mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Merge branch 'master' of https://github.com/trzy/Supermodel
This commit is contained in:
commit
984f78ad1b
|
@ -72,6 +72,9 @@ PLATFORM_LDFLAGS = $(SDL_LIBS) -lz -lm -lstdc++ -F/Library/Frameworks/
|
|||
###############################################################################
|
||||
# Core Makefile
|
||||
###############################################################################
|
||||
|
||||
PLATFORM_SRC_FILES = \
|
||||
Src/OSD/OSX/FileSystemPath.cpp
|
||||
|
||||
include Makefiles/Rules.inc
|
||||
|
||||
|
|
|
@ -69,6 +69,9 @@ PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread -lSDL2_net
|
|||
###############################################################################
|
||||
# Core Makefile
|
||||
###############################################################################
|
||||
|
||||
PLATFORM_SRC_FILES = \
|
||||
Src/OSD/Unix/FileSystemPath.cpp
|
||||
|
||||
include Makefiles/Rules.inc
|
||||
|
||||
|
|
|
@ -103,6 +103,7 @@ PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL2_LIBS) $(PLATFORM
|
|||
|
||||
PLATFORM_SRC_FILES = \
|
||||
Src/OSD/Windows/DirectInputSystem.cpp \
|
||||
Src/OSD/Windows/FileSystemPath.cpp \
|
||||
Src/OSD/Windows/WinOutputs.cpp
|
||||
|
||||
.PHONY: clean
|
||||
|
|
41
Src/OSD/FileSystemPath.h
Normal file
41
Src/OSD/FileSystemPath.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
** Copyright 2003-2022 The Supermodel Team
|
||||
**
|
||||
** This file is part of Supermodel.
|
||||
**
|
||||
** Supermodel is free software: you can redistribute it and/or modify it under
|
||||
** the terms of the GNU General Public License as published by the Free
|
||||
** Software Foundation, either version 3 of the License, or (at your option)
|
||||
** any later version.
|
||||
**
|
||||
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
** more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License along
|
||||
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
/*
|
||||
* FileSystemPaths.h
|
||||
*
|
||||
* Header file for OS-dependent Supermodel files locations.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_FILESYSTEMPATH_H
|
||||
#define INCLUDED_FILESYSTEMPATH_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace FileSystemPath
|
||||
{
|
||||
enum PathType { Analysis, Config, Log, NVRAM, Saves, Screenshots }; // Filesystem path types
|
||||
bool PathExists(std::string fileSystemPath); // Checks if a directory exists (returns true if exists, false if it doesn't)
|
||||
std::string GetPath(PathType pathType); // Generates a path to be used by Supermodel files
