Use correct PCI IDs (Harry Tuttle)

This commit is contained in:
Ian Curtis 2018-07-09 08:06:06 +00:00
parent 80cf1f9b52
commit 9f5a19a04a
5 changed files with 594 additions and 618 deletions

View file

@ -457,7 +457,7 @@
</hardware>
<roms>
<patches>
<!-- Skips over cabinet network error (not required, but speeds up boot) -->
<!-- Skips over cabinet network error -->
<patch region="crom" bits="32" offset="0x4a45e4" value="0x60000000" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
@ -574,7 +574,7 @@
</hardware>
<roms>
<patches>
<!-- Skips over cabinet network error (not required, but speeds up boot) -->
<!-- Skips over cabinet network error -->
<patch region="crom" bits="32" offset="0x4a45e4" value="0x60000000" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
@ -850,11 +850,7 @@
</inputs>
</hardware>
<roms>
<patches>
<!-- Base offset of program in CROM space: 0x6473c0 (0x473c0 in the ROM) -->
<patch region="crom" bits="32" offset="0x0D8C4C" value="0x00000002" /> <!-- comm. mode: 00=master, 01=slave, 02=satellite -->
<patch region="crom" bits="32" offset="0x13FE38" value="0x38840004" /> <!-- an actual bug in the game code -->
</patches>
<!-- Base offset of program in CROM space: 0x6473c0 (0x0473c0 in the ROM) -->
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-19890b.20" crc32="0x9C16C3CC" />
<file offset="2" name="epr-19889b.19" crc32="0xD1F7E44C" />
@ -1128,6 +1124,10 @@
</inputs>
</hardware>
<roms>
<patches>
<!-- Secret debug menu -->
<patch region="crom" bits="32" offset="0x199DE8" value="0x00050208" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-19734.20" crc32="0xBE897336" />
<file offset="2" name="epr-19733.19" crc32="0x6565E29A" />
@ -1639,6 +1639,7 @@
</hardware>
<roms>
<patches>
<!-- Unemulated JTAG stuff -->
<patch region="crom" bits="32" offset="0x7c0c4" value="0x60000000" />
<patch region="crom" bits="32" offset="0x7c0c8" value="0x60000000" />
<patch region="crom" bits="32" offset="0x7c0cc" value="0x60000000" />
@ -1810,14 +1811,8 @@
</hardware>
<roms>
<patches>
<patch region="crom" bits="32" offset="0xf0e48" value="0x60000000" />
<patch region="crom" bits="32" offset="0x043dc" value="0x48000090" /> <!-- related to joystick feedback -->
<patch region="crom" bits="32" offset="0x029a0" value="0x60000000" /> <!-- skip force feedback setup? -->
<patch region="crom" bits="32" offset="0x02a0c" value="0x60000000" />
<!-- Additional patches from MAME for test menu -->
<patch region="crom" bits="32" offset="0xf776c" value="0x60000000" /> <!-- unemulated JTAG stuff -->
<patch region="crom" bits="32" offset="0xf7770" value="0x60000000" /> <!-- "" -->
<patch region="crom" bits="32" offset="0xf7774" value="0x60000000" /> <!-- "" -->
<!-- skip force feedback lever check -->
<patch region="crom" bits="32" offset="0xf6e44" value="0x60000000" /> <!-- from MAME -->
