mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load.
This commit is contained in:
parent
86ffda66d8
commit
a649a0d36b
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@ -138,7 +138,7 @@ OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Logger.o \
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$(OBJ_DIR)/tinyxml2.o \
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$(OBJ_DIR)/ByteSwap.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/GameLoader.o
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$(OBJ_DIR)/ByteSwap.o $(OBJ_DIR)/Format.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/GameLoader.o $(OBJ_DIR)/ROMSet.o
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# If built-in debugger enabled, include all debugging classes
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@ -259,6 +259,7 @@ bool GameLoader::LoadGamesFromXML(const Util::Config::Node &xml)
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continue;
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}
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RegionsByName_t ®ions_by_name = m_regions_by_game[game_name];
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PatchesByRegion_t &patches_by_region = m_patches_by_game[game_name];
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PopulateGameInfo(&m_game_info_by_game[game_name], game_node);
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for (auto &roms_node: game_node)
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@ -308,6 +309,30 @@ bool GameLoader::LoadGamesFromXML(const Util::Config::Node &xml)
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else
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regions_by_name[region->region_name] = region;
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}
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// ROM patches, if any
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for (auto &patches_node: roms_node)
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{
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if (patches_node.Key() != "patches")
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continue;
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for (auto &patch_node: patches_node)
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{
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if (MissingAttrib(*this, patch_node, "region") ||
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MissingAttrib(*this, patch_node, "bits") ||
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MissingAttrib(*this, patch_node, "offset") ||
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MissingAttrib(*this, patch_node, "value"))
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continue;
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std::string region = patch_node["region"].ValueAs<std::string>();
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unsigned bits = patch_node["bits"].ValueAs<unsigned>();
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uint32_t offset = patch_node["offset"].ValueAs<uint32_t>();
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uint64_t value = patch_node["value"].ValueAs<uint64_t>();
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if (bits != 8 && bits != 16 && bits != 32 && bits != 64)
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ErrorLog("%s: Ignoring ROM patch in '%s' with invalid bit length. Must be 8, 16, 32, or 64!", m_xml_filename.c_str(), game_name.c_str());
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else
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patches_by_region[region].push_back(ROM::BigEndianPatch(offset, value, bits));
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}
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}
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}
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// Check to ensure that some ROM regions were defined for the game
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@ -439,7 +464,10 @@ bool GameLoader::LoadDefinitionXML(const std::string &filename)
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m_xml_filename = filename;
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Util::Config::Node xml("xml");
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if (Util::Config::FromXMLFile(&xml, filename))
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{
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ErrorLog("Game and ROM set definitions could not be loaded! ROMs will not be detected.");
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return true;
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}
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return ParseXML(xml);
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}
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@ -722,6 +750,8 @@ bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name, const Z
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ErrorLog("Cannot load unknown game '%s'. Is it defined in '%s'?", game_name.c_str(), m_xml_filename.c_str());
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return true;
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}
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// Load up the ROMs
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auto ®ions_by_name = IsChildSet(it->second) ? m_regions_by_merged_game.find(game_name)->second : m_regions_by_game.find(game_name)->second;
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LogROMDefinition(game_name, regions_by_name);
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bool error = false;
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@ -733,12 +763,25 @@ bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name, const Z
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error |= true;
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else
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{
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// Load up the ROM region
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auto &rom = rom_set->rom_by_region[region->region_name];
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rom.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>());
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rom.size = region_size;
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error |= LoadRegion(&rom, region, zip);
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}
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}
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// Attach the patches and do some more error checking here
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auto &patches_by_region = m_patches_by_game.find(game_name)->second;
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for (auto &v: patches_by_region)
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{
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auto ®ion_name = v.first;
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auto &patches = v.second;
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if (regions_by_name.find(region_name) == regions_by_name.end())
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ErrorLog("%s: Ignoring ROM patch for undefined region '%s' in '%s'.", m_xml_filename.c_str(), region_name.c_str(), game_name.c_str());
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else if (rom_set->rom_by_region.find(region_name) != rom_set->rom_by_region.end())
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rom_set->rom_by_region[region_name].patches = patches;
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}
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return error;
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}
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@ -38,7 +38,13 @@ private:
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bool FindFileIndexByOffset(size_t *idx, uint32_t offset) const;
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};
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std::map<std::string, Game> m_game_info_by_game; // ROMs not loaded here
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// Game information from XML
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std::map<std::string, Game> m_game_info_by_game;
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// ROM patches by game and by region. Cannot place into Region because child
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// sets do not inherit parent patches, which may complicate merging.