|
||||
}
|
||||
|
||||
|
||||
#endif // INCLUDED_FILESYSTEMPATH_H
|
46
Src/OSD/OSX/FileSystemPath.cpp
Normal file
46
Src/OSD/OSX/FileSystemPath.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
** Copyright 2003-2022 The Supermodel Team
|
||||
**
|
||||
** This file is part of Supermodel.
|
||||
**
|
||||
** Supermodel is free software: you can redistribute it and/or modify it under
|
||||
** the terms of the GNU General Public License as published by the Free
|
||||
** Software Foundation, either version 3 of the License, or (at your option)
|
||||
** any later version.
|
||||
**
|
||||
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
** more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License along
|
||||
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#include "FileSystemPath.h"
|
||||
#include <string>
|
||||
|
||||
namespace FileSystemPath
|
||||
{
|
||||
// Generates a path to be used by Supermodel files
|
||||
std::string GetPath(PathType pathType)
|
||||
{
|
||||
switch (pathType)
|
||||
{
|
||||
case Analysis:
|
||||
return "Analysis/";
|
||||
case Config:
|
||||
return "Config/";
|
||||
case Log:
|
||||
return "";
|
||||
case NVRAM:
|
||||
return "NVRAM/";
|
||||
case Saves:
|
||||
return "Saves/";
|
||||
case Screenshots:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -142,30 +142,6 @@ void SetAudioType(Game::AudioTypes type)
|
|||
AudioType = type;
|
||||
}
|
||||
|
||||
static INT16 AddAndClampINT16(INT32 x, INT32 y)
|
||||
{
|
||||
INT32 sum = x + y;
|
||||
if (sum > INT16_MAX) {
|
||||
sum = INT16_MAX;
|
||||
}
|
||||
if (sum < INT16_MIN) {
|
||||
sum = INT16_MIN;
|
||||
}
|
||||
return (INT16)sum;
|
||||
}
|
||||
|
||||
static INT16 MixINT16(INT32 x, INT32 y)
|
||||
{
|
||||
INT32 sum = (x + y)>>1;
|
||||
if (sum > INT16_MAX) {
|
||||
sum = INT16_MAX;
|
||||
}
|
||||
if (sum < INT16_MIN) {
|
||||
sum = INT16_MIN;
|
||||
}
|
||||
return (INT16)sum;
|
||||
}
|
||||
|
||||
static INT16 MixINT16(float x, float y)
|
||||
{
|
||||
INT32 sum = (INT32)((x + y)*0.5f); //!! dither
|
||||
|
@ -185,7 +161,7 @@ static float MixFloat(float x, float y)
|
|||
|
||||
static INT16 ClampINT16(float x)
|
||||
{
|
||||
INT32 xi = (INT32)x;
|
||||
INT32 xi = (INT32)x; //!! dither
|
||||
if (xi > INT16_MAX) {
|
||||
xi = INT16_MAX;
|
||||
}
|
||||
|
|
|
@ -66,6 +66,7 @@
|
|||
#include "Util/Format.h"
|
||||
#include "Util/NewConfig.h"
|
||||
#include "Util/ConfigBuilders.h"
|
||||
#include "OSD/FileSystemPath.h"
|
||||
#include "GameLoader.h"
|
||||
#include "SDLInputSystem.h"
|
||||
#include "SDLIncludes.h"
|
||||
|
@ -470,15 +471,24 @@ static void SaveFrameBuffer(const std::string& file)
|
|||
void Screenshot()
|
||||
{
|
||||
// Make a screenshot
|
||||
char file[128];
|
||||
std::string info = "Screenshot created: ";
|
||||
time_t now = std::time(nullptr);
|
||||
tm* ltm = std::localtime(&now);
|
||||
std::string file = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Screenshots)
|
||||
<< "Screenshot_"
|
||||
<< std::setfill('0') << std::setw(4) << (1900 + ltm->tm_year)
|
||||
<< '-'
|
||||
<< std::setw(2) << (1 + ltm->tm_mon)
|
||||
<< '-'
|
||||
<< std::setw(2) << ltm->tm_mday
|
||||
<< "_("
|
||||
<< std::setw(2) << ltm->tm_hour
|
||||
<< '-'
|
||||
<< std::setw(2) << ltm->tm_min
|
||||
<< '-'
|
||||
<< std::setw(2) << ltm->tm_sec
|
||||
<< ").bmp";
|
||||
|
||||
sprintf(file, "Screenshot %.4d-%.2d-%.2d (%.2d-%.2d-%.2d).bmp", 1900 + ltm->tm_year, 1 + ltm->tm_mon, ltm->tm_mday, ltm->tm_hour, ltm->tm_min, ltm->tm_sec);
|
||||
|
||||
info += file;
|
||||
puts(info.c_str());
|
||||
std::cout << "Screenshot created: " << file << std::endl;
|
||||
SaveFrameBuffer(file);
|
||||
}
|
||||
|
||||
|
@ -549,7 +559,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
|
|||
if ((unknownPolyBits[idx] & mask))
|
||||
{
|
||||
Emu->RenderFrame();
|
||||
std::string file = Util::Format() << "Analysis/" << GetFileBaseName(s_gfxStatePath) << "." << "poly" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
|
||||
std::string file = Util::Format() << s_analysisPath << GetFileBaseName(s_gfxStatePath) << "." << "poly" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
|
||||
SaveFrameBuffer(file);
|
||||
}
|
||||
}
|
||||
|
@ -565,7 +575,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
|
|||
if ((unknownCullingNodeBits[idx] & mask))
|
||||
{
|
||||
Emu->RenderFrame();
|
||||
std::string file = Util::Format() << "Analysis/" << GetFileBaseName(s_gfxStatePath) << "." << "culling" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
|
||||
std::string file = Util::Format() << s_analysisPath << GetFileBaseName(s_gfxStatePath) << "." << "culling" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
