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remove dead code
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@ -337,11 +337,6 @@ bool PolyHeader::TextureAlpha()
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return (header[6] & 0x7) > 0;
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return (header[6] & 0x7) > 0;
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}
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}
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bool PolyHeader::StencilPoly()
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{
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return (header[6] & 1000000) > 0;
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}
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bool PolyHeader::Luminous()
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bool PolyHeader::Luminous()
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{
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{
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return (header[6] & 0x00010000) > 0;
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return (header[6] & 0x00010000) > 0;
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@ -136,7 +136,6 @@ public:
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UINT8 Transparency(); // 0-255
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UINT8 Transparency(); // 0-255
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bool PolyAlpha();
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bool PolyAlpha();
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bool TextureAlpha();
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bool TextureAlpha();
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bool StencilPoly();
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bool Luminous();
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bool Luminous();
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float LightModifier();
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float LightModifier();
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