From 93f622ee25a221ffb6948c06e096114cc7932ad7 Mon Sep 17 00:00:00 2001 From: Jeffrey Clark Date: Wed, 6 Mar 2024 01:07:56 -0600 Subject: [PATCH] cleanup code format --- Src/Graphics/Shaders2D.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Src/Graphics/Shaders2D.h b/Src/Graphics/Shaders2D.h index 9f012d7..329db61 100644 --- a/Src/Graphics/Shaders2D.h +++ b/Src/Graphics/Shaders2D.h @@ -189,12 +189,12 @@ static const char s_fragmentShaderTileGen[] = R"glsl( // register data bool LineScrollMode (int layerNum) { return (regs[0x60/4 + layerNum] & 0x8000u) != 0; } - int GetHorizontalScroll(int layerNum) { return int(regs[0x60/4 + layerNum] & 0x3FFu); } - int GetVerticalScroll (int layerNum) { return int((regs[0x60/4 + layerNum] >> 16) & 0x1FFu); } - int LayerPriority () { return int((regs[0x20/4] >> 8) & 0xFu); } - bool LayerIs4Bit (int layerNum) { return (regs[0x20/4] & uint(1 << (12 + layerNum))) != 0; } - bool LayerEnabled (int layerNum) { return (regs[0x60/4 + layerNum] & 0x80000000u) != 0; } - bool LayerSelected (int layerNum) { return (LayerPriority() & (1 << layerNum)) == 0; } + int GetHorizontalScroll (int layerNum) { return int(regs[0x60/4 + layerNum] & 0x3FFu); } + int GetVerticalScroll (int layerNum) { return int((regs[0x60/4 + layerNum] >> 16) & 0x1FFu); } + int LayerPriority () { return int((regs[0x20/4] >> 8) & 0xFu); } + bool LayerIs4Bit (int layerNum) { return (regs[0x20/4] & uint(1 << (12 + layerNum))) != 0; } + bool LayerEnabled (int layerNum) { return (regs[0x60/4 + layerNum] & 0x80000000u) != 0; } + bool LayerSelected (int layerNum) { return (LayerPriority() & (1 << layerNum)) == 0; } float Int8ToFloat(uint c) {