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Parse out TranslucencyPatternSelect
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@ -377,6 +377,11 @@ int PolyHeader::TranslatorMapOffset()
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return (header[6] >> 24) & 0x7f;
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}
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bool PolyHeader::TranslucencyPatternSelect()
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{
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return (header[6] & 0x10000) > 0;
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}
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//
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// misc
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//
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@ -144,6 +144,7 @@ public:
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bool Luminous();
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float LightModifier();
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int TranslatorMapOffset();
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bool TranslucencyPatternSelect();
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// misc
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UINT64 Hash(); // make a unique hash for sorting by state
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