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Docs/README.txt
287
Docs/README.txt
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@ -1,7 +1,5 @@
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TODO supported games, compatibility matrix
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TODO: convert all tabs to spaces
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TODO: describe auto trigger in config index
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TODO: Andy Geezer's region codes
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TODO: input stuff to be written in section 12
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TODO: final proof read, then convert all tabs to spaces
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#### ### ###
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@ -53,18 +51,31 @@ still low.
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Table of Contents
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=====================
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-- Introduction
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-- Disclaimer
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-- Table of Conents
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--- Introduction
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--- Disclaimer
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--- Table of Conents
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1. Revision History
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2. Installing Supermodel
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3. Basic Usage
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4.
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3. Running Supermodel
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4. Game Compatibility
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5. Video Settings
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6. Audio Settings
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7. Controls
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8. Force Feedback
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9. Save States and NVRAM
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10. Game-Specific Comments and Tips
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11. Merging Split ROM Sets
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12. The Configuration File
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13. Index of Command Line Options
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14. Index of Configuration File Settings
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15. Compiling the Source Code
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16. Contact Information
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17. Acknowledgments
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====================
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Revision History
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====================
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=======================
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1. Revision History
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=======================
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Version 0.2a (September ?, 2011)
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- New, fully customizable input system. Supports any combination of
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@ -118,9 +129,9 @@ still low.
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- Initial public alpha release.
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=========================
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Installing Supermodel
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=========================
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============================
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2. Installing Supermodel
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============================
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To install Supermodel on Windows, extract the ZIP archive containing the
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Supermodel executable to a folder of your choice. The following files and
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@ -145,35 +156,9 @@ As of this version, Linux and Mac OS X binaries are not provided. Users must
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compile their own.
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=============================
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Compiling the Source Code
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=============================
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First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
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(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is now
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included in the source tree and should not need to be installed separately.
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Next, extract the Supermodel source code and copy the appropriate Makefile
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from the Makefiles/ directory to the base directory (that is, the one above
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Src/ and Makefiles/). Makefiles for 32-bit Windows (Microsoft Visual C++
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2008), Linux/UNIX (GCC), and Mac OS X (GCC) are provided, all requiring GNU
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Make. For Windows developers, MinGW (http://www.mingw.org) provides GNU Make.
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Alternatively, you can write a Makefile compatible with Microsoft Nmake and
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submit it to me for inclusion in the next release. ;) Consult the Visual
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Studio documentation to learn how to configure the Microsoft compiler for
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command line operation.
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Edit SDL_LIBPATH and SDL_INCLUDEPATH to reflect the location of the SDL
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development library and header files. This should only be necessary for
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Windows. The UNIX and Mac OS X Makefiles should be able to automatically
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locate SDL if it was installed properly.
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Finally, run 'make'. If all goes well it should produce a Supermodel binary.
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======================
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Running Supermodel
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======================
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=========================
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3. Running Supermodel
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=========================
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For now, Supermodel does not include a proper user interface. It is operated
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entirely from the command line. Run 'supermodel' without any command line
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@ -195,44 +180,13 @@ Note that there is no user interface and all messages are printed to the
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command prompt. In full screen mode, they will not be visible.
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==========================
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Merging Split ROM Sets
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==========================
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ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
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parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
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files from the parent set that have the same IC numbers (usually the file
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extension but sometimes the number in the file name itself) as child ROMs
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should be deleted, otherwise Supermodel may choose to load the parent game.
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For example, 'Scud Race Plus' is normally distributed containing only the
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following files:
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epr-20092a.17
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epr-20093a.18
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epr-20094a.19
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epr-20095a.20
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epr-20096a.21
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mpr-20097.13
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mpr-20098.14
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mpr-20099.15
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mpr-20100.16
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mpr-20101.24
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To merge with the parent ROM set, copy over all files from 'Scud Race' except
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those with extension numbers 17-21, 13-16, and 24. Some 'Scud Race Plus' ROM
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sets may have 'mpr-20101.23' instead of 'mpr-20101.24'. They are the same file
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and in both cases should replace the file with extension 24 from 'Scud Race'
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('mpr-19671.24').
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======================
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Game Compatibility
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======================
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=========================
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4. Game Compatibility
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=========================
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Supermodel recognizes all known Model 3 ROM sets but not all of them are
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playable. Below is a compatibility matrix. The most obvious problem with each
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ROM set is stated.
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ROM set is reported.
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ROM Set Title Playable? Comments
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+-----------+-----------------------------------------+-----+-----------------+
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@ -347,9 +301,9 @@ playable when in fact many are partially playable. Controls may not be fully
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functional, however, and none have been tested thoroughly.
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==================
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Video Settings
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==================
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=====================
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5. Video Settings
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=====================
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Supermodel may be run in either windowed (default) or full screen mode. It
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automatically adjusts the display area to retain the aspect ratio of the Model
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@ -371,9 +325,9 @@ Video settings may also be specified globally or on a per-game basis in the
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configuration file, described elsewhere in this document.
