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				|  | @ -615,7 +615,7 @@ void CNew3D::RenderViewport(UINT32 addr, int pri) | ||||||
| 		vp->width	= m_totalXRes; | 		vp->width	= m_totalXRes; | ||||||
| 		vp->height	= (GLint)((float)vpHeight*m_yRatio); | 		vp->height	= (GLint)((float)vpHeight*m_yRatio); | ||||||
| 
 | 
 | ||||||
| 		vp->projectionMatrix.Perspective(fovYDegrees, (GLfloat)vp->width / (GLfloat)vp->height, 0.125f, 1000*128);	// use actual full screen ratio to get proper X FOV
 | 		vp->projectionMatrix.Perspective(fovYDegrees, (GLfloat)vp->width / (GLfloat)vp->height, 0.1f, 1e5);	// use actual full screen ratio to get proper X FOV
 | ||||||
| 	} | 	} | ||||||
| 	else | 	else | ||||||
| 	{ | 	{ | ||||||
|  |  | ||||||
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	 Ian Curtis
						Ian Curtis