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https://github.com/RetroDECK/Supermodel.git
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Added missing shader source files into VS2008 project (not needed for build, just for reference)
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parent
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commit
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@ -691,10 +691,10 @@
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>
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>
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</File>
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</File>
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<Filter
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<Filter
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Name="GLSL"
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Name="Shaders"
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>
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>
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<File
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<File
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RelativePath="..\Src\Graphics\Fragment.glsl"
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RelativePath="..\Src\Graphics\Shaders\Fragment.glsl"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -730,7 +730,7 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\Src\Graphics\Fragment2D.glsl"
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RelativePath="..\Src\Graphics\Shaders\Fragment2D.glsl"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -766,7 +766,7 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\Src\Graphics\Vertex.glsl"
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RelativePath="..\Src\Graphics\Shaders\Fragment_Flat.glsl"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -802,7 +802,79 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\Src\Graphics\Vertex2D.glsl"
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RelativePath="..\Src\Graphics\Shaders\Fragment_NoSpotlight.glsl"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\Src\Graphics\Shaders\Vertex.glsl"
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>
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<FileConfiguration
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Name="Debug|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCustomBuildTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\Src\Graphics\Shaders\Vertex2D.glsl"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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