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https://github.com/RetroDECK/Supermodel.git
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refactor
This commit is contained in:
parent
c2b1db11f8
commit
85c4d85562
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@ -5,6 +5,7 @@
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#include <cmath>
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#include <cmath>
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#include <algorithm>
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#include <algorithm>
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#include <limits>
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#include <limits>
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#include "R3DFloat.h"
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#define MAX_RAM_POLYS 100000
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#define MAX_RAM_POLYS 100000
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#define MAX_ROM_POLYS 500000
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#define MAX_ROM_POLYS 500000
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@ -403,7 +404,7 @@ void CNew3D::DescendCullingNode(UINT32 addr)
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if (m_nodeAttribs.currentClipStatus != Clip::INSIDE) {
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if (m_nodeAttribs.currentClipStatus != Clip::INSIDE) {
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float distance = ToFloat(Convert16BitProFloat(node[9 - m_offset] & 0xFFFF));
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float distance = R3DFloat::GetFloat16(node[9 - m_offset] & 0xFFFF);
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CalcBox(distance, bbox);
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CalcBox(distance, bbox);
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TransformBox(m_modelMat, bbox);
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TransformBox(m_modelMat, bbox);
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@ -578,7 +579,6 @@ void CNew3D::InitMatrixStack(UINT32 matrixBaseAddr, Mat4& mat)
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m[CMINDEX(2, 0)] =-1.0; m[CMINDEX(2, 1)] = 0.0; m[CMINDEX(2, 2)] = 0.0; m[CMINDEX(2, 3)] = 0.0;
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m[CMINDEX(2, 0)] =-1.0; m[CMINDEX(2, 1)] = 0.0; m[CMINDEX(2, 2)] = 0.0; m[CMINDEX(2, 3)] = 0.0;
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m[CMINDEX(3, 0)] = 0.0; m[CMINDEX(3, 1)] = 0.0; m[CMINDEX(3, 2)] = 0.0; m[CMINDEX(3, 3)] = 1.0;
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m[CMINDEX(3, 0)] = 0.0; m[CMINDEX(3, 1)] = 0.0; m[CMINDEX(3, 2)] = 0.0; m[CMINDEX(3, 3)] = 1.0;
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mat.LoadMatrix(m);
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mat.LoadMatrix(m);
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// Set matrix base address and apply matrix #0 (coordinate system matrix)
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// Set matrix base address and apply matrix #0 (coordinate system matrix)
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@ -1198,33 +1198,6 @@ void CNew3D::CalcTexOffset(int offX, int offY, int page, int x, int y, int& newX
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newY += ((oldPage + page) & 1) * 1024; // max page 0-1
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newY += ((oldPage + page) & 1) * 1024; // max page 0-1
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}
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}
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UINT32 CNew3D::ConvertProFloat(UINT32 a1)
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{
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int exponent = (a1 & 0x7E000000) >> 25;
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if (exponent <= 31) { // positive
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exponent += 127;
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}
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else { // negative exponent
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exponent -= 64;
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exponent += 127;
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}
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int mantissa = (a1 & 0x1FFFFFF) >> 2;
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return (a1 & 0x80000000) | (exponent << 23) | mantissa;
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}
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UINT32 CNew3D::Convert16BitProFloat(UINT32 a1)
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{
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return ConvertProFloat(a1 << 15);
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}
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float CNew3D::ToFloat(UINT32 a1)
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{
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return *(float*)(&a1);
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}
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void CNew3D::CalcFrustumPlanes(Plane p[6], const float* matrix)
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void CNew3D::CalcFrustumPlanes(Plane p[6], const float* matrix)
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{
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{
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// Left Plane
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// Left Plane
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@ -180,10 +180,6 @@ private:
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void CalcTexOffset(int offX, int offY, int page, int x, int y, int& newX, int& newY);
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void CalcTexOffset(int offX, int offY, int page, int x, int y, int& newX, int& newY);
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UINT32 ConvertProFloat(UINT32 a1); // return float in hex or integer format
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UINT32 Convert16BitProFloat(UINT32 a1);
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float ToFloat(UINT32 a1); // integer float to actual IEEE 754 float
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/*
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/*
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* Data
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* Data
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*/
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*/
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39
Src/Graphics/New3D/R3DFloat.cpp
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39
Src/Graphics/New3D/R3DFloat.cpp
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@ -0,0 +1,39 @@
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#include "Types.h"