|
||||
SaveFrameBuffer(file);
|
||||
}
|
||||
}
|
||||
|
@ -574,7 +584,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
|
|||
glReadBuffer(readBuffer);
|
||||
|
||||
// Generate the HTML GUI
|
||||
std::string file = Util::Format() << "Analysis/_" << GetFileBaseName(s_gfxStatePath) << ".html";
|
||||
std::string file = Util::Format() << s_analysisPath << "_" << GetFileBaseName(s_gfxStatePath) << ".html";
|
||||
std::ofstream fs(file);
|
||||
if (!fs.good())
|
||||
ErrorLog("Unable to open '%s' for writing.", file.c_str());
|
||||
|
@ -615,7 +625,7 @@ static void SaveState(IEmulator *Model3)
|
|||
{
|
||||
CBlockFile SaveState;
|
||||
|
||||
std::string file_path = Util::Format() << "Saves/" << Model3->GetGame().name << ".st" << s_saveSlot;
|
||||
std::string file_path = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Saves) << Model3->GetGame().name << ".st" << s_saveSlot;
|
||||
if (OKAY != SaveState.Create(file_path, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
|
||||
{
|
||||
ErrorLog("Unable to save state to '%s'.", file_path.c_str());
|
||||
|
@ -640,7 +650,7 @@ static void LoadState(IEmulator *Model3, std::string file_path = std::string())
|
|||
|
||||
// Generate file path
|
||||
if (file_path.empty())
|
||||
file_path = Util::Format() << "Saves/" << Model3->GetGame().name << ".st" << s_saveSlot;
|
||||
file_path = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Saves) << Model3->GetGame().name << ".st" << s_saveSlot;
|
||||
|
||||
// Open and check to make sure format is correct
|
||||
if (OKAY != SaveState.Load(file_path))
|
||||
|
@ -674,7 +684,7 @@ static void SaveNVRAM(IEmulator *Model3)
|
|||
{
|
||||
CBlockFile NVRAM;
|
||||
|
||||
std::string file_path = Util::Format() << "NVRAM/" << Model3->GetGame().name << ".nv";
|
||||
std::string file_path = Util::Format() << FileSystemPath::GetPath(FileSystemPath::NVRAM) << Model3->GetGame().name << ".nv";
|
||||
if (OKAY != NVRAM.Create(file_path, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
|
||||
{
|
||||
ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", file_path.c_str());
|
||||
|
@ -697,7 +707,7 @@ static void LoadNVRAM(IEmulator *Model3)
|
|||
CBlockFile NVRAM;
|
||||
|
||||
// Generate file path
|
||||
std::string file_path = Util::Format() << "NVRAM/" << Model3->GetGame().name << ".nv";
|
||||
std::string file_path = Util::Format() << FileSystemPath::GetPath(FileSystemPath::NVRAM) << Model3->GetGame().name << ".nv";
|
||||
|
||||
// Open and check to make sure format is correct
|
||||
if (OKAY != NVRAM.Load(file_path))
|
||||
|
@ -1448,8 +1458,10 @@ QuitError:
|
|||
Entry Point and Command Line Procesing
|
||||
******************************************************************************/
|
||||
|
||||
static const char s_configFilePath[] = { "Config/Supermodel.ini" };
|
||||
static const char s_gameXMLFilePath[] = { "Config/Games.xml" };
|
||||
static const std::string s_analysisPath = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Analysis);
|
||||
static const std::string s_configFilePath = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Config) << "Supermodel.ini";
|
||||
static const std::string s_gameXMLFilePath = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Config) << "Games.xml";
|
||||
static const std::string s_logFilePath = Util::Format() << FileSystemPath::GetPath(FileSystemPath::Log) << "Supermodel.log";
|
||||
|
||||
// Create and configure inputs
|
||||
static bool ConfigureInputs(CInputs *Inputs, Util::Config::Node *fileConfig, Util::Config::Node *runtimeConfig, const Game &game, bool configure)
|
||||
|
@ -1640,8 +1652,8 @@ static void Help(void)
|
|||
puts("General Options:");
|
||||
puts(" -?, -h, -help, --help Print this help text");
|
||||
puts(" -print-games List supported games and quit");
|
||||
printf(" -game-xml-file=<file> ROM set definition file [Default: %s]\n", s_gameXMLFilePath);
|
||||
puts(" -log-output=<outputs> Log output destination(s) [Default: Supermodel.log]");
|
||||
printf(" -game-xml-file=<file> ROM set definition file [Default: %s]\n", s_gameXMLFilePath.c_str());
|
||||
printf(" -log-output=<outputs> Log output destination(s) [Default: %s]\n", s_logFilePath.c_str());
|
||||
puts(" -log-level=<level> Logging threshold [Default: info]");
|
||||
puts("");
|
||||
puts("Core Options:");
|
||||
|
@ -1737,7 +1749,7 @@ struct ParsedCommandLine
|
|||
{
|
||||
// Logging is special: it is only parsed from the command line and
|
||||
// therefore, defaults are needed early
|
||||
config.Set("LogOutput", "Supermodel.log");
|
||||
config.Set("LogOutput", s_logFilePath.c_str());
|
||||
config.Set("LogLevel", "info");
|
||||
}
|
||||
};
