white space

This commit is contained in:
Ian Curtis 2018-01-29 19:33:29 +00:00
parent 10cefb7c61
commit 995cf6adb0

View file

@ -553,12 +553,12 @@ UINT8 CModel3::ReadInputs(unsigned reg)
adc[1] = (UINT8)Inputs->analogGunX[1]->value;
adc[3] = (UINT8)Inputs->analogGunY[1]->value;
if (m_game.name == "lostwsga") { // to do, not a string compare
adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
if (m_game.name == "lostwsga") { // to do, not a string compare
adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
adc[2] = (UINT8)Inputs->analogGunX[1]->value;
adc[3] = 255 - (UINT8)Inputs->analogGunY[1]->value;
}
}
}
if ((m_game.inputs & Game::INPUT_SKI))