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#include "R3DFloat.h"
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float R3DFloat::GetFloat16(UINT16 f)
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{
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return ToFloat(Convert16BitProFloat(f));
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}
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float R3DFloat::GetFloat32(UINT32 f)
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{
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return ToFloat(ConvertProFloat(f));
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}
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UINT32 R3DFloat::ConvertProFloat(UINT32 a1)
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{
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int exponent = (a1 & 0x7E000000) >> 25;
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if (exponent <= 31) { // positive
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exponent += 127;
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}
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else { // negative exponent
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exponent -= 64;
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exponent += 127;
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}
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int mantissa = (a1 & 0x1FFFFFF) >> 2;
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return (a1 & 0x80000000) | (exponent << 23) | mantissa;
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}
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UINT32 R3DFloat::Convert16BitProFloat(UINT32 a1)
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{
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return ConvertProFloat(a1 << 15);
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}
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float R3DFloat::ToFloat(UINT32 a1)
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{
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return *(float*)(&a1);
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}
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14
Src/Graphics/New3D/R3DFloat.h
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14
Src/Graphics/New3D/R3DFloat.h
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@ -0,0 +1,14 @@
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#ifndef _R3DFLOAT_H_
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#define _R3DFLOAT_H_
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namespace R3DFloat
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{
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float GetFloat16(UINT16 f);
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float GetFloat32(UINT32 f);
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UINT32 ConvertProFloat(UINT32 a1); // return float in hex or integer format
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UINT32 Convert16BitProFloat(UINT32 a1);
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float ToFloat(UINT32 a1); // integer float to actual IEEE 754 float
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}
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#endif
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@ -316,6 +316,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClCompile Include="..\Src\Graphics\New3D\Model.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\Model.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\New3D.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\New3D.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\PolyHeader.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\PolyHeader.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\R3DFloat.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\R3DShader.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\R3DShader.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\Texture.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\Texture.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\TextureSheet.cpp" />
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<ClCompile Include="..\Src\Graphics\New3D\TextureSheet.cpp" />
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@ -538,6 +539,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Graphics\New3D\Plane.h" />
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<ClInclude Include="..\Src\Graphics\New3D\Plane.h" />
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<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h" />
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<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h" />
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<ClInclude Include="..\Src\Graphics\New3D\R3DData.h" />
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<ClInclude Include="..\Src\Graphics\New3D\R3DData.h" />
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<ClInclude Include="..\Src\Graphics\New3D\R3DFloat.h" />
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<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h" />
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<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h" />
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<ClInclude Include="..\Src\Graphics\New3D\Texture.h" />
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<ClInclude Include="..\Src\Graphics\New3D\Texture.h" />
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<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h" />
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<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h" />
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@ -425,6 +425,9 @@
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<ClCompile Include="..\Src\Util\Format.cpp">
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<ClCompile Include="..\Src\Util\Format.cpp">
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<Filter>Source Files\Util</Filter>
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Src\Graphics\New3D\R3DFloat.cpp">
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<Filter>Source Files\Graphics\New</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -787,6 +790,9 @@
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<ClInclude Include="..\Src\Graphics\New3D\Plane.h">
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<ClInclude Include="..\Src\Graphics\New3D\Plane.h">
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<Filter>Source Files\Graphics\New</Filter>
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<Filter>Source Files\Graphics\New</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\Src\Graphics\New3D\R3DFloat.h">
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<Filter>Source Files\Graphics\New</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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