mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-29 17:15:40 +00:00
Added an updated description of the polygon header to the top of Legacy3D/Models.cpp
This commit is contained in:
parent
3e8439c09c
commit
85a77bb016
|
@ -24,10 +24,56 @@
|
|||
*
|
||||
* Model parsing, caching, and drawing.
|
||||
*
|
||||
* Polygon header bits:
|
||||
*
|
||||
* 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 0 | S | S | S | S | S | S |ID?|ID?|ID?|ID?| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| | | SC|TYP| | |LNK|LNK|LNK|LNK|
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |TCF| | | |END|COL| |
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | | | | | | |RPX|RPY|
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 3 | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | | |TXW|TXW|TXW|TXH|TXH|TXH|
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 4 |?/R|P/R|P/R|P/R|P/R|P/R|P/R|P/R|P/G|P/G|P/G|P/G|?/G|Q/G|Q/G|Q/G|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B| | TP| | TX| TX| TX| TX| TX|
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 5 | | | | | | | | | | | | | | | | | | | | | | | | | TX| | | TY| TY| TY| TY| TY|
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
* 6 |TRN| | | | | | | |OPQ| TL| TL| TL| TL| TL| |LUM|FOG|FOG|FOG|FOG|FOG|TEN|TFM|TFM|TFM| | | | | | | |
|
||||
* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
|
||||
*
|
||||
* S 6-bit Field Unknown purpose
|
||||
* ID Identification A numerical identifier of unknown purpose that increments for each polygon in the model
|
||||
* SC 6-bit Field Control Related to the 6-bit field
|
||||
* TYP Polygon Type 0 = Triangle, 1 = Quad
|
||||
* LNK Link Strip link information
|
||||
* X Normal X Lighting normal X component (2.22 fixed-point)
|
||||
* Y Normal Y
|
||||
* Z Normal Z
|
||||
* TCF Tex. Coord. Format 0 = 13.3 unsigned fixed-point, 1 = unsigned 16 bits
|
||||
* END Model End 1 = Last polygon in model
|
||||
* COL Polygon Color Format 0 = Palette-based (P, Q), 1 = RGB
|
||||
* RPX Texture X Repeat 0 = Wrap, 1 = Mirror
|
||||
* RPY Texture Y Repeat
|
||||
* TXW Texture Width 000 = 32, 001 = 64, 010 = 128, 011 = 256, 100 = 512
|
||||
* TXH Texture Height
|
||||
* R Red Red component of untextured polygon color
|
||||
* G Green
|
||||
* B Blue
|
||||
* TP Texture Page 0 = First 2048x1024 page, 1 = Second page
|
||||
* TX Texture X Texture X position within page in units of 32 pixels
|
||||
* TY Texture Y Texture Y position within page in units of 32 pixels
|
||||
* TRN Transparency 0 = No transparency, 1 = Process A1RGB5 pixels with A set as transparent (does it affect RGBA4 textures?)
|
||||
* TEN Texture Enable 0 = Do not texture, 1 = Texture
|
||||
* OPQ Opaque 0 = Polygon is translucent (32 levels of transparency), 1 = Polygon is opaque
|
||||
* TL Transparency Level 32 levels of transparency
|
||||
* LUM Luminous 0 = Lighting enabled, 1 = Lighting disabled (luminous)
|
||||
* FOG Fog Attenuation Effect of fog on luminous polygons (0 = full fog effect, 31 = no fog). "SetLightModifier()" in API docs.
|
||||
* TFM Texture Format
|
||||
*
|
||||
* TO-DO List:
|
||||
* -----------
|
||||
* - If vertex normals aren't offset from polygon normals, would that improve
|
||||
* specular lighting?
|
||||
* - More should be predecoded into the polygon structures, so that things like
|
||||
* texture base coordinates are not re-decoded in two different places!
|
||||
*/
|
||||
|
@ -361,8 +407,7 @@ void CLegacy3D::ClearDisplayList(ModelCache *Cache)
|
|||
void CLegacy3D::InsertVertex(ModelCache *Cache, const Vertex *V, const Poly *P, float normFlip)
|
||||
{
|
||||
// Texture selection
|
||||
unsigned texEnable = P->header[6]&0x400;
|
||||
// unsigned texEnable = P->header[6]&0x04000000;
|
||||
unsigned texEnable = P->header[6]&0x400;
|
||||
unsigned texFormat = (P->header[6]>>7)&7;
|
||||
GLfloat texWidth = (GLfloat) (32<<((P->header[3]>>3)&7));
|
||||
GLfloat texHeight = (GLfloat) (32<<((P->header[3]>>0)&7));
|
||||
|
|
Loading…
Reference in a new issue