- Changed spelling of some messages in drive board code.

- Added an extra blank line after info display in CModel3.
- Cleaned up comments in Main.cpp.
- More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
This commit is contained in:
Bart Trzynadlowski 2011-09-22 17:28:49 +00:00
parent 2a314041ad
commit a1346b57f5
4 changed files with 9 additions and 24 deletions

View file

@ -1,3 +1,4 @@
TODO: Proof source code, fix capitalization in config dialog!
TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now. TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
TODO: input stuff to be written in section 12 TODO: input stuff to be written in section 12
TODO: add a title to this document and LICENSE.txt (e.g. 'User Manual for Supermodel Version 0.2a', 'License Agreement for Supermodel v0.2a') TODO: add a title to this document and LICENSE.txt (e.g. 'User Manual for Supermodel Version 0.2a', 'License Agreement for Supermodel v0.2a')
@ -946,7 +947,7 @@ not. All options are case sensitive.
---------------- ----------------
Option: -no-music Option: -no-dsb
Description: Disables Digital Sound Board (MPEG music) emulation. See Description: Disables Digital Sound Board (MPEG music) emulation. See
the section on audio settings for more information. the section on audio settings for more information.
@ -1090,14 +1091,14 @@ All settings are case sensitive.
---------------- ----------------
Name: EmulateMusic Name: EmulateDSB
Argument: Integer. Argument: Integer.
Description: Emulates the Digital Sound Board if set to 1, disables it Description: Emulates the Digital Sound Board if set to 1, disables it
if set to 0. See the section on audio settings for more if set to 0. See the section on audio settings for more
information. A setting of 0 is equivalent to the information. A setting of 0 is equivalent to the
'-no-music' command line option. '-no-dsb' command line option.
---------------- ----------------

View file

@ -128,7 +128,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
{ {
if (SaveState->FindBlock("DriveBoard") != OKAY) if (SaveState->FindBlock("DriveBoard") != OKAY)
{ {
ErrorLog("Unable to load DriveBoard state. Save state file is corrupt."); ErrorLog("Unable to load drive board state. Save state file is corrupt.");
return; return;
} }
@ -190,7 +190,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
if (m_attached) if (m_attached)
{ {
if (m_tmpDisabled) if (m_tmpDisabled)
printf("Disabled DriveBoard due to incompatible save state.\n"); printf("Disabled drive board due to incompatible save state.\n");
SendStopAll(); SendStopAll();
} }

View file

@ -2862,6 +2862,7 @@ bool CModel3::LoadROMSet(const struct GameInfo *GameList, const char *zipFile)
} }
else if (Game->driveBoard) else if (Game->driveBoard)
printf(" Extra Hardware: Drive Board\n"); printf(" Extra Hardware: Drive Board\n");
printf("\n");
return OKAY; return OKAY;
} }

View file

@ -1,16 +1,3 @@
//TODO before release:
// x VBL to 2.5%
// x Change EmulateSCSP -> EmulateSound
// x Map neutral gear to individual button
// x Re-do cursors, make them larger
// - Comment source code, clean up
// - Add option for building with /MD in MSVC Makefile
// x Remove SUPERMODEL_SOUND
// x Make dinput default for Windows
// x Make multi-threading the default
// x Export INI file
// TODO: test on Linux and make sure that no input system options besides SDL are available
/** /**
** Supermodel ** Supermodel
** A Sega Model 3 Arcade Emulator. ** A Sega Model 3 Arcade Emulator.
@ -41,12 +28,8 @@
* -------------------- * --------------------
* - SUPERMODEL_WIN32: Define this if compiling on Windows. * - SUPERMODEL_WIN32: Define this if compiling on Windows.
* - SUPERMODEL_OSX: Define this if compiling on Mac OS X. * - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
* * - SUPERMODEL_DEBUGGER: Enable the debugger.
* TO-DO List * - DEBUG: Debug mode (use with caution, produces large logs of game behavior)
* ----------
* - A lot of this code is actually OS-independent! Should it be moved into the
* root of the source tree? Might not be worth it; eventually, OS-dependent
* UIs will be introduced.
*/ */
#include <new> #include <new>