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@ -191,7 +191,7 @@ void CNew3D::DrawScrollFog()
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if (nodePtr) {
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if (nodePtr) {
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// interate nodes to see if any viewports with that fog colour actually set a fog density, start or spotlight on fog
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// iterate nodes to see if any viewports with that fog colour actually set a fog density, start or spotlight on fog
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// if all of these are zero fogging is effectively disabled
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// if all of these are zero fogging is effectively disabled
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for (auto& n : m_nodes) {
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for (auto& n : m_nodes) {
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