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https://github.com/RetroDECK/Supermodel.git
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- Changed spelling of some messages in drive board code.
- Added an extra blank line after info display in CModel3. - Cleaned up comments in Main.cpp. - More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
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@ -1,3 +1,4 @@
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TODO: Proof source code, fix capitalization in config dialog!
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TODO: discussion of missing input settings in index: saturation, dead zone, analog/digital sensitivity, etc. All missing now.
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TODO: input stuff to be written in section 12
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TODO: add a title to this document and LICENSE.txt (e.g. 'User Manual for Supermodel Version 0.2a', 'License Agreement for Supermodel v0.2a')
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@ -946,7 +947,7 @@ not. All options are case sensitive.
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----------------
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Option: -no-music
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Option: -no-dsb
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Description: Disables Digital Sound Board (MPEG music) emulation. See
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the section on audio settings for more information.
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@ -1090,14 +1091,14 @@ All settings are case sensitive.
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----------------
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Name: EmulateMusic
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Name: EmulateDSB
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Argument: Integer.
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Description: Emulates the Digital Sound Board if set to 1, disables it
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if set to 0. See the section on audio settings for more
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information. A setting of 0 is equivalent to the
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'-no-music' command line option.
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'-no-dsb' command line option.
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----------------
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@ -128,7 +128,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
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{
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if (SaveState->FindBlock("DriveBoard") != OKAY)
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{
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ErrorLog("Unable to load DriveBoard state. Save state file is corrupt.");
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ErrorLog("Unable to load drive board state. Save state file is corrupt.");
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return;
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}
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@ -190,7 +190,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
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if (m_attached)
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{
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if (m_tmpDisabled)
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printf("Disabled DriveBoard due to incompatible save state.\n");
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printf("Disabled drive board due to incompatible save state.\n");
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SendStopAll();
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}
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@ -2862,6 +2862,7 @@ bool CModel3::LoadROMSet(const struct GameInfo *GameList, const char *zipFile)
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}
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else if (Game->driveBoard)
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printf(" Extra Hardware: Drive Board\n");
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printf("\n");
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return OKAY;
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}
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@ -1,16 +1,3 @@
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//TODO before release:
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// x VBL to 2.5%
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// x Change EmulateSCSP -> EmulateSound
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// x Map neutral gear to individual button
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// x Re-do cursors, make them larger
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// - Comment source code, clean up
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// - Add option for building with /MD in MSVC Makefile
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// x Remove SUPERMODEL_SOUND
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// x Make dinput default for Windows
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// x Make multi-threading the default
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// x Export INI file
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// TODO: test on Linux and make sure that no input system options besides SDL are available
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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@ -41,12 +28,8 @@
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* --------------------
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* - SUPERMODEL_WIN32: Define this if compiling on Windows.
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* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
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*
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* TO-DO List
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* ----------
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* - A lot of this code is actually OS-independent! Should it be moved into the
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* root of the source tree? Might not be worth it; eventually, OS-dependent
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* UIs will be introduced.
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* - SUPERMODEL_DEBUGGER: Enable the debugger.
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* - DEBUG: Debug mode (use with caution, produces large logs of game behavior)
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*/
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#include <new>
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