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==================
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Audio Settings
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==================
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=====================
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6. Audio Settings
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=====================
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All Model 3 games have a sound board that is used for sound effects and, in
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some games, background music. A few games use additional Digital Sound Boards
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and then, and many sounds and tunes do not sound quite correct.
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============
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Controls
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============
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===============
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7. Controls
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===============
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Supermodel only supports the keyboard and mouse at present. Emulator functions
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are listed below and cannot be changed.
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Supermodel with another.
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==================
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Force Feedback
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==================
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=====================
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8. Force Feedback
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=====================
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Force feedback is presently supported in 'Scud Race' (including 'Scud Race
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Plus'), 'Daytona USA 2' (both editions), and 'Sega Rally 2' on Windows only. To
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enable it, use the '-force-feedback' option.
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Drive board ROMs are required.
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Drive board ROMs are required. They first appear in the MAME 0.143u6 ROM
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catalog and at the time of this writing, have not yet widely proliferated.
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Game Drive Board ROM File Size Checksum (CRC32)
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---- -------------------- ---- ----------------
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Tuning Force Feedback
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=====================
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---------------------
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Force feedback can be enabled and tuned in the configuration file. Setting
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'ForceFeedback' to 1 enables it:
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@ -632,9 +587,9 @@ determined by XInputConstForceMax). The default values are shown above and
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will require calibration by the user on a game-by-game basis.
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=========================
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Save States and NVRAM
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=========================
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============================
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9. Save States and NVRAM
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============================
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Save states are saved and restored by pressing F5 and F7, respectively. Up to
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10 different save slots can be selected with F6. All files are written to the
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@ -648,9 +603,9 @@ automatically saved each time Supermodel exits and is loaded at start-up. It
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can be cleared by deleting the NVRAM files or using Alt-N.
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===================================
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Game-Specific Comments and Tips
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===================================
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=======================================
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10. Game-Specific Comments and Tips
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=======================================
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Daytona USA 2 and Daytona USA 2 Power Edition
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holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
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Changing the region to USA changes game text to English.
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By default, the 'Power Edition' ROM set features remixed music lyrics by
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Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
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in the Test Menu, under 'Game Assignments'.
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Le Mans 24
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----------
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3. Press the Service button again one time for about 5 seconds.
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==========================
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The Configuration File
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==========================
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==============================
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11. Merging Split ROM Sets
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==============================
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ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose
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parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM
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files from the parent set that have the same IC numbers (usually the file
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extension but sometimes the number in the file name itself) as child ROMs
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should be deleted, otherwise Supermodel may choose to load the parent game.
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For example, 'Scud Race Plus' is normally distributed containing only the
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following files:
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epr-20092a.17
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epr-20093a.18
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epr-20094a.19
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epr-20095a.20
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epr-20096a.21
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mpr-20097.13
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mpr-20098.14
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mpr-20099.15
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mpr-20100.16
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mpr-20101.24
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To merge with the parent ROM set, copy over all files from 'Scud Race' except
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those with extension numbers 17-21, 13-16, and 24. Some 'Scud Race Plus' ROM
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sets may have 'mpr-20101.23' instead of 'mpr-20101.24'. They are the same file
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and in both cases should replace the file with extension 24 from 'Scud Race'
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('mpr-19671.24').
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==============================
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12. The Configuration File
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==============================
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Supermodel reads configuration settings from 'Supermodel.ini' located in the
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'Config' subdirectory. If Supermodel was installed properly, a default file
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@ -789,8 +779,8 @@ Comments begin with a semicolon and extend until the end of the line.
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; This is a comment.
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The Purpose of Sections
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-----------------------
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Global and Game-Specific Sections
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---------------------------------
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Sections determine whether settings are applied globally, to all games, or to
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specific games. Game-specific settings will override global settings and can
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@ -846,9 +836,9 @@ The complete list of input settings can be found in the settings index below or
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by generating a configuration file using '-config-inputs'.
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=================================
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Index of Command Line Options
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=================================
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=====================================
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13. Index of Command Line Options
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=====================================
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All valid command line settings are listed here, ordered by category. Defaults
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are given under the assumption that they also have not been changed in the
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@ -990,7 +980,7 @@ not. All options are case sensitive.
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Description: Enables force feedback. Force feedback is only supported
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in a few games (see the section on force feedback for more
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details).
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details). Available only on Windows.
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----------------
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@ -1014,9 +1004,9 @@ not. All options are case sensitive.
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Description: Prints the current input configuration.
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========================================
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Index of Configuration File Settings
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========================================
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============================================
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14. Index of Configuration File Settings
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============================================
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All valid configuration file settings are listed here, ordered by category.
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Please read the section describing the configuration file for more information.
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Description: If set to 1, enables force feedback emulation; if set to 0,
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disables it (the default behavior). Equivalent to the
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'-force-feedback' command line option.
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'-force-feedback' command line option. Available only on
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Windows.