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typedef std::map<std::string, std::vector<ROM::BigEndianPatch>> PatchesByRegion_t;
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std::map<std::string, PatchesByRegion_t> m_patches_by_game;
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// Parsed XML
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typedef std::map<std::string, Region::ptr_t> RegionsByName_t;
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@ -46,7 +52,7 @@ private:
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std::map<std::string, RegionsByName_t> m_regions_by_merged_game; // only child sets merged w/ parents
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std::string m_xml_filename;
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// Zip file info
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// Single compressed file inside of a zip archive
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struct ZippedFile
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{
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unzFile zf = nullptr;
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@ -56,6 +62,7 @@ private:
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uint32_t crc32 = 0;
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};
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// Multiple zip archives
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struct ZipArchive
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{
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std::vector<std::string> zipfilenames;
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@ -2548,104 +2548,6 @@ void CModel3::Reset(void)
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Initialization, Shutdown, and ROM Management
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******************************************************************************/
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// Apply patches to games
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static void Patch(uint8_t *crom, const Game &game)
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{
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if (game.name == "scudplus" || game.name == "scudplusa") // No patching?
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{
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// Base offset of program in CROM: 0x710000
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}
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else if (game.name == "lemans24")
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{
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// Base offset of program in CROM: 6473C0
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*(UINT32 *) &crom[0x6D8C4C] = 0x00000002; // comm. mode: 00=master, 01=slave, 02=satellite
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*(UINT32 *) &crom[0x73FE38] = 0x38840004; // an actual bug in the game code
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*(UINT32 *) &crom[0x73EB5C] = 0x60000000;
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*(UINT32 *) &crom[0x73EDD0] = 0x60000000;
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*(UINT32 *) &crom[0x73EDC4] = 0x60000000;
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}
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else if (game.name == "lostwsga")
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{
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*(UINT32 *) &crom[0x7374f4] = 0x38840004; // an actual bug in the game code
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}
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else if (game.name == "vs215" || game.name == "vs215o" || game.name == "vs29815" || game.name == "vs29915")
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{
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// VS215 is a modification of VS2 that runs on Step 1.5 hardware. I
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// suspect the code here is trying to detect the system type but am too
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// lazy to figure it out right now.
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*(UINT32 *) &crom[0x7001A8] = 0x48000000+(0xFFF01630-0xFFF001A8); // force a jump to FFF01630
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}
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else if (game.name == "vs298")
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{
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// Base offset of program in CROM: 600000
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// Inexplicably, at PC=AFC1C, a call is made to FC78, which is right in the middle of some
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// totally unrelated initialization code (ASIC checks). This causes an invalid pointer to be fetched.
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// Perhaps FC78 should be overwritten with other program data by then? Why is it not?
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// Or, 300138 needs to be written with a non-zero value, it is loaded from EEPROM but is 0.
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*(UINT32 *) &crom[0x6AFC1C] = 0x60000000;
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}
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else if (game.name == "srally2")
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{
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*(UINT32 *) &crom[0x7C0C4] = 0x60000000;
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*(UINT32 *) &crom[0x7C0C8] = 0x60000000;
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*(UINT32 *) &crom[0x7C0CC] = 0x60000000;
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}
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else if (game.name == "harleya")
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{
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*(UINT32 *) &crom[0x50E8D4] = 0x60000000;
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*(UINT32 *) &crom[0x50E8F4] = 0x60000000;
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*(UINT32 *) &crom[0x50FB84] = 0x60000000;
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}
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else if (game.name == "harley")
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{
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*(UINT32 *) &crom[0x50ECB4] = 0x60000000;
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*(UINT32 *) &crom[0x50ECD4] = 0x60000000;
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*(UINT32 *) &crom[0x50FF64] = 0x60000000;
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}
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else if (game.name == "swtrilgy")
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{
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*(UINT32 *) &crom[0xF0E48] = 0x60000000;
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*(UINT32 *) &crom[0x043DC] = 0x48000090; // related to joystick feedback
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*(UINT32 *) &crom[0x029A0] = 0x60000000;
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*(UINT32 *) &crom[0x02A0C] = 0x60000000;
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}
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else if (game.name == "swtrilgya")
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{
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*(UINT32 *) &crom[0xF6DD0] = 0x60000000; // from MAME
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}
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else if (game.name == "eca" || game.name == "ecau")
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{
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*(UINT32 *) &crom[0x535580] = 0x60000000;
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//*(UINT32 *) &crom[0x5023B4] = 0x60000000;
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//*(UINT32 *) &crom[0x5023D4] = 0x60000000;
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}
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}
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// Reverses all aligned 16-bit words, thereby switching their endianness (assumes buffer size is divisible by 2)
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static void Reverse16(uint8_t *buf, size_t size)
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{
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for (size_t i = 0; i < size; i += 2)
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{
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uint8_t tmp = buf[i+0];
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buf[i+0] = buf[i+1];
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buf[i+1] = tmp;
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}
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}
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// Reverses all aligned 32-bit words, thereby switching their endianness (assumes buffer size is divisible by 4)
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static void Reverse32(uint8_t *buf, size_t size)
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{
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for (size_t i = 0; i < size; i += 4)
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{
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uint8_t tmp1 = buf[i+0];
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uint8_t tmp2 = buf[i+1];
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buf[i+0] = buf[i+3];
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buf[i+1] = buf[i+2];
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buf[i+2] = tmp2;
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buf[i+3] = tmp1;
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}
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}
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// Offsets of memory regions within Model 3's pool
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#define OFFSET_RAM 0 // 8 MB
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#define OFFSET_CROM 0x800000 // 8 MB (fixed CROM)
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@ -2681,8 +2583,6 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
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* - Fixed CROM: 8MB. If < 8MB, loaded only in high part of space and low
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* part is a mirror of (banked) CROM0.