|
||||
|
|
162
Src/OSD/Unix/FileSystemPath.cpp
Normal file
162
Src/OSD/Unix/FileSystemPath.cpp
Normal file
|
@ -0,0 +1,162 @@
|
|||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
** Copyright 2003-2022 The Supermodel Team
|
||||
**
|
||||
** This file is part of Supermodel.
|
||||
**
|
||||
** Supermodel is free software: you can redistribute it and/or modify it under
|
||||
** the terms of the GNU General Public License as published by the Free
|
||||
** Software Foundation, either version 3 of the License, or (at your option)
|
||||
** any later version.
|
||||
**
|
||||
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
** more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License along
|
||||
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#include "FileSystemPath.h"
|
||||
#include "Util/Format.h"
|
||||
#include <string>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <pwd.h>
|
||||
#include <unistd.h>
|
||||
|
||||
namespace FileSystemPath
|
||||
{
|
||||
// Checks if a directory exists (returns true if exists, false if it doesn't)
|
||||
bool PathExists(std::string fileSystemPath)
|
||||
{
|
||||
bool pathExists = false;
|
||||
struct stat pathInfo;
|
||||
|
||||
if (stat(fileSystemPath.c_str(), &pathInfo) == 0 && S_ISDIR(pathInfo.st_mode))
|
||||
{
|
||||
pathExists = true;
|
||||
}
|
||||
|
||||
return pathExists;
|
||||
|
||||
}
|
||||
|
||||
// Generates a path to be used by Supermodel files
|
||||
std::string GetPath(PathType pathType)
|
||||
{
|
||||
std::string finalPath = "";
|
||||
std::string homePath = "";
|
||||
std::string strPathType = "";
|
||||
struct passwd* pwd = getpwuid(getuid());
|
||||
|
||||
// Resolve pathType to string for later use
|
||||
switch (pathType)
|
||||
{
|
||||
case Analysis:
|
||||
strPathType = "Analysis";
|
||||
break;
|
||||
case Config:
|
||||
strPathType = "Config";
|
||||
break;
|
||||
case Log:
|
||||
strPathType = "Log";
|
||||
break;
|
||||
case NVRAM:
|
||||
strPathType = "NVRAM";
|
||||
break;
|
||||
case Saves:
|
||||
strPathType = "Saves";
|
||||
break;
|
||||
case Screenshots:
|
||||
strPathType = "Screenshots";
|
||||
break;
|
||||
}
|
||||
|
||||
// Get user's HOME directory
|
||||
if (pwd)
|
||||
{
|
||||
homePath = pwd->pw_dir;
|
||||
}
|
||||
else
|
||||
{
|
||||
homePath = getenv("HOME");
|
||||
}
|
||||
|
||||
// If Config path exists in current directory or the user doesn't have a HOME directory use current directory
|
||||
if (FileSystemPath::PathExists("Config") || homePath.empty())
|
||||
{
|
||||
// Use current directory
|
||||
if (pathType == Screenshots || pathType == Log)
|
||||
{
|
||||
finalPath = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
// If directory doesn't exist, create it
|
||||
if (!FileSystemPath::PathExists(strPathType))
|
||||
{
|
||||
mkdir(strPathType.c_str(), 0775);
|
||||
}
|
||||
finalPath = strPathType;
|
||||
}
|
||||
}
|
||||
// Check if $HOME/.supermodel exists
|
||||
else if (FileSystemPath::PathExists(Util::Format() << homePath << "/.supermodel"))
|
||||
{
|
||||
// Use $HOME/.supermodel
|
||||
finalPath = Util::Format() << homePath << "/.supermodel/" << strPathType;
|
||||
// If directory doesn't exist, create it
|
||||