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21382a.20" crc32="0x69BAF117" />
@ -1876,7 +1871,8 @@
<file offset="0x800000" name="mpr-21377.22" crc32="0x720621F8" />
<file offset="0xC00000" name="mpr-21378.24" crc32="0x1FCF715E" />
</region>
<!-- Force feedback controller prg
<!-- Force feedback controller prg -->
<!--
<region name="ffb_program" stride="1" chunk_size="1">
<file offset="0" name="epr-21119.ic8" crc32="0x65082B14" />
</region>
@ -1902,6 +1898,7 @@
</hardware>
<roms>
<patches>
<!-- skip force feedback lever check -->
<patch region="crom" bits="32" offset="0xf6dd0" value="0x60000000" /> <!-- from MAME -->
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
@ -2293,16 +2290,6 @@
</inputs>
</hardware>
<roms>
<patches>
<!--
VS215 is a modification of VS2 that runs on Step 1.5 boards. I
suspect the code here is trying to detect the system type.
The patch branches to 0xFFF01630:
0x48000000 + (0xFFF01630 - 0xFFF001A8) = 0x48001488
-->
<patch region="crom" bits="32" offset="0x1001a8" value="0x48001488" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-19897.20" crc32="0x25A722A9" />
<file offset="2" name="epr-19898.19" crc32="0x4389D9CE" />
@ -2330,10 +2317,6 @@
</inputs>
</hardware>
<roms>
<patches>
<!-- See note in VS215 -->
<patch region="crom" bits="32" offset="0x1001a8" value="0x48001488" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-19803.20" crc32="0x1E55A5B8" />
<file offset="2" name="epr-19804.19" crc32="0xBBACA578" />
@ -2362,18 +2345,6 @@
<encryption_key>0x29234e96</encryption_key>
</hardware>
<roms>
<patches>
<!--
Offset of program relative to CROM base: 0x600000 (0x200000 in the
ROM itself). Inexplicably, at PC=AFC1C, a call is made to FC78, which
is right in the middle of some totally unrelated initialization code
(ASIC checks). This causes an invalid pointer to be fetched. Perhaps
FC78 should be overwritten with other program data by then? Why is it
not? Or, 300138 needs to be written with a non-zero value, it is
loaded from EEPROM but is 0.
-->
<patch region="crom" bits="32" offset="0x2afc1c" value="0x60000000" /> <!-- 0x6afc1c from base of CROM -->
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-20920.20" crc32="0x428D05FC" />
<file offset="2" name="epr-20919.19" crc32="0x7A0713D2" />
@ -2448,10 +2419,6 @@
</inputs>
</hardware>
<roms>
<patches>
<!-- See note in VS215 -->
<patch region="crom" bits="32" offset="0x1001a8" value="0x48001488" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-20912.20" crc32="0xCD2C0538" />
<file offset="2" name="epr-20911.19" crc32="0xACB8FD97" />
@ -2581,10 +2548,6 @@
</inputs>
</hardware>
<roms>
<patches>
<!-- See note in VS215 -->
<patch region="crom" bits="32" offset="0x1001a8" value="0x48001488" />
</patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21534.20" crc32="0xD49AE219" />
<file offset="2" name="epr-21533.19" crc32="0xEA728471" />

