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Add missing edge on transluency function
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@ -179,6 +179,11 @@ bool PolyHeader::NoLosReturn()
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return (header[1] & 0x1) > 0;
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}
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bool PolyHeader::EdgeOnTranslucency()
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{
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return (header[1] & 0x80) > 0;
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}
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//
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// header 2
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//
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@ -108,6 +108,7 @@ public:
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bool FixedShading();
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bool SmoothShading();
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bool NoLosReturn(); // no line of sight return (still not exactly how sure this attribute is used yet)
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bool EdgeOnTranslucency();
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//header 2
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bool TexUMirror();
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