if (!FileSystemPath::PathExists(finalPath))
|
||||
{
|
||||
mkdir(finalPath.c_str(), 0775);
|
||||
}
|
||||
}
|
||||
// On Linux one may want to follow the XDG base directory specs (https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
|
||||
else
|
||||
{
|
||||
// Use $HOME/.config/supermodel or $HOME/.local/share/supermodel depending on the file type
|
||||
if (pathType == Config)
|
||||
{
|
||||
finalPath = Util::Format() << homePath << "/.config/supermodel";
|
||||
// If directory doesn't exist, create it
|
||||
if (!FileSystemPath::PathExists(finalPath))
|
||||
{
|
||||
mkdir(finalPath.c_str(), 0775);
|
||||
}
|
||||
// If directory doesn't exist, create it
|
||||
finalPath = Util::Format() << homePath << "/.config/supermodel/Config";
|
||||
if (!FileSystemPath::PathExists(finalPath))
|
||||
{
|
||||
mkdir(finalPath.c_str(), 0775);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
finalPath = Util::Format() << homePath << "/.local/share/supermodel";
|
||||
// If directory doesn't exist, create it
|
||||
if (!FileSystemPath::PathExists(finalPath))
|
||||
{
|
||||
mkdir(finalPath.c_str(), 0775);
|
||||
}
|
||||
// If directory doesn't exist, create it
|
||||
finalPath = Util::Format() << homePath << "/.local/share/supermodel/" << strPathType;
|
||||
if (!FileSystemPath::PathExists(finalPath))
|
||||
{
|
||||
mkdir(finalPath.c_str(), 0775);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (finalPath != "")
|
||||
{
|
||||
finalPath = Util::Format() << finalPath << "/";
|
||||
}
|
||||
|
||||
return finalPath;
|
||||
|
||||
}
|
||||
}
|
46
Src/OSD/Windows/FileSystemPath.cpp
Normal file
46
Src/OSD/Windows/FileSystemPath.cpp
Normal file
|
@ -0,0 +1,46 @@
|
|||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
** Copyright 2003-2022 The Supermodel Team
|
||||
**
|
||||
** This file is part of Supermodel.
|
||||
**
|
||||
** Supermodel is free software: you can redistribute it and/or modify it under
|
||||
** the terms of the GNU General Public License as published by the Free
|
||||
** Software Foundation, either version 3 of the License, or (at your option)
|
||||
** any later version.
|
||||
**
|
||||
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
** more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License along
|
||||
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#include "FileSystemPath.h"
|
||||
#include <string>
|
||||
|
||||
namespace FileSystemPath
|
||||
{
|
||||
// Generates a path to be used by Supermodel files
|
||||
std::string GetPath(PathType pathType)
|
||||
{
|
||||
switch (pathType)
|
||||
{
|
||||
case Analysis:
|
||||
return "Analysis/";
|
||||
case Config:
|
||||
return "Config/";
|
||||
case Log:
|
||||
return "";
|
||||
case NVRAM:
|
||||
return "NVRAM/";
|
||||
case Saves:
|
||||
return "Saves/";
|
||||
case Screenshots:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -132,5 +132,3 @@ void MpegDec::DecodeAudio(int16_t* left, int16_t* right, int numStereoSamples)
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -85,6 +85,7 @@ bool legacySound; // For LegacySound (SCSP DSP) config option.
|
|||
|
||||
#define MAX_SCSP 2
|
||||
|
||||
//#define CORRECT_FOR_18BIT_DAC
|
||||
|
||||
