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support negative exponent
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@ -1177,8 +1177,16 @@ void CNew3D::CalcTexOffset(int offX, int offY, int page, int x, int y, int& newX
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UINT32 CNew3D::ConvertProFloat(UINT32 a1)
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{
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int exponent = ((a1 & 0x7E000000) >> 25) + 127;
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int exponent = (a1 & 0x7E000000) >> 25;
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if (exponent <= 31) { // positive
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exponent += 127;
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}
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else { // negative exponent
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exponent -= 64;
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exponent += 127;
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}
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int mantissa = (a1 & 0x1FFFFFF) >> 2;
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return (a1 & 0x80000000) | (exponent << 23) | mantissa;
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