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Set language standard to c++ 17
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parent
f89da17f17
commit
acab274526
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@ -101,6 +101,7 @@
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -134,6 +135,7 @@ xcopy /D /Y "$(ProjectDir)..\Assets\*" "$(TargetDir)Assets"</Command>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -164,6 +166,7 @@ xcopy /D /Y "$(ProjectDir)..\Assets\*" "$(TargetDir)Assets"</Command>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -200,6 +203,7 @@ xcopy /D /Y "$(ProjectDir)..\Assets\*" "$(TargetDir)Assets"</Command>
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<PrecompiledHeader />
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;glu32.lib;WbemUuid.lib;dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
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