// These globals control the operation of the SCSP, they are no longer extern and are set through SCSP_SetBuffers(). --Bart
|
||||
static double SoundClock; // Originally titled SysFPS; seems to be for the sound CPU.
|
||||
|
@ -228,11 +229,11 @@ static int TimCnt[3];
|
|||
int ARTABLE[64],DRTABLE[64];
|
||||
|
||||
//Envelope times in ms
|
||||
double ARTimes[64]={100000/*infinity*/,100000/*infinity*/,8100.0,6900.0,6000.0,4800.0,4000.0,3400.0,3000.0,2400.0,2000.0,1700.0,1500.0,
|
||||
static const double ARTimes[64] = {100000/*infinity*/,100000/*infinity*/,8100.0,6900.0,6000.0,4800.0,4000.0,3400.0,3000.0,2400.0,2000.0,1700.0,1500.0,
|
||||
1200.0,1000.0,860.0,760.0,600.0,500.0,430.0,380.0,300.0,250.0,220.0,190.0,150.0,130.0,110.0,95.0,
|
||||
76.0,63.0,55.0,47.0,38.0,31.0,27.0,24.0,19.0,15.0,13.0,12.0,9.4,7.9,6.8,6.0,4.7,3.8,3.4,3.0,2.4,
|
||||
2.0,1.8,1.6,1.3,1.1,0.93,0.85,0.65,0.53,0.44,0.40,0.35,0.0,0.0};
|
||||
double DRTimes[64]={100000/*infinity*/,100000/*infinity*/,118200.0,101300.0,88600.0,70900.0,59100.0,50700.0,44300.0,35500.0,29600.0,25300.0,22200.0,17700.0,
|
||||
static const double DRTimes[64] = {100000/*infinity*/,100000/*infinity*/,118200.0,101300.0,88600.0,70900.0,59100.0,50700.0,44300.0,35500.0,29600.0,25300.0,22200.0,17700.0,
|
||||
14800.0,12700.0,11100.0,8900.0,7400.0,6300.0,5500.0,4400.0,3700.0,3200.0,2800.0,2200.0,1800.0,1600.0,1400.0,1100.0,
|
||||
920.0,790.0,690.0,550.0,460.0,390.0,340.0,270.0,230.0,200.0,170.0,140.0,110.0,98.0,85.0,68.0,57.0,49.0,43.0,34.0,
|
||||
28.0,25.0,22.0,18.0,14.0,12.0,11.0,8.5,7.1,6.1,5.4,4.3,3.6,3.1};
|
||||
|
@ -719,10 +720,10 @@ bool SCSP_Init(const Util::Config::Node &config, int n)
|
|||
else
|
||||
SDL=0.0;
|
||||
|
||||
if(iSDL==0x6)
|
||||
int a=1;
|
||||
if(iTL==0x3a)
|
||||
int a=1;
|
||||
//if(iSDL==0x6)
|
||||
// int a=1;
|
||||
//if(iTL==0x3a)
|
||||
// int a=1;
|
||||
|
||||
LPANTABLE[i]=FIX((4.0*LPAN*TL*SDL));
|
||||
RPANTABLE[i]=FIX((4.0*RPAN*TL*SDL));
|
||||
|
@ -1373,24 +1374,22 @@ signed int inline SCSP_UpdateSlot(_SLOT *slot)
|
|||
//if (SSCTL(slot) == 0) {
|
||||
if (PCM8B(slot)) //8 bit signed
|
||||
{
|
||||
signed char *p1 = (signed char *) &(slot->base[addr1 ^ 1]);
|
||||
signed char *p2 = (signed char *) &(slot->base[addr2 ^ 1]);
|
||||
signed char p1 = *(signed char *) &(slot->base[addr1 ^ 1]);
|
||||
signed char p2 = *(signed char *) &(slot->base[addr2 ^ 1]);
|
||||
int s;
|
||||
signed int fpart = slot->cur_addr&((1 << SHIFT) - 1);
|
||||
//sample=(p[0])<<8;
|
||||
s = (int)(p1[0] << 8)*((1 << SHIFT) - fpart) + (int)(p2[0] << 8)*fpart;
|
||||
s = (int)(p1 << 8)*((1 << SHIFT) - fpart) + (int)(p2 << 8)*fpart;
|
||||
sample = (s >> SHIFT);
|
||||
}
|
||||
else //16 bit signed (endianness?)
|
||||
{
|
||||
signed short *p1 = (signed short *) &(slot->base[addr1]);
|
||||
signed short *p2 = (signed short *) &(slot->base[addr2]);
|
||||
signed short p1 = *(signed short *) &(slot->base[addr1]);
|
||||
signed short p2 = *(signed short *) &(slot->base[addr2]);
|
||||
int s;
|
||||
signed int fpart = slot->cur_addr&((1 << SHIFT) - 1);
|
||||
//sample=(p[0]);
|
||||
s = (int)(p1[0])*((1 << (SHIFT)) - fpart) + (int)(p2[0])*fpart;
|
||||
|
||||
|
||||
s = (int)(p1)*((1 << (SHIFT)) - fpart) + (int)(p2)*fpart;
|
||||
sample = (s >> (SHIFT));
|
||||
|
||||
