrain from making feature requests or asking about ROMs. The primary
author, Bart Trzynadlowski, can be reached at:
Questions? Comments? Contributions? Your feedback is welcome! A discussion
forum is available at the web site and the primary author, Bart Trzynadlowski,
can be reached by email at:
supermodel.emu@gmail.com
supermodel.emu@gmail.com
We ask that you remain mindful of the following courtesies:
- Do NOT ask about ROMs.
- Do NOT request features.
- Do NOT ask about release dates of future versions.
===================
Acknowledgments
===================
=======================
17. Acknowledgments
=======================
Numerous people contributed their precious time and energy to this project.
Without them, Supermodel would not have been possible. In no particular order,
@ -1526,14 +1558,17 @@ we would like to thank:
- Stefano Teso, original Supermodel team member
- ElSemi, for all sorts of technical information and insight
- Naibo Zhang, for his work on Model 3 graphics
- R. Belmont, for all sorts of help
- R. Belmont, for all sorts of help and the Mac OS X port
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
providing region codes
- The Guru, for his efforts in dumping Model 3 ROM sets
- Abelardo Vidal Martos, for providing extremely useful video recordings of
actual Model 3 games
- Andrew Gardner, for fruitful discussion
- Chad Reker, for being an especially thorough play-tester
- Chad Reker, Alex Corrigan, pcvideogamer, and Groni, for being especially
thorough play-testers
- Charles MacDonald, for his helpful description of the System 24 tile
generator
- And of course, my sister Nicole, for help with web site images
Supermodel includes code from the following projects: