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Skip processing the mipmap section of memory. The real3d doesn't create mipmaps down to 1x1 that is needed to do mipmapping properly on modern hardware anyway.
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@ -78,6 +78,12 @@ bool CNew3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yR
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void CNew3D::UploadTextures(unsigned x, unsigned y, unsigned width, unsigned height)
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{
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if (x >= 1024) {
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if (y >= 512 && y < 1024 || y >= 1536 && y < 2048) {
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return;
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}
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}
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m_texSheet.Invalidate(x, y, width, height);
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}
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