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fix scissor code for native resolution (thanks HarryTuttle)
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@ -141,15 +141,12 @@ static bool SetGLGeometry(unsigned *xOffsetPtr, unsigned *yOffsetPtr, unsigned *
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glEnable(GL_SCISSOR_TEST);
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// Scissor box (to clip visible area)
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if (!g_Config.wideScreen)
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if (g_Config.wideScreen)
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{
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if (VideoInfo->current_w > int(*xResPtr) || VideoInfo->current_h > int(*yResPtr))
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{
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glScissor(*xOffsetPtr + correction, *yOffsetPtr + correction, *xResPtr - (correction*2), *yResPtr - (correction*2));
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}
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glScissor(0, correction, *totalXResPtr, *totalYResPtr - (correction * 2));
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}
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else {
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glScissor(0, correction, *totalXResPtr, *totalYResPtr - (correction * 2));
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glScissor(*xOffsetPtr + correction, *yOffsetPtr + correction, *xResPtr - (correction * 2), *yResPtr - (correction * 2));
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}
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return OKAY;
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}
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