View file

@ -26,9 +26,6 @@ CNew3D::CNew3D(const Util::Config::Node &config, std::string gameName)
m_textureRAM = nullptr;
m_sunClamp = true;
m_shadeIsSigned = true;
// Fall-back mechanism for games with patched (not working) JTAG
if (m_gameName == "swtrilgy") m_shadeIsSigned = false;
}
CNew3D::~CNew3D()
@ -1665,8 +1662,6 @@ void CNew3D::SetSunClamp(bool enable)
void CNew3D::SetSignedShade(bool enable)
{
if (m_gameName == "swtrilgy") return; // jtag has been patched out in star wars - todo fix this
m_shadeIsSigned = enable;
}

View file

@ -919,7 +919,9 @@ UINT8 CModel3::Read8(UINT32 addr)
// Sound Board
case 0x08:
if ((addr & 0xF) == 4) // MIDI control port
return 0x83; // magtruck country check
else
return 0;
break;
@ -1580,6 +1582,7 @@ void CModel3::Write16(UINT32 addr, UINT16 data)
case 0xC0: // skichamp only
//printf("CModel 3 : write16 %x<-%x\n", addr, data);
switch ((addr & 0x3ffff) >> 16)
{
case 0:
@ -1588,7 +1591,7 @@ void CModel3::Write16(UINT32 addr, UINT16 data)
break;
default:
printf("CMODEL3 : unknown W16 : %x\n", addr >> 24);
//printf("CMODEL3 : unknown W16 : %x\n", addr >> 24);
break;
}
@ -2647,7 +2650,6 @@ int CModel3::StartDriveBoardThread(void *data)
return model3->RunDriveBoardThread();
}
int CModel3::RunMainBoardThread(void)
{
for (;;)
@ -2945,8 +2947,6 @@ ThreadError:
return 1;
}
void CModel3::Reset(void)
{
// Clear memory (but do not modify backup RAM!)
@ -3100,7 +3100,10 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
ppc_config.pvr = PPC_MODEL_603E; // 100 MHz
ppc_config.bus_frequency = BUS_FREQUENCY_66MHZ;
ppc_config.bus_frequency_multiplier = 0x15; // 1.5X multiplier
if (game.name == "scudp1")
if (game.name == "scudplusa"
|| game.name == "vs215" || game.name == "vs215o"
|| game.name == "vs29815" || game.name == "vs29915"
)
PCIBridge.SetModel(0x106); // some Step 1.x games use MPC106
else
PCIBridge.SetModel(0x105); // MPC105
@ -3110,7 +3113,8 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
ppc_config.pvr = PPC_MODEL_603R; // 66 MHz
ppc_config.bus_frequency = BUS_FREQUENCY_66MHZ;
ppc_config.bus_frequency_multiplier = 0x10; // 1X multiplier
if (game.name == "bass" || game.name == "getbass")
if (game.name == "bass" || game.name == "bassdx" || game.name == "getbass")
PCIBridge.SetModel(0x106); // some Step 1.x games use MPC106
else
PCIBridge.SetModel(0x105); // MPC105
@ -3135,7 +3139,17 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
// Initialize Real3D
int stepping = ((game.stepping[0] - '0') << 4) | (game.stepping[2] - '0');
GPU.SetStepping(stepping);
// Some step 2+ games need the older PCI ID (obvious symptom:
// vbl is enabled briefly then disabled so the game hangs)
bool step20_with_old_real3d;
if (game.name == "von2" || game.name == "von2a" || game.name == "von254g"
|| game.name == "dirtdvls" || game.name == "dirtdvlsa" || game.name == "dirtdvlsj"
|| game.name == "magtruck" || game.name == "lamachin"
)
step20_with_old_real3d = true;
else
step20_with_old_real3d = false;
GPU.SetStepping(stepping, step20_with_old_real3d);
// MPEG board (if present)
if (rom_set.get_rom("mpeg_program").size)
@ -3411,7 +3425,6 @@ CModel3::~CModel3(void)
DSB = NULL;
}
Inputs = NULL;
Outputs = NULL;
ram = NULL;

View file

@ -631,9 +631,9 @@ void CReal3D::WriteDMARegister32(unsigned reg, uint32_t data)
IRQ->Assert(dmaIRQ);
break;
case 0x10: // command register
if ((data&0x20000000))
if ((data&0x20000000)) // DMA ID command
{
dmaData = 0x16C311DB; // Virtual On 2 expects this from DMA
dmaData = pciID;
DebugLog("Real3D: DMA ID command issued (ATTENTION: make sure we're returning the correct value), PC=%08X, LR=%08X\n", ppc_get_pc(), ppc_get_lr());
}
else if ((data&0x80000000))
@ -678,6 +678,7 @@ void CReal3D::Flush(void)
UploadTexture(header,(uint16_t *)&textureFIFO[i+2]);
DebugLog("Real3D: Texture upload completed: %X bytes (%X)\n", size*4, textureFIFO[i+0]);
i += size;
}
}
@ -868,7 +869,8 @@ uint32_t CReal3D::GetASICIDCode(ASIC asic) const
return it == m_asicID.end() ? 0 : it->second;
}
void CReal3D::SetStepping(int stepping)
void CReal3D::SetStepping(int stepping, bool step20_with_old_real3d)
{
step = stepping;
if ((step!=0x10) && (step!=0x15) && (step!=0x20) && (step!=0x21))
@ -878,7 +880,9 @@ void CReal3D::SetStepping(int stepping)
}
// Set PCI ID
if (step < 0x20)
// Some step 2+ games need the older PCI ID (obvious symptom:
// vbl is enabled briefly then disabled so the game hangs)
if ((step < 0x20) || step20_with_old_real3d)
pciID = 0x16C311DB; // vendor 0x11DB = Sega
else
pciID = 0x178611DB;

View file

@ -362,7 +362,8 @@ public:
* stepping 0x10 for Step 1.0, 0x15 for Step 1.5, 0x20 for Step 2.0, or
* 0x21 for Step 2.1. Anything else defaults to 1.0.
*/
void SetStepping(int stepping);
void SetStepping(int stepping, bool step20_with_old_real3d);
/*
* Init(vromPtr, BusObjectPtr, IRQObjectPtr, dmaIRQBit):