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slightly optimize DrawTileLine (less branches/logic)
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@ -333,23 +333,13 @@ static inline void DrawTileLine(uint32_t *line, int pixelOffset, uint16_t tile,
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uint32_t pattern = vram[patternOffset + patternLine];
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for (int p = 7; p >= 0; p--)
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{
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if (!clip || (clip && pixelOffset >= 0 && pixelOffset < 496))
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if (!clip || (/*pixelOffset >= 0 &&*/ (unsigned int)pixelOffset < 496u))
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{
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uint16_t maskTest = 1 << (15-((pixelOffset+0)/32));
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bool visible = (mask & maskTest) != 0;
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uint32_t pixel = palette[((pattern >> (p*4)) & 0xF) | colorHi];
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if (alphaTest)
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{
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if (visible && (pixel >> 24) != 0) // only draw opaque pixels
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uint32_t pixel = visible ? palette[((pattern >> (p*4)) & 0xF) | colorHi] : 0;
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if (!alphaTest || (visible && (pixel >> 24) != 0)) // only draw opaque pixels
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line[pixelOffset] = pixel;
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}
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else
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{
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if (visible)
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line[pixelOffset] = pixel;
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else
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line[pixelOffset] = 0;
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}
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}
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++pixelOffset;
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}
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@ -361,23 +351,13 @@ static inline void DrawTileLine(uint32_t *line, int pixelOffset, uint16_t tile,
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uint32_t pattern = vram[patternOffset + patternLine + i];
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for (int p = 3; p >= 0; p--)
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{
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if (!clip || (clip && pixelOffset >= 0 && pixelOffset < 496))
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if (!clip || (/*pixelOffset >= 0 &&*/ (unsigned int)pixelOffset < 496u))
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{
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uint16_t maskTest = 1 << (15-((pixelOffset+0)/32));
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bool visible = (mask & maskTest) != 0;
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uint32_t pixel = palette[((pattern >> (p*8)) & 0xFF) | colorHi];
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if (alphaTest)
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{
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if (visible && (pixel >> 24) != 0)
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uint32_t pixel = visible ? palette[((pattern >> (p*8)) & 0xFF) | colorHi] : 0;
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if (!alphaTest || (visible && (pixel >> 24) != 0))
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line[pixelOffset] = pixel;
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}
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else
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{
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if (visible)
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line[pixelOffset] = pixel;
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else
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line[pixelOffset] = 0; // transparent
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}
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}
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++pixelOffset;
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}
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@ -417,12 +397,11 @@ static void DrawLayer(uint32_t *pixels, int layerNum, const uint32_t *vram, cons
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int extraTile = (hFine != 0) ? 1 : 0; // h-scrolling requires part of 63rd tile
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// First tile may be clipped
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int tx = 0;
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DrawTileLine<bits, alphaTest, true>(line, pixelOffset, nameTable[(hTile ^ 1) & 63], vFine, vram, palette, mask);
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++hTile;
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pixelOffset += 8;
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// Middle tiles will not be clipped
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for (tx = 1; tx < (62 - 1 + extraTile); tx++)
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for (int tx = 1; tx < (62 - 1 + extraTile); tx++)
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{
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DrawTileLine<bits, alphaTest, false>(line, pixelOffset, nameTable[(hTile ^ 1) & 63], vFine, vram, palette, mask);
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++hTile;
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