mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
- Changed spelling of some messages in drive board code.
- Added an extra blank line after info display in CModel3. - Cleaned up comments in Main.cpp. - More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
This commit is contained in:
parent
2a314041ad
commit
a1346b57f5
|
@ -1,3 +1,4 @@
|
|||
TODO: Proof source code, fix capitalization in config dialog!
|
||||
TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
|
||||
TODO: input stuff to be written in section 12
|
||||
TODO: add a title to this document and LICENSE.txt (e.g. 'User Manual for Supermodel Version 0.2a', 'License Agreement for Supermodel v0.2a')
|
||||
|
@ -946,7 +947,7 @@ not. All options are case sensitive.
|
|||
|
||||
----------------
|
||||
|
||||
Option: -no-music
|
||||
Option: -no-dsb
|
||||
|
||||
Description: Disables Digital Sound Board (MPEG music) emulation. See
|
||||
the section on audio settings for more information.
|
||||
|
@ -1090,14 +1091,14 @@ All settings are case sensitive.
|
|||
|
||||
----------------
|
||||
|
||||
Name: EmulateMusic
|
||||
Name: EmulateDSB
|
||||
|
||||
Argument: Integer.
|
||||
|
||||
Description: Emulates the Digital Sound Board if set to 1, disables it
|
||||
if set to 0. See the section on audio settings for more
|
||||
information. A setting of 0 is equivalent to the
|
||||
'-no-music' command line option.
|
||||
'-no-dsb' command line option.
|
||||
|
||||
----------------
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (SaveState->FindBlock("DriveBoard") != OKAY)
|
||||
{
|
||||
ErrorLog("Unable to load DriveBoard state. Save state file is corrupt.");
|
||||
ErrorLog("Unable to load drive board state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -190,7 +190,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
|
|||
if (m_attached)
|
||||
{
|
||||
if (m_tmpDisabled)
|
||||
printf("Disabled DriveBoard due to incompatible save state.\n");
|
||||
printf("Disabled drive board due to incompatible save state.\n");
|
||||
|
||||
SendStopAll();
|
||||
}
|
||||
|
|
|
@ -2862,6 +2862,7 @@ bool CModel3::LoadROMSet(const struct GameInfo *GameList, const char *zipFile)
|
|||
}
|
||||
else if (Game->driveBoard)
|
||||
printf(" Extra Hardware: Drive Board\n");
|
||||
printf("\n");
|
||||
|
||||
return OKAY;
|
||||
}
|
||||
|
|
|
@ -1,16 +1,3 @@
|
|||
//TODO before release:
|
||||
// x VBL to 2.5%
|
||||
// x Change EmulateSCSP -> EmulateSound
|
||||
// x Map neutral gear to individual button
|
||||
// x Re-do cursors, make them larger
|
||||
// - Comment source code, clean up
|
||||
// - Add option for building with /MD in MSVC Makefile
|
||||
// x Remove SUPERMODEL_SOUND
|
||||
// x Make dinput default for Windows
|
||||
// x Make multi-threading the default
|
||||
// x Export INI file
|
||||
// TODO: test on Linux and make sure that no input system options besides SDL are available
|
||||
|
||||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
|
@ -41,12 +28,8 @@
|
|||
* --------------------
|
||||
* - SUPERMODEL_WIN32: Define this if compiling on Windows.
|
||||
* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
|
||||
*
|
||||
* TO-DO List
|
||||
* ----------
|
||||
* - A lot of this code is actually OS-independent! Should it be moved into the
|
||||
* root of the source tree? Might not be worth it; eventually, OS-dependent
|
||||
* UIs will be introduced.
|
||||
* - SUPERMODEL_DEBUGGER: Enable the debugger.
|
||||
* - DEBUG: Debug mode (use with caution, produces large logs of game behavior)
|
||||
*/
|
||||
|
||||
#include <new>
|
||||
|
|
Loading…
Reference in a new issue