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https://github.com/RetroDECK/Supermodel.git
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Various fixes
- Scroll fog needed a break statement otherwise it could draw potentially multiples times. - The fog atttenuation paramater doesn't appear to effect scroll fog, other than to potentially enable it. This fixes some issues with emergency call ambulance. - Added support for the node discard attributes which sega rally2 uses to throw away specific geometry. This fixes junk that starts to show up in the levels after multiple runs.
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@ -198,7 +198,7 @@ void CNew3D::DrawScrollFog()
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{
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// check to see if we have a fog start or density value
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if (n.viewport.fogParams[3] > 0.0f || n.viewport.fogParams[4] > 0.0f) {
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if (n.viewport.fogParams[3] > 0.0f || n.viewport.fogParams[4] > 0.0f || n.viewport.scrollAtt > 0.0f) {
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float rgba[4];
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auto& vp = nodePtr->viewport;
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@ -207,7 +207,8 @@ void CNew3D::DrawScrollFog()
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rgba[2] = vp.fogParams[2];
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rgba[3] = vp.scrollFog;
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glViewport(vp.x, vp.y, vp.width, vp.height);
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m_r3dScrollFog.DrawScrollFog(rgba, vp.scrollAtt, vp.fogParams[6]);
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m_r3dScrollFog.DrawScrollFog(rgba, 0, vp.fogParams[6]);
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break;
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}
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}
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}
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@ -549,7 +550,10 @@ bool CNew3D::DrawModel(UINT32 modelAddr)
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-----x-- -------- -------- -------- Is billboard
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------x- -------- -------- -------- Child is billboard
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-------x -------- -------- -------- Extra child pointer needed
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-------x xxxxx--- -------- -------- Spare (unknown if used)
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-------- -----xxx xxxxxx-- -------- Node ID
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-------- -------- ------x- -------- Discard 1
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-------- -------- -------x -------- Discard 2
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-------- -------- -------- x------- Reset matrix
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-------- -------- -------- -x------ Use child pointer
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@ -630,6 +634,11 @@ void CNew3D::DescendCullingNode(UINT32 addr)
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return; // viewport nodes aren't rendered
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}
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// node discard
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if ((0x300 & node[0]) == 0x300) { // why 2 bits for node discard? Sega rally uses this
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return;
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}
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// parse siblings
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if ((node[0x00] & 0x07) != 0x06) { // colour table seems to indicate no siblings
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if (!(sibling2Ptr & 0x1000000) && sibling2Ptr) {
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@ -707,7 +716,7 @@ void CNew3D::DescendCullingNode(UINT32 addr)
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float LODscale = fBlendRadius * m_nodeAttribs.currentModelScale / std::abs(m_modelMat.currentMatrix[14]);
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LODFeatureType lodTableEntry = m_LODBlendTable->table[lodTablePointer];
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const LODFeatureType& lodTableEntry = m_LODBlendTable->table[lodTablePointer];
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if (m_nodeAttribs.currentDisableCulling)
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{
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