Added missing shader source files into VS2008 project (not needed for build, just for reference)

This commit is contained in:
Nik Henson 2012-01-16 22:15:59 +00:00
parent b7242d27e8
commit a1a993917a

View file

@ -691,10 +691,10 @@
>
</File>
<Filter
Name="GLSL"
Name="Shaders"
>
<File
RelativePath="..\Src\Graphics\Fragment.glsl"
RelativePath="..\Src\Graphics\Shaders\Fragment.glsl"
>
<FileConfiguration
Name="Debug|Win32"
@ -730,7 +730,7 @@
</FileConfiguration>
</File>
<File
RelativePath="..\Src\Graphics\Fragment2D.glsl"
RelativePath="..\Src\Graphics\Shaders\Fragment2D.glsl"
>
<FileConfiguration
Name="Debug|Win32"
@ -766,7 +766,7 @@
</FileConfiguration>
</File>
<File
RelativePath="..\Src\Graphics\Vertex.glsl"
RelativePath="..\Src\Graphics\Shaders\Fragment_Flat.glsl"
>
<FileConfiguration
Name="Debug|Win32"
@ -802,7 +802,79 @@
</FileConfiguration>
</File>
<File
RelativePath="..\Src\Graphics\Vertex2D.glsl"
RelativePath="..\Src\Graphics\Shaders\Fragment_NoSpotlight.glsl"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Src\Graphics\Shaders\Vertex.glsl"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Src\Graphics\Shaders\Vertex2D.glsl"
>
<FileConfiguration
Name="Debug|Win32"