diff --git a/Src/Model3/Model3.cpp b/Src/Model3/Model3.cpp index d8059b2..1007cd7 100644 --- a/Src/Model3/Model3.cpp +++ b/Src/Model3/Model3.cpp @@ -2638,10 +2638,10 @@ void CModel3::Patch(void) { if (!strcmp(Game->id, "vf3") || !strcmp(Game->id, "vf3a")) { - *(UINT32 *) &crom[0x713C7C] = 0x60000000; - *(UINT32 *) &crom[0x713E54] = 0x60000000; - *(UINT32 *) &crom[0x7125B0] = 0x60000000; - *(UINT32 *) &crom[0x7125D0] = 0x60000000; + *(UINT32 *) &crom[0x713C7C] = 0x60000000; // this patch may not be needed anymore (find out why) + *(UINT32 *) &crom[0x713E54] = 0x60000000; // affects timing but prevents game from coining up -- investigate this carefully + *(UINT32 *) &crom[0x7125B0] = 0x60000000; // this patch may not be needed anymore (find out why) + *(UINT32 *) &crom[0x7125D0] = 0x60000000; // this patch may not be needed anymore (find out why) } else if (!strcmp(Game->id, "lemans24")) { @@ -3189,8 +3189,8 @@ CModel3::~CModel3(void) { // Debug: dump some files #if 0 - Dump("ram", ram, 0x800000, true, false); - //Dump("vrom", vrom, 0x4000000, true, false); + //Dump("ram", ram, 0x800000, true, false); + Dump("vrom", vrom, 0x4000000, true, false); //Dump("crom", crom, 0x800000, true, false); //Dump("bankedCrom", &crom[0x800000], 0x7000000, true, false); //Dump("soundROM", soundROM, 0x80000, false, true);