This commit is contained in:
Ian Curtis 2016-12-04 22:37:22 +00:00
parent a310e8e5cf
commit adbebb0204
2 changed files with 12 additions and 28 deletions

View file

@ -381,11 +381,6 @@ static inline void DrawTileLine(uint32_t *line, int pixelOffset, uint16_t tile,
} }
} }
static inline void ClearLayer(uint32_t *pixels)
{
memset(pixels, 0, 496*384*sizeof(uint32_t));
}
template <int bits, bool alphaTest> template <int bits, bool alphaTest>
static void DrawLayer(uint32_t *pixels, int layerNum, const uint32_t *vram, const uint32_t *regs, const uint32_t *palette) static void DrawLayer(uint32_t *pixels, int layerNum, const uint32_t *vram, const uint32_t *regs, const uint32_t *palette)
{ {
@ -515,27 +510,22 @@ std::pair<bool, bool> CRender2D::DrawTilemaps(uint32_t *pixelsBottom, uint32_t *
******************************************************************************/ ******************************************************************************/
// Draws a surface to the screen (0 is top and 1 is bottom) // Draws a surface to the screen (0 is top and 1 is bottom)
void CRender2D::DisplaySurface(int surface, GLfloat z) void CRender2D::DisplaySurface(int surface)
{ {
// Draw the surface // Draw the surface
float width = m_npot ? 1.0f : (496.0f / 512.0f);
float height = m_npot ? 1.0f : (384.0f / 512.0f);
glActiveTexture(GL_TEXTURE0); // texture unit 0 glActiveTexture(GL_TEXTURE0); // texture unit 0
glBindTexture(GL_TEXTURE_2D, m_texID[surface]); glBindTexture(GL_TEXTURE_2D, m_texID[surface]);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, 0.0f, z); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
glTexCoord2f(width, 0.0f); glVertex3f(1.0f, 0.0f, z); glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f, 0.0f);
glTexCoord2f(width, height); glVertex3f(1.0f, 1.0f, z); glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f, 1.0f);
glTexCoord2f(0.0f, height); glVertex3f(0.0f, 1.0f, z); glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 1.0f);
glEnd(); glEnd();
} }
// Set up viewport and OpenGL state for 2D rendering (sets up blending function but disables blending) // Set up viewport and OpenGL state for 2D rendering (sets up blending function but disables blending)
void CRender2D::Setup2D(bool isBottom, bool clearAll) void CRender2D::Setup2D(bool isBottom, bool clearAll)
{ {
// Enable texture mapping and blending
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha of 1.0 is opaque, 0 is transparent glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha of 1.0 is opaque, 0 is transparent
glDisable(GL_BLEND); glDisable(GL_BLEND);
@ -566,7 +556,7 @@ void CRender2D::Setup2D(bool isBottom, bool clearAll)
glViewport(m_xOffset, m_yOffset, m_xPixels, m_yPixels); glViewport(m_xOffset, m_yOffset, m_xPixels, m_yPixels);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(0.0, 1.0, 1.0, 0.0); glOrtho(0.0, 1.0, 1.0, 0.0, 1.0, -1.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
} }
@ -597,7 +587,7 @@ void CRender2D::RenderFrameBottom(void)
// Display bottom surface if anything was drawn there, else clear everything // Display bottom surface if anything was drawn there, else clear everything
Setup2D(true, m_surfaces_present.second == false); Setup2D(true, m_surfaces_present.second == false);
if (m_surfaces_present.second) if (m_surfaces_present.second)
DisplaySurface(1, 0.0); DisplaySurface(1);
} }
void CRender2D::RenderFrameTop(void) void CRender2D::RenderFrameTop(void)
@ -607,7 +597,7 @@ void CRender2D::RenderFrameTop(void)
{ {
Setup2D(false, false); Setup2D(false, false);
glEnable(GL_BLEND); glEnable(GL_BLEND);
DisplaySurface(0, -0.5); DisplaySurface(0);
} }
} }
@ -684,22 +674,17 @@ bool CRender2D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned
m_totalYPixels = totalYRes; m_totalYPixels = totalYRes;
// Create textures // Create textures
m_npot = glewIsSupported("GL_ARB_texture_non_power_of_two") != 0; glActiveTexture(GL_TEXTURE0); // texture unit 0
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(2, m_texID); glGenTextures(2, m_texID);
for (int i = 0; i < 2; i++) for (int i = 0; i < 2; i++)
{ {
glActiveTexture(GL_TEXTURE0); // texture unit 0
glBindTexture(GL_TEXTURE_2D, m_texID[i]); glBindTexture(GL_TEXTURE_2D, m_texID[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
int width = m_npot ? 496 : 512; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 496, 384, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
int height = m_npot ? 384 : 512;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_topSurface);
if (glGetError() != GL_NO_ERROR)
return ErrorLog("OpenGL was unable to provide %dx%d-texel texture maps for tilemap layers.", width, height);
} }
DebugLog("Render2D initialized (allocated %1.1f MB)\n", float(MEMORY_POOL_SIZE) / 0x100000); DebugLog("Render2D initialized (allocated %1.1f MB)\n", float(MEMORY_POOL_SIZE) / 0x100000);

View file

@ -170,7 +170,7 @@ public:
private: private:
// Private member functions // Private member functions
std::pair<bool, bool> DrawTilemaps(uint32_t *destBottom, uint32_t *destTop); std::pair<bool, bool> DrawTilemaps(uint32_t *destBottom, uint32_t *destTop);
void DisplaySurface(int surface, GLfloat z); void DisplaySurface(int surface);
void Setup2D(bool isBottom, bool clearAll); void Setup2D(bool isBottom, bool clearAll);
// Data received from tile generator device object // Data received from tile generator device object
@ -179,7 +179,6 @@ private:
const uint32_t *m_regs; const uint32_t *m_regs;
// OpenGL data // OpenGL data
bool m_npot = false; // NPOT texture support
GLuint m_texID[2]; // IDs for the 2 layer textures (top and bottom) GLuint m_texID[2]; // IDs for the 2 layer textures (top and bottom)
unsigned m_xPixels = 496; // display surface resolution unsigned m_xPixels = 496; // display surface resolution
unsigned m_yPixels = 384; // ... unsigned m_yPixels = 384; // ...