//sample=((p[0]>>8)&0xFF)|(p[0]<<8);
|
||||
|
@ -1498,6 +1497,11 @@ signed int inline SCSP_UpdateSlot(_SLOT *slot)
|
|||
UINT16 Enc = ((TL(slot)) << 0x0) | (0x7 << 0xd);
|
||||
*RBUFDST = (sample * LPANTABLE[Enc]) >> (SHIFT + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT16 Enc = (0 << 0x0) | (0x7 << 0xd);
|
||||
*RBUFDST = (sample * LPANTABLE[Enc]) >> (SHIFT + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1667,14 +1671,23 @@ void SCSP_DoMasterSamples(int nsamples)
|
|||
{
|
||||
smpfl = ICLIP18(smpfl);
|
||||
smpfr = ICLIP18(smpfr);
|
||||
|
||||
#ifdef CORRECT_FOR_18BIT_DAC
|
||||
*buffl++ = (float)smpfl * 0.25f;
|
||||
*buffr++ = (float)smpfr * 0.25f;
|
||||
#else
|
||||
*buffl++ = (float)smpfl;
|
||||
*buffr++ = (float)smpfr;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
smpfl = ICLIP16(smpfl >> 2);
|
||||
smpfr = ICLIP16(smpfr >> 2);
|
||||
|
||||
*buffl++ = (float)smpfl;
|
||||
*buffr++ = (float)smpfr;
|
||||
}
|
||||
*buffl++ = (float)smpfl;
|
||||
*buffr++ = (float)smpfr;
|
||||
|
||||
if (HasSlaveSCSP)
|
||||
{
|
||||
|
@ -1682,15 +1695,29 @@ void SCSP_DoMasterSamples(int nsamples)
|
|||
{
|
||||
smprl = ICLIP18(smprl);
|
||||
smprr = ICLIP18(smprr);
|
||||
|
||||
#ifdef CORRECT_FOR_18BIT_DAC
|
||||
*bufrl++ = (float)smprl * 0.25f;
|
||||
*bufrr++ = (float)smprr * 0.25f;
|
||||
#else
|
||||
*bufrl++ = (float)smprl;
|
||||
*bufrr++ = (float)smprr;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
smprl = ICLIP16(smprl >> 2);
|
||||
smprl = ICLIP16(smprl >> 2);
|
||||
smprr = ICLIP16(smprr >> 2);
|
||||
|
||||
*bufrl++ = (float)smprl;
|
||||
*bufrr++ = (float)smprr;
|
||||
}
|
||||
}
|
||||
*bufrl++ = (float)smprl;
|
||||
*bufrr++ = (float)smprr;
|
||||
else
|
||||
{
|
||||
*bufrl++ = (float)smprl;
|
||||
*bufrr++ = (float)smprr;
|
||||
}
|
||||
|
||||
SCSP_TimersAddTicks(1);
|
||||
CheckPendingIRQ();
|
||||
|
|
|
@ -150,13 +150,10 @@ unsigned char UnpackFunc[]={0x8B,0xD8,0x8B,0xC8,0x81,0xE3,0x00,0x80,0x00,0x00,0x
|
|||
|
||||
static UINT16 PACK(INT32 val)
|
||||
{
|
||||
UINT32 temp;
|
||||
int sign, exponent, k;
|
||||
|
||||
sign = (val >> 23) & 0x1;
|
||||
temp = (val ^ (val << 1)) & 0xFFFFFF;
|
||||
exponent = 0;
|
||||
for (k = 0; k < 12; k++)
|
||||
int sign = (val >> 23) & 0x1;
|
||||
UINT32 temp = (val ^ (val << 1)) & 0xFFFFFF;
|
||||
int exponent = 0;
|
||||
for (int k = 0; k < 12; k++)
|
||||
{
|
||||
if (temp & 0x800000)
|
||||
break;
|
||||
|
@ -177,13 +174,10 @@ static UINT16 PACK(INT32 val)
|
|||
|
||||
static INT32 UNPACK(UINT16 val)
|
||||
{
|
||||
int sign, exponent, mantissa;
|
||||
INT32 uval;
|
||||
|
||||
sign = (val >> 15) & 0x1;
|
||||
exponent = (val >> 11) & 0xF;
|
||||
mantissa = val & 0x7FF;
|
||||
uval = mantissa << 11;
|
||||
int sign = (val >> 15) & 0x1;
|
||||
int exponent = (val >> 11) & 0xF;
|
||||
int mantissa = val & 0x7FF;
|
||||
INT32 uval = mantissa << 11;
|
||||
if (exponent > 11)
|
||||
{
|
||||
exponent = 11;
|
||||
|
@ -417,7 +411,7 @@ void SCSPDSP_Step(_SCSPDSP *DSP)
|
|||
//ADDR+=DSP->RBP<<13;
|
||||
//MEMVAL=DSP->SCSPRAM[ADDR>>1];
|
||||
ADDR += DSP->RBP << 12;
|
||||
if (ADDR > 0x7ffff) ADDR = 0;
|
||||
if (ADDR > 0x7ffff) ADDR = 0; //!! MAME has ADDR <<= 1 in here, but this seems to be wrong?