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----------------
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Description: Sets strength of the four DirectInput force feedback
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effects in percent. Default is 100, indicating full
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strength. Values exceeding 100% will distort the effects
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and may damage your controller.
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and may damage your controller. Available only on Windows.
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----------------
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Default is 100, indicating full strength. Values exceeding
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100% will distort the effects and may damage your
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controller. The constant force effect is simulated using
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vibration.
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vibration. Available only on Windows.
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----------------
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@ -1188,7 +1179,8 @@ All settings are case sensitive.
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Description: Minimum strength above which a Model 3 constant force
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command will be simulated on an XInput device.
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XInputConstForceMax determines the vibration strength for
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this effect. The default value is 30.
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this effect. The default value is 30. Available only on
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Windows.
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----------------
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@ -1499,24 +1491,64 @@ All settings are case sensitive.
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only be set in the 'Global' section.
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=======================
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Contact Information
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=======================
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=================================
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15. Compiling the Source Code
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=================================
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First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
|
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(http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is
|
||||
included in the source tree and does not need to be installed separately.
|
||||
|
||||
Next, extract the Supermodel source code and copy the appropriate Makefile
|
||||
from the Makefiles/ directory to the base directory (that is, the one above
|
||||
Src/ and Makefiles/). Makefiles for 32-bit Windows (Microsoft Visual C++
|
||||
2008), Linux/UNIX (GCC), and Mac OS X (GCC) are provided, all requiring GNU
|
||||
Make. For Windows developers, MinGW (http://www.mingw.org) provides GNU Make.
|
||||
Alternatively, you can write a Makefile compatible with Microsoft Nmake and
|
||||
submit it for inclusion in the next release. ;) Consult the Visual Studio
|
||||
documentation to learn how to configure the Microsoft compiler for command line
|
||||
operation.
|
||||
|
||||
Edit SDL_LIBPATH and SDL_INCLUDEPATH to reflect the location of the SDL
|
||||
development library and header files. This should only be necessary for
|
||||
Windows. The UNIX and Mac OS X Makefiles should be able to automatically
|
||||
locate SDL if it was installed properly.
|
||||
|
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On Windows, Supermodel is compiled with the multi-threaded, static version of
|
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the run-time library (/MT option). However, the SDL and zlib development
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libraries, and the SDL run-time DLL, are distributed for use with the dynamic
|
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run-time (/MD option). They must all be recompiled using /MT to work with
|
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Supermodel. Alternatively, Supermodel's Makefile can be edited to use the /MD
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option.
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When everything is ready, rename the appropriate Makefile to 'Makefile' and run
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||||
'make'. If all goes well it should produce a Supermodel binary.
|
||||
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||||
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||||
===========================
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||||
16. Contact Information
|
||||
===========================
|
||||
|
||||
The official Supermodel web site is:
|
||||
|
||||
http://www.Supermodel3.com
|
||||
|
||||
Questions? Comments? Contributions? Your feedback is welcome! We only ask that
|
||||
you refrain from making feature requests or asking about ROMs. The primary
|
||||
author, Bart Trzynadlowski, can be reached at:
|
||||
Questions? Comments? Contributions? Your feedback is welcome! A discussion
|
||||
forum is available at the web site and the primary author, Bart Trzynadlowski,
|
||||
can be reached by email at:
|
||||
|
||||
supermodel.emu@gmail.com
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||||
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||||
We ask that you remain mindful of the following courtesies:
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||||
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||||
===================
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||||
Acknowledgments
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||||
===================
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- Do NOT ask about ROMs.
|
||||
- Do NOT request features.
|
||||
- Do NOT ask about release dates of future versions.
|
||||
|
||||
|
||||
=======================
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||||
17. Acknowledgments
|
||||
=======================
|
||||
|
||||
Numerous people contributed their precious time and energy to this project.
|
||||
Without them, Supermodel would not have been possible. In no particular order,
|
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|
@ -1526,14 +1558,17 @@ we would like to thank:
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- Stefano Teso, original Supermodel team member
|
||||
- ElSemi, for all sorts of technical information and insight
|
||||
- Naibo Zhang, for his work on Model 3 graphics
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||||
- R. Belmont, for all sorts of help
|
||||
- R. Belmont, for all sorts of help and the Mac OS X port
|
||||
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
|
||||
providing region codes
|
||||
- The Guru, for his efforts in dumping Model 3 ROM sets
|
||||
- Abelardo Vidal Martos, for providing extremely useful video recordings of
|
||||
actual Model 3 games
|
||||
- Andrew Gardner, for fruitful discussion
|
||||
- Chad Reker, for being an especially thorough play-tester
|
||||
- Chad Reker, Alex Corrigan, pcvideogamer, and Groni, for being especially
|
||||
thorough play-testers
|
||||
- Charles MacDonald, for his helpful description of the System 24 tile
|
||||
generator
|
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- And of course, my sister Nicole, for help with web site images
|
||||
|
||||
Supermodel includes code from the following projects:
|
||||
|
|
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Reference in a new issue