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fix: explicit specialization requires 'template <>'
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@ -159,8 +159,8 @@ namespace Util
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}
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};
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using T1RGB5ContourEnabled = struct T1RGB5<true>;
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using T1RGB5ContourIgnored = struct T1RGB5<false>;
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using T1RGB5ContourEnabled = T1RGB5<true>;
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using T1RGB5ContourIgnored = T1RGB5<false>;
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// Texture format 1: xxxx xxxx AAAA LLLL
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struct A4L4Low
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@ -345,10 +345,10 @@ namespace Util
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}
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};
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using L4Channel0 = struct L4<0>;
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using L4Channel1 = struct L4<1>;
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using L4Channel2 = struct L4<2>;
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using L4Channel3 = struct L4<3>;
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using L4Channel0 = L4<0>;
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using L4Channel1 = L4<1>;
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using L4Channel2 = L4<2>;
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using L4Channel3 = L4<3>;
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template <class SurfaceFormat>
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static bool WriteSurfaceToBMP(const std::string &file_name, const uint8_t *pixels, int32_t width, int32_t height, bool flip_vertical)
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