Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading

This commit is contained in:
Bart Trzynadlowski 2023-05-07 21:51:22 -07:00
parent 583d237b2b
commit ac0e6407b4

View file

@ -2272,16 +2272,11 @@
</hardware> </hardware>
<roms> <roms>
<patches> <patches>
<!-- skip force feedback lever check --> <!--
<!-- <patch region="crom" bits="32" offset="0xf6e44" value="0x60000000" /> --> <!-- from MAME --> The purpose of this patch from MAME is no longer clear. Force feedback
<!--<patch region="crom" bits="32" offset="0xf0e48" value="0x60000000" /> --> <!-- no more needed if ffb lever rom loaded --> or JTAG related? If anyone knows, please update this note.
<!--<patch region="crom" bits="32" offset="0x043dc" value="0x48000090" /> --> <!-- related to joystick feedback --> <!-- no more needed if ffb lever rom loaded --> -->
<patch region="crom" bits="32" offset="0x029a0" value="0x60000000" /> <!-- skip force feedback setup? --> <patch region="crom" bits="32" offset="0xf6e44" value="0x60000000" />
<patch region="crom" bits="32" offset="0x02a0c" value="0x60000000" />
<!-- Additional patches from MAME for test menu -->
<patch region="crom" bits="32" offset="0xf776c" value="0x60000000" /> <!-- unemulated JTAG stuff -->
<patch region="crom" bits="32" offset="0xf7770" value="0x60000000" /> <!-- "" -->
<patch region="crom" bits="32" offset="0xf7774" value="0x60000000" /> <!-- "" -->
</patches> </patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true"> <region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21382a.20" crc32="0x69BAF117" /> <file offset="0" name="epr-21382a.20" crc32="0x69BAF117" />
@ -2367,18 +2362,11 @@
</hardware> </hardware>
<roms> <roms>
<patches> <patches>
<!-- skip force feedback lever check --> <!--
<!--<patch region="crom" bits="32" offset="0xf6dd0" value="0x60000000" /> --> <!-- from MAME --> The purpose of this patch from MAME is no longer clear. Force feedback
<!-- Spindizzi notes : mimic patch from Bart's patch in swtrilgy to prevent game to be slow--> or JTAG related? If anyone knows, please update this note.
<!-- instead of patch we can make hack timing in code --> -->
<!--<patch region="crom" bits="32" offset="0x043dc" value="0x48000090" />--> <!-- no more needed if ffb lever rom loaded --> <patch region="crom" bits="32" offset="0xf6dd0" value="0x60000000" />
<patch region="crom" bits="32" offset="0x029a0" value="0x60000000" />
<patch region="crom" bits="32" offset="0x02a0c" value="0x60000000" />
<!--<patch region="crom" bits="32" offset="0xf0dd4" value="0x60000000" />--> <!-- no more needed if ffb lever rom loaded -->
<!-- Additional patches from MAME for test menu -->
<patch region="crom" bits="32" offset="0xf76f8" value="0x60000000" /> <!-- unemulated JTAG stuff -->
<patch region="crom" bits="32" offset="0xf76fc" value="0x60000000" /> <!-- "" -->
<patch region="crom" bits="32" offset="0xf7700" value="0x60000000" /> <!-- "" -->
</patches> </patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true"> <region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21382.20" crc32="0x0B9C44A0" /> <file offset="0" name="epr-21382.20" crc32="0x0B9C44A0" />