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* - Sample ROM: 16MB. If <= 8MB, mirror to high 8MB.
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*
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* ROMs are released after being loaded.
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*/
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if (rom_set.get_rom("vrom").size <= 32*0x100000)
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{
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@ -2807,10 +2707,6 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
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// Security board encryption device
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m_cryptoDevice.Init(game.encryption_key, std::bind(&CModel3::ReadSecurityRAM, this, std::placeholders::_1));
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// Apply ROM patches
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//TODO: place these in XML
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Patch(crom, game);
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// Print game information
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std::set<std::string> extra_hw;
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if (DSB)
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48
Src/ROMSet.cpp
Normal file
48
Src/ROMSet.cpp
Normal file
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@ -0,0 +1,48 @@
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#include "ROMSet.h"
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#include "OSD/Logger.h"
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#include <cstring>
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void ROM::CopyTo(uint8_t *dest, size_t dest_size, bool apply_patches ) const
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{
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if (!data || !size || !dest || !dest_size)
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return;
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size_t bytes_to_copy = std::min(size, dest_size);
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const uint8_t *src = data.get();
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memcpy(dest, src, bytes_to_copy);
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if (apply_patches)
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{
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for (auto &patch: patches)
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{
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unsigned bytes = patch.bits / 8;
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if (patch.offset + bytes > dest_size)
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{
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ErrorLog("Ignored ROM patch to offset 0x%x in region 0x%x bytes long.", patch.offset, dest_size);
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continue;
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}
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uint64_t value = patch.value;
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switch (patch.bits)
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{
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case 8:
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case 16:
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case 32:
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case 64:
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for (size_t i = 0; i < bytes; i++)
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{
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dest[patch.offset + bytes - 1 - i] = value & 0xff;
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value >>= 8;
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}
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break;
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default:
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break;
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}
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}
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}
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}
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ROM ROMSet::get_rom(const std::string ®ion) const
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{
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auto it = rom_by_region.find(region);
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return it == rom_by_region.end() ? ROM() : it->second;
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}
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33
Src/ROMSet.h
33
Src/ROMSet.h
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#include <memory>
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#include <string>
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#include <map>
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#include <algorithm>
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#include <cstring>
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#include <vector>
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#include <cstdint>
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// Holds a single ROM region
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struct ROM
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{
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struct BigEndianPatch
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{
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uint32_t offset;
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uint64_t value;
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unsigned bits;
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BigEndianPatch(uint32_t o, uint64_t v, unsigned b)
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: offset(o),
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value(v),
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bits(b)
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{}
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};
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std::shared_ptr<uint8_t> data;
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std::vector<BigEndianPatch> patches;
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size_t size = 0;
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void CopyTo(uint8_t *dest, size_t dest_size) const
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{
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if (!data || !size || !dest || !dest_size)
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return;
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size_t bytes_to_copy = std::min(size, dest_size);
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const uint8_t *src = data.get();
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memcpy(dest, src, bytes_to_copy);
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}
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void CopyTo(uint8_t *dest, size_t dest_size, bool apply_patches = true) const;
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};
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struct ROMSet
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{
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std::map<std::string, ROM> rom_by_region;
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ROM get_rom(const std::string ®ion) const
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{
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auto it = rom_by_region.find(region);
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return it == rom_by_region.end() ? ROM() : it->second;
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}
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ROM get_rom(const std::string ®ion) const;
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};
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#endif // INCLUDED_ROMSET_H
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