- Changed spelling of some messages in drive board code.

- Added an extra blank line after info display in CModel3.
- Cleaned up comments in Main.cpp.
- More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
This commit is contained in:
Bart Trzynadlowski 2011-09-22 17:28:49 +00:00
parent 2a314041ad
commit a1346b57f5
4 changed files with 9 additions and 24 deletions

View file

@ -1,3 +1,4 @@
TODO: Proof source code, fix capitalization in config dialog!
TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
TODO: input stuff to be written in section 12
TODO: add a title to this document and LICENSE.txt (e.g. 'User Manual for Supermodel Version 0.2a', 'License Agreement for Supermodel v0.2a')
@ -946,7 +947,7 @@ not. All options are case sensitive.
----------------
Option: -no-music
Option: -no-dsb
Description: Disables Digital Sound Board (MPEG music) emulation. See
the section on audio settings for more information.
@ -1090,14 +1091,14 @@ All settings are case sensitive.
----------------
Name: EmulateMusic
Name: EmulateDSB
Argument: Integer.
Description: Emulates the Digital Sound Board if set to 1, disables it
if set to 0. See the section on audio settings for more
information. A setting of 0 is equivalent to the
'-no-music' command line option.
'-no-dsb' command line option.
----------------

View file

@ -128,7 +128,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
{
if (SaveState->FindBlock("DriveBoard") != OKAY)
{
ErrorLog("Unable to load DriveBoard state. Save state file is corrupt.");
ErrorLog("Unable to load drive board state. Save state file is corrupt.");
return;
}
@ -190,7 +190,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
if (m_attached)
{
if (m_tmpDisabled)
printf("Disabled DriveBoard due to incompatible save state.\n");
printf("Disabled drive board due to incompatible save state.\n");
SendStopAll();
}

View file

@ -2862,6 +2862,7 @@ bool CModel3::LoadROMSet(const struct GameInfo *GameList, const char *zipFile)
}
else if (Game->driveBoard)
printf(" Extra Hardware: Drive Board\n");
printf("\n");
return OKAY;
}

View file

@ -1,16 +1,3 @@
//TODO before release:
// x VBL to 2.5%
// x Change EmulateSCSP -> EmulateSound
// x Map neutral gear to individual button
// x Re-do cursors, make them larger
// - Comment source code, clean up
// - Add option for building with /MD in MSVC Makefile
// x Remove SUPERMODEL_SOUND
// x Make dinput default for Windows
// x Make multi-threading the default
// x Export INI file
// TODO: test on Linux and make sure that no input system options besides SDL are available
/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
@ -41,12 +28,8 @@
* --------------------
* - SUPERMODEL_WIN32: Define this if compiling on Windows.
* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
*
* TO-DO List
* ----------
* - A lot of this code is actually OS-independent! Should it be moved into the
* root of the source tree? Might not be worth it; eventually, OS-dependent
* UIs will be introduced.
* - SUPERMODEL_DEBUGGER: Enable the debugger.
* - DEBUG: Debug mode (use with caution, produces large logs of game behavior)
*/
#include <new>