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@ -553,12 +553,12 @@ UINT8 CModel3::ReadInputs(unsigned reg)
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adc[1] = (UINT8)Inputs->analogGunX[1]->value;
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adc[3] = (UINT8)Inputs->analogGunY[1]->value;
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if (m_game.name == "lostwsga") { // to do, not a string compare
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adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
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adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
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if (m_game.name == "lostwsga") { // to do, not a string compare
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adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
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adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
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adc[2] = (UINT8)Inputs->analogGunX[1]->value;
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adc[3] = 255 - (UINT8)Inputs->analogGunY[1]->value;
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}
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}
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}
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if ((m_game.inputs & Game::INPUT_SKI))
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