Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB.

This commit is contained in:
Bart Trzynadlowski 2016-04-11 03:48:36 +00:00
parent ef87093824
commit 94c66eea7b

View file

@ -807,7 +807,7 @@ void CReal3D::Flush(void)
DebugLog("Real3D: 0-length texture upload @ PC=%08X (%08X %08X %08X)\n", ppc_get_pc(), textureFIFO[i+0], textureFIFO[i+1], textureFIFO[i+2]);
break;
}
UploadTexture(header,(uint16_t *)&textureFIFO[i+2]);
DebugLog("Real3D: Texture upload completed: %X bytes (%X)\n", size*4, textureFIFO[i+0]);
i += size;
@ -832,15 +832,30 @@ void CReal3D::WriteTextureFIFO(uint32_t data)
void CReal3D::WriteTexturePort(unsigned reg, uint32_t data)
{
if (m_vromTextureFIFOIdx == 2)
if (step == 0x10)
{
uint32_t addr = m_vromTextureFIFO[0];
uint32_t header = m_vromTextureFIFO[1];
UploadTexture(header, (const uint16_t *) &vrom[addr & 0xFFFFFF]);
m_vromTextureFIFOIdx = 0;
uint32_t addr = data & 0xFFFFFF;
uint32_t num_words = (2+vrom[addr+0]/2) / 4;
if (!num_words)
{
DebugLog("Real3D: 0-length VROM texture upload @ PC=%08X (%08X)\n", ppc_get_pc(), data);
return;
}
for (size_t i = 0; i < num_words; i++)
WriteTextureFIFO(vrom[(addr + i) & 0xFFFFFF]);
}
else
m_vromTextureFIFO[m_vromTextureFIFOIdx++] = data;
{
if (m_vromTextureFIFOIdx == 2)
{
uint32_t addr = m_vromTextureFIFO[0];
uint32_t header = m_vromTextureFIFO[1];
UploadTexture(header, (const uint16_t *) &vrom[addr & 0xFFFFFF]);
m_vromTextureFIFOIdx = 0;
}
else
m_vromTextureFIFO[m_vromTextureFIFOIdx++] = data;
}
}
void CReal3D::WriteLowCullingRAM(uint32_t addr, uint32_t data)