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Only check scroll fog value from the first viewport from each priority layer. Seems to fix problems with background fogging.
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707e945db9
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@ -9,10 +9,6 @@
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#define MAX_RAM_POLYS 100000
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#define MAX_ROM_POLYS 500000
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#ifndef M_PI
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#define M_PI 3.14159265359
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#endif
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namespace New3D {
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CNew3D::CNew3D()
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@ -94,13 +90,13 @@ void CNew3D::DrawScrollFog()
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if (n.viewport.scrollFog > 0 && n.viewport.priority == i) {
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if (n.viewport.fogParams[3] || n.viewport.fogParams[4]) { // check we some fog values set density or start
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float *rgb = n.viewport.fogParams;
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m_r3dScrollFog.DrawScrollFog(rgb[0], rgb[1], rgb[2], n.viewport.scrollFog);
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return;
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}
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float *rgb = n.viewport.fogParams;
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m_r3dScrollFog.DrawScrollFog(rgb[0], rgb[1], rgb[2], n.viewport.scrollFog);
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return; // only allowed once per frame?
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}
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if (n.viewport.priority == i) {
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break; // we only want to check the first viewport from each priority level
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}
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}
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}
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