|
||||
if (MRD && (step & 1)) //memory only allowed on odd? DoA inserts NOPs on even
|
||||
{
|
||||
if (NOFL)
|
||||
|
|
|
@ -49,10 +49,13 @@ struct _LFO
|
|||
|
||||
static int PLFO_TRI[256], PLFO_SQR[256], PLFO_SAW[256], PLFO_NOI[256];
|
||||
static int ALFO_TRI[256], ALFO_SQR[256], ALFO_SAW[256], ALFO_NOI[256];
|
||||
static float LFOFreq[32] = { 0.17f, 0.19f, 0.23f, 0.27f, 0.34f, 0.39f, 0.45f, 0.55f, 0.68f, 0.78f, 0.92f, 1.10f, 1.39f, 1.60f, 1.87f, 2.27f,
|
||||
2.87f, 3.31f, 3.92f, 4.79f, 6.15f, 7.18f, 8.60f, 10.8f, 14.4f, 17.2f, 21.5f, 28.7f, 43.1f, 57.4f, 86.1f, 172.3f };
|
||||
static float ASCALE[8] = { 0.0f, 0.4f, 0.8f, 1.5f, 3.0f, 6.0f, 12.0f, 24.0f };
|
||||
static float PSCALE[8] = { 0.0f, 7.0f, 13.5f, 27.0f, 55.0f, 112.0f, 230.0f, 494.0f };
|
||||
static const float LFOFreq[32] =
|
||||
{
|
||||
0.17f,0.19f,0.23f,0.27f,0.34f,0.39f,0.45f,0.55f,0.68f,0.78f,0.92f,1.10f,1.39f,1.60f,1.87f,2.27f,
|
||||
2.87f,3.31f,3.92f,4.79f,6.15f,7.18f,8.60f,10.8f,14.4f,17.2f,21.5f,28.7f,43.1f,57.4f,86.1f,172.3f
|
||||
};
|
||||
static const float ASCALE[8] = {0.0f,0.4f,0.8f,1.5f,3.0f,6.0f,12.0f,24.0f};
|
||||
static const float PSCALE[8] = {0.0f,7.0f,13.5f,27.0f,55.0f,112.0f,230.0f,494.0f};
|
||||
static int PSCALES[8][256];
|
||||
static int ASCALES[8][256];
|
||||
|
||||
|
@ -141,9 +144,9 @@ signed int inline ALFO_Step(struct _LFO *LFO)
|
|||
{
|
||||
int p;
|
||||
LFO->phase += LFO->phase_step;
|
||||
#if LFO_SHIFT!=8
|
||||
#if LFO_SHIFT!=8
|
||||
LFO->phase &= (1 << (LFO_SHIFT + 8)) - 1;
|
||||
#endif
|
||||
#endif
|
||||
p = LFO->table[LFO->phase >> LFO_SHIFT];
|
||||
p = LFO->scale[p];
|
||||
return p << (SHIFT - LFO_SHIFT);
|
||||
|
@ -151,7 +154,7 @@ signed int inline ALFO_Step(struct _LFO *LFO)
|
|||
|
||||
void LFO_ComputeStep(struct _LFO *LFO, UINT32 LFOF, UINT32 LFOWS, UINT32 LFOS, int ALFO)
|
||||
{
|
||||
float step = (float)LFOFreq[LFOF] * 256.0f / (float)44100.0f;
|
||||
float step = (float)LFOFreq[LFOF] * 256.0f / 44100.0f;
|
||||
LFO->phase_step = (unsigned int)((float)(1 << LFO_SHIFT)*step);
|
||||
if (ALFO)
|
||||
{
|
||||
|
@ -175,4 +178,4 @@ void LFO_ComputeStep(struct _LFO *LFO, UINT32 LFOF, UINT32 LFOWS, UINT32 LFOS, i
|
|||
}
|
||||
LFO->scale = PSCALES[LFOS];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -351,6 +351,7 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClCompile Include="..\Src\OSD\SDL\SDLInputSystem.cpp" />
|
||||
<ClCompile Include="..\Src\OSD\SDL\Thread.cpp" />
|
||||
<ClCompile Include="..\Src\OSD\Windows\DirectInputSystem.cpp" />
|
||||
<ClCompile Include="..\Src\OSD\Windows\FileSystemPath.cpp" />
|
||||
<ClCompile Include="..\Src\OSD\Windows\WinOutputs.cpp" />
|
||||
<ClCompile Include="..\Src\Pkgs\glew.c">
|
||||
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
|
|
@ -257,6 +257,9 @@
|
|||
<ClCompile Include="..\Src\OSD\Windows\WinOutputs.cpp">
|
||||
<Filter>Source Files\OSD\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\OSD\Windows\FileSystemPath.cpp">
|
||||
<Filter>Source Files\OSD\Windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Pkgs\glew.c">
|
||||
<Filter>Source Files\Pkgs</Filter>
|
||||
</ClCompile>
|
||||
|
|
Loading…
Reference in a new issue